Cotton: Difference between revisions
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{{PAGENAME}} is a crop that can be grown in your colony. Like all crops, it requires proper soil conditions, adequate lighting, and protection from harsh environmental factors to thrive. | |||
==Production== | |||
Cotton requires micromanagement to grow effectively before [[Fertilizer]] is [[Research Lab|researched]] and available. It rapidly depletes soil nutrients so periods of setting the fields to fallow are required. | |||
Cotton is not picky about where it is grown and is good to grow on soil that is suboptimal to other essential crops. | |||
==Usage== | |||
===Textiles=== | |||
Cotton can be converted into [[Thread]] at the favorable rate of 1:8 at the [[Cotton Gin]]. This is a late game technology, so early grown Cotton should be sold. | |||
===Trade=== | |||
Cotton is a [[Taxes|tax]] crop that sells for 21 coins per unit. This is equivalent to [[Iron Ore]], but is a renewable source of income. | |||
[[Category:Crops]] | [[Category:Crops]] | ||
Revision as of 02:35, 7 March 2026
Cotton is a crop that can be grown in your colony. Like all crops, it requires proper soil conditions, adequate lighting, and protection from harsh environmental factors to thrive.
Production
Cotton requires micromanagement to grow effectively before Fertilizer is researched and available. It rapidly depletes soil nutrients so periods of setting the fields to fallow are required.
Cotton is not picky about where it is grown and is good to grow on soil that is suboptimal to other essential crops.
Usage
Textiles
Cotton can be converted into Thread at the favorable rate of 1:8 at the Cotton Gin. This is a late game technology, so early grown Cotton should be sold.
Trade
Cotton is a tax crop that sells for 21 coins per unit. This is equivalent to Iron Ore, but is a renewable source of income.


