Life Science

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Life ScienceLife Science is one of the eight types of science in Terra Invicta. It reflects developments in biology, medicine, space habitation, and agriculture.

As of v1.0.53, life science technologies have a combined cost of 432,500 research (11.41% of the total), and life science projects have a combined cost of 292,100 (2.75% of the total).

Bonuses

Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Research42
1 to 2 Science 20%: 1% to 5% Welfare priority 10%: 1% to 2% Knowledge priority 10% Life Science 25%: -2 to 2 money 20 to 30 research Biotechnology
250 to 500 money
World Health Organization
3 Science 10% Welfare priority 15% Life Science -235 money 20 research Government
120 influence
East Garden Genetics
1 Science 1% Life Science 5 to 25 money 50%: 1 to 10 research Affinity: Project ExodusThe InitiativeThe Academy
50 to 100 money
DeSeer Foundation
25%: 1 Persuasion 25%: 1 Espionage 1 Science 1% Life Science 50%: 1 to 5 money 2 to 4 influence Affinity: Humanity FirstThe ResistanceThe Academy
Banned: The ProtectorateThe ServantsProject Exodus
25 to 50 influence
Random
Research41
50%: 1 Science 10%: 1% to 3% Welfare priority 5% Life Science 25%: -1 to 1 money 10 to 20 research 50 to 150 money
Pelican Nanomedicine
3 Science 10% Life Science 50%: 1 to 15 money 50%: 1 to 2 influence 20 to 30 research Cybernetics
250 to 500 money
Croslea Biotech
1 Persuasion 3 Administration 2 Science 50%: 1% to 4% Welfare priority 50%: 1% to 2% Knowledge priority 5% Life Science 1 to 10 money 20 to 30 research Affinity: The ResistanceThe InitiativeThe Academy
Banned: The Servants
350 to 600 money
Apiary Development Science
2 Science 75%: 1 Security 2% Life Science 1 projects 10 to 20 research Affinity: Humanity FirstProject ExodusThe Academy
Banned: The Servants
250 to 500 money
Sex Change Company
25%: 1 Persuasion 1 Science 5% Life Science 50%: 1 to 5 money 10 to 20 research Biotechnology
50 to 100 money
Random
NGO32
25%: 1 Science 4% to 6% Environment priority 2% Life Science -10 to -6 money 25%: 1 to 2 influence 20%: 1 to 21 research Banned: The InitiativeThe Aliens
Biotechnology
NOT Sociopath
50 to 100 influence
Random
NGO31
2% to 4% Environment priority 1% Life Science -5 to -3 money 25%: 1 influence 10%: 1 to 11 research Banned: The InitiativeThe Aliens
NOT Sociopath
25 to 50 influence
Random
NGO33
10%: 1 Persuasion 50%: 1 Science 6% to 8% Environment priority 3% Life Science -20 to -10 money 25%: 1 to 3 influence 30%: 1 to 31 research Banned: The InitiativeThe Aliens
Clean Energy
NOT Sociopath
100 to 200 influence
Environmental Preservation Union
2 Persuasion 2 Science
AdviseAdvise
2% to 4% Environment priority 3% Life Science 25%: 1 to 15 money 2 to 5 influence 20 to 30 research Affinity: Humanity FirstThe ResistanceThe Academy
Banned: Project ExodusThe Servants
Arrival International Development
200 to 300 influence
Random
Research43
1 to 3 Science 30%: 1% to 7% Welfare priority 20%: 1% to 4% Knowledge priority 15% Life Science 25%: -4 to 4 money 30 to 40 research Space Medicine
1000 to 1500 money 10 to 20 influence

Hab Modules

Tier 1 Tier 2 Tier 3
Module Effects Module Effects Module Effects
Life Science Lab
Build cost:
0.1 water 1.4 volatiles 0.48 base metals 0.02 noble metals 30 Days

Monthly expenses:
2 money 0.5 water 0.5 volatiles 5 Power consumption 3 Crew

Monthly income:
5 research

Special Rule:
Life Science Research Center
Build cost:
0.5 water 7 volatiles 2.4 base metals 0.1 noble metals 90 Days

Monthly expenses:
6 money 1 water 1 volatiles 20 Power consumption 25 Crew

Monthly income:
10 research

Special Rule:
Life Science Institute
Build cost:
4 water 56 volatiles 19.2 base metals 0.8 noble metals 180 Days

Monthly expenses:
18 money 3 water 3 volatiles 60 Power consumption 125 Crew

Monthly income:
15 research

Special Rule:
Climate Lab
Build cost:
0.4 volatiles 1.5 base metals 0.1 noble metals 30 Days

Monthly expenses:
2 money 5 Power consumption 3 Crew

Monthly income:
5 research

Special Rule:
Climate Research Center
Build cost:
2 volatiles 7.5 base metals 0.5 noble metals 90 Days

Monthly expenses:
6 money 0.1 volatiles 0.1 base metals 0.1 noble metals 20 Power consumption 15 Crew

Monthly income:
10 research

Special Rule:
Climate Institute
Build cost:
16 volatiles 60 base metals 4 noble metals 180 Days

Monthly expenses:
20 money 0.5 volatiles 0.5 base metals 0.5 noble metals 60 Power consumption 75 Crew

Monthly income:
15 research

Special Rule:
Built from tier 2 Medical Center
Build cost:
29.6 water 16 volatiles 32 base metals 2.4 noble metals 90 Days

Monthly expenses:
5 water 3 volatiles 1 boost 30 Power consumption 120 Crew

Monthly income:
90 money

Special Rule:
  • Need ≥10000 system Populationpopulation.
  • Adds 2.5% Life ScienceLife Science
  • Cannot be built in irradiated locations.
  • Destroyer commits an Atrocity.
  • If destroyed, the owner loses public support as if they committed an Atrocity (but does not actually commit an atrocity).
Space Hospital
Build cost:
236.8 water 128 volatiles 256 base metals 19.2 noble metals 180 Days

Monthly expenses:
15 water 10 volatiles 3 boost 90 Power consumption 600 Crew

Monthly income:
300 money

Special Rule:
  • Need ≥10000 system Populationpopulation.
  • Adds 2.5% Life ScienceLife Science
  • Cannot be built in irradiated locations.
  • Destroyer commits an Atrocity.
  • If destroyed, the owner loses public support as if they committed an Atrocity (but does not actually commit an atrocity).

Councillor Traits

Name Description Cost Tech Bonus Upgrades
From
Income Stat
Bonus(es)
Doctor An expert in the study of Life Science. 15% Life Science 5research


Doctor II A prominent researcher in the field of Life Science. 20 XP
25% Life Science Doctor 10research
1Science

Doctor III A distinguished researcher in the field of Life Science. 40 XP
35% Life Science Doctor II 2influence
20research
2Science

Technologies

Tech Type Research
Cost
Full
Cost
Direct
Prereqs
Future Tech: Life Science Life Science 100000 100000
Biotechnology Life Science 1500 1500
Space Medicine Life Science 2500 8250 Space Research
Biotechnology
Designer Life Forms Life Science 30000 121750 Molecular Assemblers
Transform Phages
Arrival Law
Predictive Genetics Life Science 5000 8000 Biotechnology
Photonic Computing
Genies Life Science 50000 134250 Transform Phages
Applied Artificial Intelligence
Settlement Habs Life Science 5000 13250 Ad Astra
Outpost Habs Life Science 1000 1250 Mission To Space
Colony Habs Life Science 35000 217750 Our Space Future
Extended Space Survival
Settlement Habs
Extended Space Survival Life Science 10000 36750 In Situ Resource Utilization
Space Agriculture
Arrival Psychology
Mind and Machine Life Science 35000 114750 Applied Artificial Intelligence
Cybernetics
Arrival Psychology
Arrival Psychology Life Science 5000 13750 We Are Not Alone
Space Medicine
Transform Phages Life Science 10000 24500 Predictive Genetics
Cybernetics
Orbitals Life Science 5000 13250 Ad Astra
Space Agriculture Life Science 2500 8250 Space Research
Biotechnology
Climate Change Mitigation Life Science 100000 756750 Designer Life Forms
Clean Energy
Administration Algorithms
Ring Habs Life Science 35000 217750 Our Space Future
Extended Space Survival
Orbitals

Projects

Project Type Research
Cost
Full
Cost
Base Unlock Chance Available To: Guaranteed Unlock for:
Colony Core Life Science 3000 222050 100% All
Carbon Recapture Technologies Life Science 5000 761750 40% All
Ring Core Life Science 5000 223850 100% All
Microbial Drills Life Science 20000 157250 50% All Project Exodus
Hydroponics Bay Life Science 300 8650 100% All
Astronaut Fitness Regimen Life Science 2500 13000 100% All
Space Medical Center Life Science 1000 23350 100% All
Residential Module Life Science 1000 95550 100% All
High Thrust Ergonomics Life Science 1000 4000 100% All
Agriculture Complex Life Science 5000 305150 100% All
Orbital Core Life Science 1000 14350 100% All
Life Science Lab Life Science 300 400 100% All
Interrogation Techniques Life Science 3500 17250 25% All Humanity First
Farm Life Science 1000 23650 100% All
Acceleration Pharmaceuticals Life Science 10000 46750 50% All
Onboarding Transform Injections Life Science 10000 101550 50% All
-High-G Recombinants Life Science 20000 197750 50% All
Climate Institute Life Science 10000 295150 100% All
Life Science Research Center Life Science 1500 61150 100% All
Ecological Stabilization Programs Life Science 5000 126750 40% All
Invasive Species Containment Life Science 30000 360250 100% Humanity FirstThe ResistanceThe InitiativeThe AcademyProject ExodusThe Protectorate
Methuselah Therapies Life Science 75000 417250 40% All
DNA Repairs Life Science 50000 144250 40% All Project Exodus
Singleton Viruses Life Science 10000 307250 100% All
Climate Research Center Life Science 1500 29150 100% All
Climate Lab Life Science 300 400 100% All
Life Science Institute Life Science 10000 260650 100% All
Civilian Complex Life Science 3000 393550 100% All
Space Hospital Life Science 5000 249850 100% All
Hab Living Quarters Life Science 200 550 100% All
Settlement Core Life Science 1000 14550 100% All