Orgs

From Terra Invicta Official Wiki

Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one tier of org per point in the administration stat.

Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using moneymoney, influenceinfluence and rarely opsops or boostboost. They may also be acquired via the Hostile Takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.

Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.

Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.

There are several common archetypes of orgs:

  • National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to have their home in the said nation.
  • Government Orgs can be purchased by councilors with the Government trait. Most government orgs are also national orgs.
  • Criminal Orgs are only available to advisers with Criminal trait.

Markets

On the 15th of each month, each faction draws from a central inactive pool of orgs, to refresh their own active/available org marketplace. During refresh, each org currently in the marketplace has a random chance to become unavailable (75%/mo for 1-star, 25%/mo for 3-star). The marketplace is then refilled up to a minimum number plus a small random number of extras.

Orgs may be sold from your control back to the marketplace for a share of their original monetary cost, but influence, ops or boost prices are not refunded.

Unassigned orgs

Each faction may own up to 10 orgs that are not assigned to any specific councilor, which can be used to hold orgs for transfer between councilors, or to save good orgs with benefits you don't need currently but expect to want later. You need to pay some moneymoney or influenceinfluence to assign those orgs to a councilor.

These orgs do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain.

Unassigned orgs are much easier targets for the Hostile Takeover mission.

Org list

Orgs
Organization tier Monthly income Councilor attributes Missions gained Cost Required region Government? Criminal? Sociopath? Banned
Central Intelligence Agency 3
  • -400 money
  • 3 influence
  • 4 ops
  • 1 PER
  • 2 INV
  • 3 ESP
  • 5 ADM
  • 1 SCI
  • 2 SEC
  • Assassinate
  • Unrest
  • Coup
  • Purge
  • 300 influence
Shenandoah true
Federal Bureau of Investigation 3
  • -250 money
  • 2 ops
  • 4 INV
  • 2 ESP
  • 2 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • Crackdown
  • 280 influence
Shenandoah true false
Secret Service 3
  • -62 money
  • 1 ops
  • 2 INV
  • 4 SEC
  • InvestigateCouncilor
  • Protect
  • DefendInterests
  • 200 influence
Shenandoah true false
Directorate General for External Security 2
  • -22 money
  • 3 ops
  • 2 INV
  • 2 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • Crackdown
  • 250 influence
France true
Security Service 2
  • -50 money
  • 1 ops
  • 3 INV
  • 1 ESP
  • 2 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • Crackdown
  • 200 influence
England true
Secret Intelligence Service 3
  • -50 money
  • 2 ops
  • 2 INV
  • 2 ESP
  • 2 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Stabilize
  • 250 influence
England true
Special Air Service 2
  • -2 money
  • 3 ops
  • 1 CMD
  • 1 SEC
  • Extract
  • Detain
  • AssaultAlienAsset
  • 200 influence
England true
Government Communications Headquarters 2
  • -20 money
  • 1 PER
  • 1 INV
  • 1 ESP
  • InvestigateCouncilor
  • DetectCouncilActivity
  • 200 influence
England true
Bundesnachrichtendienst 2
  • -36 money
  • 1 ops
  • 2 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • 200 influence
Germany true
GSG 9 der Bundespolizei 2
  • -2 money
  • 2 ops
  • 1 INV
  • 1 CMD
  • 2 SEC
  • Extract
  • Detain
  • Protect
  • 200 influence
Germany true false
National Security Agency 3
  • -250 money
  • 3 influence
  • 5.0% InformationScience
  • 1 PER
  • 3 INV
  • 1 ESP
  • InvestigateCouncilor
  • DetectCouncilActivity
  • SabotageProject
  • 300 influence
Shenandoah true
Federal Security Service 3
  • -250 money
  • 1 influence
  • 2 ops
  • 0.02 unity
  • 1 PER
  • 2 INV
  • 6 ADM
  • 2 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • Crackdown
  • 250 influence
Moskva true
Foreign Intelligence Service 2
  • -30 money
  • 3 ops
  • 1 PER
  • 1 INV
  • 1 ESP
  • 4 ADM
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Propaganda
  • 250 influence
Moskva true
Main Intelligence Directorate 3
  • -50 money
  • 2 influence
  • 4 ops
  • 0.01 military
  • 0.02 spoils
  • 1 PER
  • 1 INV
  • 3 ESP
  • 4 ADM
  • 2 SEC
  • Assassinate
  • Unrest
  • Coup
  • Purge
  • 250 influence
Moskva true
Federal Protective Service 2
  • -10 money
  • 1 ops
  • 1 INV
  • 1 CMD
  • 3 SEC
  • InvestigateCouncilor
  • Protect
  • DefendInterests
  • 150 influence
Moskva true
National Reconnaissance Office 3
  • -200 money
  • 0.3 boost
  • 2 mc
  • 2.0% SpaceScience
  • 3 INV
  • 1 SCI
  • DetectCouncilActivity
  • 200 influence
Shenandoah true
National Geospatial Intelligence Agency 3
  • -140 money
  • 3 mc
  • 10 research
  • 0.03 welfare
  • 2.0% InformationScience
  • 3 INV
  • 3 CMD
  • 2 SCI
  • 1 SEC
  • DetectCouncilActivity
  • Stabilize
  • 200 influence
Shenandoah true
Ministry of State Security 3
  • -220 money
  • 2 influence
  • 4 ops
  • 2 INV
  • 3 ESP
  • 6 ADM
  • 1 SCI
  • 3 SEC
  • InvestigateCouncilor
  • Detain
  • DetectCouncilActivity
  • Crackdown
  • 300 influence
Beijing true
Los Alamos National Laboratory 3
  • -81 money
  • 35 research
  • 0.02 military
  • 10.0% Energy
  • 1 project(s)
  • 2 SCI
  • 200 influence
RockyMountains false
Lawrence Livermore National Laboratory 3
  • -41 money
  • 35 research
  • 0.02 military
  • 10.0% Energy
  • 1 project(s)
  • 2 SCI
  • 200 influence
California false
Sandia National Laboratories 3
  • -100 money
  • 35 research
  • 0.02 military
  • 10.0% Energy
  • 1 project(s)
  • 2 SCI
  • 200 influence
RockyMountains false
Brookhaven National Laboratory 2
  • -14 money
  • 20 research
  • 5.0% Energy
  • 1 SCI
  • 150 influence
NewYork false
CERN 3
  • -28 money
  • 40 research
  • 10.0% Energy
  • 3 SCI
  • 200 influence
Air Force Research Laboratory 2
  • -65 money
  • 25 research
  • 0.2 military
  • 0.02 mc_priority
  • 0.02 space_program
  • 8.0% MilitaryScience
  • 1 SCI
  • 100 influence
RockyMountains true
Air Force Special Operations Command 2
  • -2 money
  • 3 ops
  • 1 CMD
  • Extract
  • 80 influence
Dixie true
Voice of America 2
  • -6 money
  • 3 influence
  • 0.01 knowledge
  • 1 PER
  • Propaganda
  • 80 influence
Shenandoah true
United States Information Agency 2
  • -14 money
  • 2 influence
  • 1 PER
  • Propaganda
  • 60 influence
Shenandoah true
1st U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 CMD
  • 2 SEC
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Cascadia true
3rd U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 CMD
  • 2 SEC
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Shenandoah true
5th U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 CMD
  • 2 SEC
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
RustBelt true
7th U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 CMD
  • 2 SEC
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Dixie true
10th U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 CMD
  • 2 SEC
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
RockyMountains true
Delta Force 3
  • -3 money
  • 4 ops
  • 2 CMD
  • 1 SEC
  • Assassinate
  • Extract
  • Detain
  • AssaultAlienAsset
  • 200 influence
Shenandoah true
SEAL Team Six 3
  • -3 money
  • 4 ops
  • 1 CMD
  • 1 SEC
  • Assassinate
  • Extract
  • Detain
  • AssaultAlienAsset
  • 200 influence
Shenandoah true
Mossad 3
  • -75 money
  • 1 influence
  • 3 ops
  • 1 PER
  • 1 INV
  • 3 ESP
  • 1 CMD
  • 3 SEC
  • Assassinate
  • Unrest
  • Coup
  • Crackdown
  • 300 influence
Israel true
  • Servants
Research and Analysis Wing 3
  • -25 money
  • 2 ops
  • 2 INV
  • 2 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • DefendInterests
  • 200 influence
NewDelhi true
Koanchosacho 2
  • -25 money
  • 2 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • 200 influence
Honshu true
Inter-Services Intelligence 2
  • -20 money
  • 1 influence
  • 2 ops
  • 1 ESP
  • 2 SEC
  • Unrest
  • DetectCouncilActivity
  • 200 influence
Punjab true
Australian Secret Intelligence Service 1
  • -10 money
  • 1 ops
  • 1 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Extract
  • 100 influence
Sydney true
Australian Special Air Service 1
  • -2 money
  • 1 ops
  • 1 CMD
  • 2 SEC
  • Extract
  • Detain
  • AssaultAlienAsset
  • 75 influence
Westralia true
Al Mukhabarat Al Aamah 1
  • -10 money
  • 1 ops
  • 1 INV
  • 2 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • 120 influence
Najd true
Gihaz El Mukhabarat El Amma 1
  • -10 money
  • 1 ops
  • 1 INV
  • 1 ESP
  • 2 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • 120 influence
Egypt true
Milli Istihbarat Teskilati 1
  • -10 money
  • 1 ops
  • 1 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Unrest
  • 60 influence
Anatolia true
Canadian Security Intelligence Service 1
  • -18 money
  • 1 ops
  • 1 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • 70 influence
Ontario true
National Intelligence Service 1
  • -12 money
  • 1 ops
  • 1 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • DefendInterests
  • 70 influence
SouthKorea true
National Security Bureau 1
  • -12 money
  • 1 ops
  • 1 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • DefendInterests
  • 50 influence
Taiwan true
Interpol 2
  • -4 money
  • 1 ops
  • 2 INV
  • 2 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Crackdown
  • 150 influence
true false
Arma dei Carabinieri 2
  • -2 money
  • 1 ops
  • 1 INV
  • 1 CMD
  • 2 SEC
  • InvestigateCouncilor
  • Stabilize
  • 75 influence
Italy true false
Al-Qaida 2
  • 1 influence
  • 2 ops
  • 1 ESP
  • 1 CMD
  • 1 SEC
  • Assassinate
  • Unrest
  • SabotageFacilities
  • 25 money
  • 100 influence
  • 10 ops
Peshawar true
  • Resistance
  • Academy
  • Exodus
  • Protectorate
Jemaah Islamiyah 1
  • 1 ops
  • Unrest
  • SabotageFacilities
  • 80 influence
  • 5 ops
MoluccasandSulawesi true
  • Resistance
  • Academy
  • Exodus
  • Protectorate
Islamic State of Iraq and the Levant 2
  • 2 ops
  • 1 ESP
  • 1 CMD
  • Assassinate
  • Unrest
  • SabotageFacilities
  • 125 influence
  • 10 ops
Baghdad true
  • Resistance
  • Academy
  • Exodus
  • Protectorate
Hezbollah 3
  • 1 influence
  • 3 ops
  • 2 ESP
  • 1 CMD
  • 2 SEC
  • Assassinate
  • Unrest
  • SabotageFacilities
  • AssaultAlienAsset
  • 250 influence
Syria true
  • Academy
  • Exodus
  • Protectorate
Quds Force 3
  • 2 money
  • 1 influence
  • 3 ops
  • 1 ESP
  • 1 CMD
  • 2 SEC
  • Assassinate
  • Unrest
  • 200 influence
Tehran true
  • Exodus
  • Protectorate
La Cosa Nostra 3
  • 45 money
  • 1 influence
  • 1 ops
  • 0.04 spoils
  • 1 ESP
  • 2 SEC
  • Assassinate
  • HostileTakeover
  • Detain
  • 80 money
  • 80 influence
  • 5 ops
Naples true
  • Academy
Nedrangheta 3
  • 60 money
  • 2 influence
  • 1 ops
  • 0.05 spoils
  • 1 ESP
  • 2 SEC
  • Assassinate
  • HostileTakeover
  • 100 money
  • 80 influence
  • 5 ops
Naples true
  • Academy
Camorra 3
  • 40 money
  • 1 influence
  • 1 ops
  • 0.03 spoils
  • 1 ESP
  • 1 SEC
  • Assassinate
  • 120 money
  • 80 influence
  • 10 ops
Naples true
  • Academy
American Mafia 3
  • 50 money
  • 1 influence
  • 1 ops
  • 0.03 spoils
  • Assassinate
  • HostileTakeover
  • 120 money
  • 120 influence
  • 10 ops
NewYork true
  • Academy
Gulf Cartel 2
  • 40 money
  • 1 influence
  • 1 ops
  • 0.04 spoils
  • 1 ESP
  • 1 SEC
  • Assassinate
  • Detain
  • 50 money
  • 50 influence
  • 20 ops
Monterrey true
  • Academy
  • Exodus
Sinaloa Cartel 3
  • 80 money
  • 2 influence
  • 2 ops
  • 0.05 spoils
  • 1 ESP
  • 1 SEC
  • Assassinate
  • Detain
  • 80 money
  • 100 influence
  • 20 ops
Monterrey true
  • Academy
  • Exodus
Los Zetas 2
  • 50 money
  • 1 influence
  • 2 ops
  • 0.03 spoils
  • 1 ESP
  • 1 CMD
  • 2 SEC
  • Assassinate
  • Unrest
  • Detain
  • 50 money
  • 40 influence
  • 20 ops
Monterrey true
  • Academy
  • Exodus
Comando Vermelho 2
  • 35 money
  • 1 influence
  • 1 ops
  • 0.03 spoils
  • 1 ESP
  • 1 SEC
  • 30 money
  • 30 influence
  • 10 ops
SaoPaolo true
  • Academy
  • Exodus
Sumiyoshi-kai 2
  • 30 money
  • 1 influence
  • 1 ops
  • 0.03 spoils
  • 0-1 PER
  • 1 ESP
  • 1 SEC
  • Assassinate
  • HostileTakeover
  • 50 money
  • 50 influence
  • 10 ops
Honshu true
  • Academy
Yamagachi-gumi 3
  • 90 money
  • 2 influence
  • 2 ops
  • 0-0.02 economy
  • 0-0.02 welfare
  • 0.04 spoils
  • 1 PER
  • 1 ESP
  • 2 SEC
  • Assassinate
  • HostileTakeover
  • Stabilize
  • 150 money
  • 80 influence
  • 10 ops
KyushuandShikoku true
  • Academy
Inagawa-kai 2
  • 25 money
  • 1 influence
  • 1 ops
  • 0.02 spoils
  • 1 ESP
  • 1 SEC
  • HostileTakeover
  • 40 money
  • 50 influence
  • 5 ops
Honshu true
  • Academy
Aizukotetsu-kai 1
  • 10 money
  • 1 influence
  • 1 ops
  • 0.02 spoils
  • 1 SEC
  • HostileTakeover
  • 30 money
  • 20 influence
  • 5 ops
Honshu true
  • Academy
Hong Kong Triad 3
  • 45 money
  • 2 influence
  • 2 ops
  • 0.04 spoils
  • 2 ESP
  • 2 SEC
  • 100 money
  • 120 influence
  • 10 ops
Guangzhou true
  • Academy
Golden Triangle Cartel 3
  • 60 money
  • 1 influence
  • 0.06 spoils
  • 1 ESP
  • 2 SEC
  • 100 money
  • 100 influence
  • 10 ops
Myanmar true
  • Academy
Golden Crescent Cartel 2
  • 45 money
  • 1 influence
  • 0.05 spoils
  • 1 ESP
  • 2 SEC
  • 90 money
  • 120 influence
  • 10 ops
Afghanistan true
  • Academy
Solntsevskaya Bratva 3
  • 90 money
  • 3 influence
  • 2 ops
  • 0.08 spoils
  • 1 ESP
  • 3 SEC
  • Assassinate
  • 200 money
  • 200 influence
  • 20 ops
Moskva true
  • Academy
Bratski Krug 2
  • 25 money
  • 1 influence
  • 1 ops
  • 0.05 spoils
  • 1 ESP
  • 1 SEC
  • Assassinate
  • 150 money
  • 50 influence
  • 10 ops
Moskva true
  • Academy
Azeri Mafia 1
  • 20 money
  • 1 ops
  • 0.02 spoils
  • 1 SEC
  • 30 money
  • 20 influence
  • 5 ops
Moskva true
  • Academy
Serbian Mafia 1
  • 20 money
  • 0.03 spoils
  • 1 ESP
  • 30 money
  • 20 influence
  • 5 ops
WesternBalkans true
  • Academy
Office 39 2
  • 25 money
  • 1 influence
  • 1 ops
  • 0.02 spoils
  • 1 ESP
  • 1 CMD
  • 1 SEC
  • 100 money
  • 100 influence
NorthKorea true
Jet Propulsion Laboratory 3
  • -45 money
  • 1 mc
  • 40 research
  • 0.01 knowledge
  • 0.02 mc_priority
  • 0.03 space_program
  • 15.0% SpaceScience
  • 1 project(s)
  • 1 SCI
  • 150 influence
California false
Defense Advanced Research Projects Agency 3
  • -95 money
  • 40 research
  • 0.08 military
  • 15.0% MilitaryScience
  • 1 project(s)
  • 1 SCI
  • 1 SEC
  • 200 influence
Shenandoah true
Siberian Tigers 1
  • -1 money
  • 2 ops
  • 1 ESP
  • 1 SEC
  • Extract
  • Detain
  • Stabilize
  • AssaultAlienAsset
  • 70 influence
Chongqing true
Southern Sword 2
  • -1 money
  • 3 ops
  • 1 ESP
  • 2 SEC
  • Extract
  • Detain
  • Stabilize
  • AssaultAlienAsset
  • 80 influence
Guangzhou true
Sea Dragon 2
  • -1 money
  • 2 ops
  • 1 CMD
  • 2 SEC
  • Protect
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Beijing true
Snow Leopard Commando Group 2
  • -1 money
  • 3 ops
  • 1 INV
  • 1 CMD
  • 2 SEC
  • Stabilize
  • Protect
  • Detain
  • AssaultAlienAsset
  • 120 influence
Beijing true
Fuerza de Guerra Naval Especial 2
  • -1 money
  • 2 ops
  • 1 CMD
  • 2 SEC
  • Extract
  • AssaultAlienAsset
  • Detain
  • 100 influence
Spain true
Sayeret Matkal 2
  • -1 money
  • 2 ops
  • 1 ESP
  • 1 SEC
  • Extract
  • DetectCouncilActivity
  • 120 influence
Israel true
Shayetet 13 1
  • -1 money
  • 2 ops
  • 1 CMD
  • 2 SEC
  • Extract
  • Protect
  • AssaultAlienAsset
  • 120 influence
Israel true
National Gendarmerie Intervention Group 2
  • -1 money
  • 2 ops
  • 1 CMD
  • 2 SEC
  • Extract
  • AssaultAlienAsset
  • Detain
  • 120 influence
France true
Special Services Group 2
  • -1 money
  • 2 ops
  • 1 CMD
  • 2 SEC
  • AssaultAlienAsset
  • Stabilize
  • Unrest
  • 80 influence
Punjab true
GROM 2
  • -1 money
  • 1 ops
  • 1 CMD
  • 1 SEC
  • Extract
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Poland true
Special Boat Service 2
  • -1 money
  • 1 ops
  • 1 CMD
  • 2 SEC
  • Extract
  • AssaultAlienAsset
  • Protect
  • 100 influence
England true
World Health Organization 3
  • -235 money
  • 20 research
  • 0.1 welfare
  • 15.0% LifeScience
  • 3 SCI
  • 120 influence
true
International Monetary Fund 3
  • 2 influence
  • 0.06 economy
  • 0.04 welfare
  • 0.02 knowledge
  • 0.03 spoils
  • 8 ADM
  • Advise
  • 250 influence
UNESCO 3
  • -15 money
  • 3 influence
  • 0.03 knowledge
  • 5.0% SocialScience
  • 2 PER
  • Inspire
  • 150 influence
true
Drug Enforcement Agency 2
  • -85 money
  • 1 ops
  • 1 INV
  • Detain
  • Crackdown
  • 120 influence
Shenandoah true false
U.N. Office for Outer Space Affairs 2
  • -1 money
  • 8 research
  • 0.03 mc_priority
  • 0.02 space_program
  • 5.0% SpaceScience
  • 2.0% mining
  • Advise
  • 120 influence
true
Communications Security Establishment 1
  • -5 money
  • 1 INV
  • 1 ESP
  • DetectCouncilActivity
  • 100 influence
Ontario true
Joint Task Force 2 1
  • -2 money
  • 1 ops
  • 1 CMD
  • 1 SEC
  • AssaultAlienAsset
  • Protect
  • Extract
  • 100 influence
Ontario true
Directorate General for Internal Security 2
  • -10 money
  • 1 ops
  • 3 INV
  • InvestigateAlienActivity
  • DetectCouncilActivity
  • Detain
  • 100 influence
France true
Australian Security Intelligence Organization 1
  • -4 money
  • 1 ops
  • 2 INV
  • 2 SEC
  • InvestigateAlienActivity
  • DetectCouncilActivity
  • 100 influence
Sydney true
Australian Signals Directorate 1
  • -4 money
  • 2 INV
  • 1 ESP
  • DetectCouncilActivity
  • 100 influence
Sydney true
Agazi Commandos 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Ethiopia true
Compañía de Comandos 601 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 80 influence
Pampas true
Jagdkommando 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Vienna true
Pathfinders 2
  • -2 money
  • 1 ops
  • 1 CMD
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 150 influence
SaoPaolo true
Jaeger Corps 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Denmark true
Sa'ka Forces 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Egypt true
9 Para 2
  • -2 money
  • 2 ops
  • 1 CMD
  • 2 SEC
  • AssaultAlienAsset
  • Extract
  • 150 influence
Hyderabad true
Kopassus 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Java true
  • Academy
  • Exodus
Denjaka 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Java true
Japan Special Forces Group 2
  • -2 money
  • 1 ops
  • 1 CMD
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 150 influence
Honshu true
Serbian Cobras 1
  • -1 money
  • 1 ops
  • 2 SEC
  • AssaultAlienAsset
  • Protect
  • Extract
  • Detain
  • 100 influence
WesternBalkans true
Särskilda Operationsgruppen 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Sweden true
Life Regiment Hussars 2
  • -2 money
  • 1 ops
  • 1 CMD
  • 2 SEC
  • AssaultAlienAsset
  • Protect
  • Extract
  • 150 influence
Sweden true
Airborne Special Service Company 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Taiwan true
King's Guard 1
  • -1 money
  • 1 ops
  • 2 SEC
  • AssaultAlienAsset
  • Protect
  • Extract
  • 100 influence
Thailand true
Special Forces Command 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Anatolia true
Lightstar Orbital 2
  • 0.6-0.8 boost
  • 10-20 research
  • 0-0.02 mc_priority
  • 0-0.02 space_program
  • 2.0% SpaceScience
  • 2 SCI
  • 250-500 money
  • Servants
The Madisonian Society 2
  • 2-4 influence
  • 0-0.02 unity
  • 0-0.02 spoils
  • 2 PER
  • 0-1 INV
  • 0-1 SEC
  • DefendInterests
  • GainInfluence
  • SetNationalPolicy
  • 100-150 influence
Shenandoah
  • Protectorate
  • Servants
Kaiser Securities 2
  • 2-5 money
  • 2-4 influence
  • 10-20 research
  • 0-0.02 spoils
  • 2.0% InformationScience
  • 1-2 ESP
  • 0-3 ADM
  • 1-2 SCI
  • 0-1 SEC
  • 250-500 money
  • Exodus
  • Protectorate
  • Initiative
Fondation Hyde et Hildr 2
  • 3-6 money
  • 2-4 influence
  • 2 PER
  • 1 INV
  • Advise
  • Stabilize
  • GainInfluence
  • 100-150 influence
  • HF
  • Initiative
Anarchy Inc. 3
  • 2-5 money
  • 2-4 influence
  • 0-2 ops
  • 3.0% InformationScience
  • 1 PER
  • 2 ESP
  • SabotageProject
  • SabotageHabModule
  • SabotageFacilities
  • StealProject
  • 250-750 money
  • 100-150 influence
  • Academy
  • Protectorate
  • Servants
  • Alien
Crossing Rivers For Humanity 2
  • 2-5 money
  • 2-4 influence
  • 10-20 research
  • 2.0% InformationScience
  • 1 PER
  • 0-1 ESP
  • 1 SCI
  • 250-500 money
  • Academy
  • Protectorate
  • Initiative
  • Servants
The OLIVER Project 2
  • 20-30 research
  • 2.0% InformationScience
  • 2 project(s)
  • 1 INV
  • 0-3 ADM
  • 1 SCI
  • DetectCouncilActivity
  • StealProject
  • InvestigateAlienActivity
  • 250-500 money
  • Resistance
  • HF
  • Protectorate
  • Servants
The Templin Institute 3
  • 10-20 research
  • 5.0% SocialScience
  • 3-4 INV
  • 500-1000 money
  • Protectorate
  • Servants
SGI 3
  • 3-4 ops
  • 0-1 mc
  • 10-20 research
  • 3.0% MilitaryScience
  • 0-1 ESP
  • 2 CMD
  • 2 SEC
  • 500-1000 money
  • Exodus
  • Protectorate
  • Servants
Mechanised Motor Supplies 3
  • 15-35 money
  • 1-2 influence
  • 0-2 ops
  • 3.0% MilitaryScience
  • 0-1 CMD
  • 4-5 ADM
  • 3 SEC
  • Advise
  • Stabilize
  • 1000-1500 money
Wolfhound Forge Corp 1
  • 5-15 money
  • 0-2 ops
  • 1.0% MilitaryScience
  • 1 project(s)
  • 1 SCI
  • 1 SEC
  • 50-100 money
  • Protectorate
  • Servants
Schinhofen Books 1
  • 2-4 influence
  • 2 PER
  • 25-50 money
  • HF
  • Protectorate
  • Initiative
  • Servants
CE Heavy Industries Inc. 2
  • 0-15 money
  • 3.0% Energy
  • 2 project(s)
  • 0-2 SEC
  • Advise
  • HostileTakeover
  • 500-1000 money
  • Protectorate
  • Servants
Intrepid Consulting 1
  • 2-5 money
  • 1.0% Materials
  • 5 ADM
  • Advise
  • HostileTakeover
  • 750-1250 money
  • Exodus
  • Servants
Truculent Logistics 2
  • 0-10 money
  • 2 ops
  • 2.0% MilitaryScience
  • 1 ESP
  • 2 SEC
  • 250-500 money
  • Protectorate
  • Servants
Free Federation of Industrial Workers 2
  • 2-4 influence
  • 1 project(s)
  • 2 PER
  • 3-4 ADM
  • Propaganda
  • 100-150 influence
  • HF
  • Initiative
  • Servants
Filfla Aeronautics 2
  • 1-1.5 boost
  • 1 mc
  • 0-10 research
  • 2.0% SpaceScience
  • 1 project(s)
  • 3-4 ADM
  • 1 SCI
  • ControlSpaceAsset
  • Advise
  • 350-700 money
  • HF
  • Protectorate
  • Servants
Pelican Nanomedicine 2
  • 0-15 money
  • 0-2 influence
  • 20-30 research
  • 10.0% LifeScience
  • 3 SCI
  • 250-500 money
Hexahedron Processing & Production 2
  • 25-50 money
  • 3-4 ADM
  • Inspire
  • 250-500 money
East Garden Genetics 1
  • 5-25 money
  • 0-10 research
  • 1.0% LifeScience
  • 1 SCI
  • 50-100 money
steak4all 2
  • 25-50 money
  • 0-3 influence
  • 0-10 research
  • 2.0% InformationScience
  • 1 project(s)
  • 0-1 PER
  • 0-1 INV
  • 0-1 ESP
  • 3-4 ADM
  • 0-1 SCI
  • Advise
  • 500-1000 money
Hyjink's Minions 2
  • 1-5 money
  • 2-3 ops
  • 1 INV
  • 1 CMD
  • 0-3 ADM
  • AssaultAlienAsset
  • Protect
  • Stabilize
  • 250-500 money
  • HF
  • Initiative
  • Servants
Espero 2
  • 0-15 money
  • 0.75-1.5 boost
  • 3-4 ADM
  • 1 SCI
  • 350-600 money
Texas
  • Protectorate
  • Servants
  • Alien
Pax Robotica 2
  • 2-3 ops
  • 0-1 ESP
  • 1 CMD
  • 2 SEC
  • AssaultAlienAsset
  • Assassinate
  • Coup
  • Stabilize
  • 250-500 money
Shenandoah
  • Academy
  • Servants
The Sex Change Company 1
  • 0-5 money
  • 10-20 research
  • 5.0% LifeScience
  • 0-1 PER
  • 1 SCI
  • 50-100 money
Environmental Preservation Union 3
  • 0-15 money
  • 2-5 influence
  • 20-30 research
  • 3.0% LifeScience
  • 2 PER
  • 2 SCI
  • Advise
  • 200-300 influence
  • Exodus
  • Servants
Formosa Industries 3
  • 20-30 research
  • 3.0% Materials
  • 2 project(s)
  • 4-5 ADM
  • 2 SCI
  • SabotageProject
  • 1000-1500 money
Taiwan
  • Protectorate
  • Initiative
  • Servants
Fifth Column 2
  • 0-5 money
  • 3-6 influence
  • 1-2 ops
  • 1 PER
  • 0-1 INV
  • 1 ESP
  • 250-500 money
  • 100-150 influence
Ughxalt 2
  • 0-5 money
  • 0-3 influence
  • 2-3 ops
  • 0-5 research
  • 2.0% MilitaryScience
  • 0-1 PER
  • 0-1 INV
  • 1 ESP
  • 1 SCI
  • 0-1 SEC
  • Coup
  • Unrest
  • 250-500 money
  • 100-150 influence
  • 5-10 ops
Solaris Automated Industries 3
  • 0-10 money
  • 1.25-1.75 boost
  • 1 project(s)
  • 3 SCI
  • 1000-2000 money
  • Academy
  • Protectorate
  • Servants
SpaceTech 3
  • 1.25-1.75 boost
  • 20-30 research
  • 3.0% Energy
  • 3 SCI
  • 1500-2500 money
  • Academy
  • Protectorate
  • Servants
  • Alien
The DeSeer Foundation 1
  • 0-5 money
  • 2-4 influence
  • 1.0% LifeScience
  • 0-1 PER
  • 0-1 ESP
  • 1 SCI
  • 25-50 influence
  • Exodus
  • Protectorate
  • Servants
Aegis Defense Division 2
  • 1-2 influence
  • 2-3 ops
  • 1-2 CMD
  • 2 SEC
  • 1000-1500 money
  • Protectorate
  • Initiative
  • Servants
  • Alien
Whitefang Industries 3
  • 1.25-1.75 boost
  • 3.0% SpaceScience
  • 4-5 ADM
  • 2 SCI
  • 2000-3000 money
Apiary Development Science 2
  • 10-20 research
  • 2.0% LifeScience
  • 1 project(s)
  • 2 SCI
  • 0-1 SEC
  • 250-500 money
  • Servants
Babylon's Tower 3
  • 2-3 ops
  • 5-10 research
  • 3 SCI
  • 250-500 money
  • 100-200 influence
Harper Analytics and Logistics 2
  • 2.0% SocialScience
  • 1 PER
  • 3-4 ADM
  • Advise
  • Stabilize
  • Propaganda
  • 500-1000 money
  • Protectorate
  • Initiative
  • Servants
Second Chance 2
  • 2-3 ops
  • 2.0% MilitaryScience
  • 2 PER
  • 0-1 INV
  • 3 SEC
  • Assassinate
  • AssaultAlienAsset
  • Coup
  • Detain
  • 350-600 money
  • Protectorate
  • Initiative
  • Servants
  • Alien
Wynford Media Group 2
  • 5-10 money
  • 6-12 influence
  • Propaganda
  • 500-1000 money
Libertatem Terrae 2
  • 0.5-1.25 boost
  • 2 mc
  • 2.0% Energy
  • 1 project(s)
  • 2 SCI
  • 350-600 money
Sweden
  • Protectorate
  • Initiative
  • Servants
Reddington Agency 2
  • 1-4 influence
  • 2-3 ops
  • 0-5 research
  • 0-1 PER
  • 2 INV
  • 0-1 ESP
  • 350-600 money
  • Academy
  • Protectorate
  • Servants
  • Alien
Iron Rose Media 2
  • 3-7 influence
  • 2 PER
  • 350-600 money
  • HF
  • Protectorate
  • Initiative
  • Servants
Laguna Foundation 2
  • 0-10 money
  • 3-6 influence
  • 10-20 research
  • 2.0% SocialScience
  • 1 PER
  • 3-4 ADM
  • GainInfluence
  • Stabilize
  • Propaganda
  • Turn
  • 350-600 money
  • HF
  • Servants
Kinetic Pressure Control Limited 2
  • 2.0% Materials
  • 2 project(s)
  • 2 SCI
  • Advise
  • 250-500 money
Ryan & Company 2
  • 2-5 money
  • 1-3 influence
  • 2.0% SocialScience
  • 1 PER
  • 6 ADM
  • Advise
  • 1250-1750 money
  • HF
  • Servants
Perun 2
  • 2 influence
  • 1 mc
  • 20-30 research
  • 0.01-0.02 military
  • 5.0% SocialScience
  • 2 SCI
  • Propaganda
  • 250-500 money
  • Servants
Orbital Resource Extraction Inc. 2
  • 10-15 money
  • 1.25-1.5 boost
  • 2.0% Energy
  • 7.0% mining
  • 1 project(s)
  • 1 SCI
  • 2 SEC
  • SeizeSpaceAsset
  • 750-1000 money
  • Servants
  • Protectorate
KazKo Industries 2
  • 7-14 money
  • 2 mc
  • 1 SEC
  • Assassinate
  • Coup
  • 500-750 money
Almaty true
  • Servants
  • Protectorate
Croslea Biotech 2
  • 20-30 research
  • 0-0.04 welfare
  • 0-0.02 knowledge
  • 5.0% LifeScience
  • 1 PER
  • 3 ADM
  • 2 SCI
  • 350-600 money
  • Servants
Bolt Games 1
  • 1 CMD
  • AssaultAlienAsset
  • 50-100 money
  • Alien
  • Protectorate
  • Servants
Door Inc. 2
  • 10-20 research
  • 0-0.02 knowledge
  • 4.0% SocialScience
  • 1 project(s)
  • 3 ADM
  • 2 SCI
  • HostileTakeover
  • Stabilize
  • 350-700 money
  • Initiative
  • Servants
Mogul Intelligence Broker 2
  • 1-2 ops
  • 2 INV
  • 2 ESP
  • StealProject
  • 350-700 money
Arcturus Heavy Industries 2
  • 0.05-0.1 boost
  • 0-5 research
  • 0.02-0.03 space_program
  • 1.0% SpaceScience
  • 5.0% mining
  • 1 project(s)
  • 1 SCI
  • 750-1250 money
Energy Independence Initiative 2
  • 2-5 money
  • 10-15 research
  • 0.02-0.04 welfare
  • 0-0.01 knowledge
  • 2.0% SocialScience
  • 1 project(s)
  • 1 PER
  • 2 SCI
  • Advise
  • 250-500 money
Ad Astra Games 1
  • 1-3 money
  • 1-2 research
  • 1.0% MilitaryScience
  • 2 CMD
  • Advise
  • 50-60 money

Randomized Orgs

As of 0.4.90, Terra Invicta contains the following randomized orgs:

Name Stars Mining tech bonus projects Missions Granted Required Tech Required Trait Blocking Trait Blocked to: Affinity For: Stat Bonuses Nation Priority Bonuses Resource Incomes
Persuasion Investigation Espionage Command Administration Science Security Economy priority Welfare priority Environment priority Knowledge priority Government priority Unity priority Oppression priority Funding priority Spoils priority Boost priority Mission control priority Military priority money influence ops boost mission control research
RandomSecurity11 Protect Target Avg: 1
Min: 1
Max: 1
Avg: -0.375
Min: -1
Max: -2
RandomSecurity12 Protect Target Arrival Security Avg: 0.2
Min: 1
Max: 1
Avg: 2
Min: 2
Max: 2
Avg: -0.75
Min: -1
Max: -2
RandomSecurity13 Protect Target Quantum Encryption Avg: 0.2
Min: 1
Max: 1
Avg: 3
Min: 3
Max: 3
Avg: 0.006
Min: 2.0%
Max: 4.0%
Avg: -1.125
Min: -1
Max: -2
RandomSecurity21 Extract Councilor
Protect Target
Avg: 0.2
Min: 1
Max: 1
Avg: 0.2
Min: 1
Max: 1
Avg: 1
Min: 1
Max: 1
Avg: -0.375
Min: -1
Max: -2
Avg: 1.5
Min: 1
Max: 2
RandomSecurity22 Extract Councilor
Protect Target
Stabilize Nation
Terrestrial Military Science Avg: 0.5
Min: 1
Max: 1
Avg: 0.5
Min: 1
Max: 1
Avg: 1
Min: 1
Max: 1
Avg: -0.75
Min: -1
Max: -2
Avg: 2.5
Min: 2
Max: 3
RandomSecurity23 Extract Councilor
Protect Target
Stabilize Nation
Arrival Security Avg: 1
Min: 1
Max: 1
Avg: 0.2
Min: 1
Max: 1
Avg: 1.5
Min: 1
Max: 2
Avg: 2
Min: 2
Max: 2
Avg: 0.006
Min: 2.0%
Max: 4.0%
Avg: -1.125
Min: -1
Max: -2
Avg: 3.5
Min: 3
Max: 4
RandomSecurity31 Sabotage Facilities The Academy Humanity First The Initiative Avg: 0.2
Min: 1
Max: 1
Avg: 0.2
Min: 1
Max: 1
Avg: 0.0225
Min: 2.0%
Max: 7.0%
Avg: -0.375
Min: -1
Max: -2
Avg: 1.5
Min: 1
Max: 2
RandomSecurity32 Assassinate
Sabotage Facilities
Terrestrial Military Science The Academy Humanity First The Initiative Avg: 0.5
Min: 1
Max: 1
Avg: 0.5
Min: 1
Max: 1
Avg: 1
Min: 1
Max: 1
Avg: 0.0375
Min: 5.0%
Max: 10.0%
Avg: -0.75
Min: -1
Max: -2
Avg: 2.5
Min: 2
Max: 3
RandomSecurity33 Assassinate
Increase Unrest
Sabotage Facilities
Arrival Security The Academy Humanity First The Initiative Avg: 0.2
Min: 1
Max: 1
Avg: 1.5
Min: 1
Max: 2
Avg: 1.5
Min: 1
Max: 2
Avg: 1
Min: 1
Max: 1
Avg: 0.0625
Min: 10.0%
Max: 15.0%
Avg: -1.125
Min: -1
Max: -2
Avg: 4
Min: 3
Max: 5
RandomSecurity14 Advise The Resistance Avg: 1
Min: 1
Max: 1
Avg: 0.0225
Min: 2.0%
Max: 7.0%
Avg: -0.375
Min: -1
Max: -2
RandomSecurity24 2%Military Science Advise
Stabilize Nation
Terrestrial Military Science The Resistance Avg: 1.5
Min: 1
Max: 2
Avg: 0.5
Min: 1
Max: 1
Avg: 0.0375
Min: 5.0%
Max: 10.0%
Avg: -0.75
Min: -1
Max: -2
RandomSecurity34 4%Military Science Advise
Stabilize Nation
Arrival Security The Resistance Avg: 2.5
Min: 2
Max: 3
Avg: 1
Min: 1
Max: 1
Avg: 0.0625
Min: 10.0%
Max: 15.0%
Avg: -1.125
Min: -1
Max: -2
RandomSecurity41 Assault Alien Asset Humanity First The Resistance Avg: 0.2
Min: 1
Max: 1
Avg: -0.375
Min: -1
Max: -2
Avg: 1.5
Min: 1
Max: 2
RandomSecurity42 Assault Alien Asset
Assassinate
Extract Councilor
Terrestrial Military Science Humanity First The Resistance Avg: 1
Min: 1
Max: 1
Avg: 0.5
Min: 1
Max: 1
Avg: -0.75
Min: -1
Max: -2
Avg: 2.5
Min: 2
Max: 3
RandomSecurity43 Assault Alien Asset
Assassinate
Extract Councilor
Networked Global Defense Humanity First The Resistance Avg: 0.2
Min: 1
Max: 1
Avg: 2
Min: 2
Max: 2
Avg: 1
Min: 1
Max: 1
Avg: -1.125
Min: -1
Max: -2
Avg: 4
Min: 3
Max: 5
RandomAerospace11 Project Exodus Avg: 0.006
Min: 0.02
Max: 0.04
Avg: 0.006
Min: 2.0%
Max: 4.0%
Avg: 0.625
Min: 0.25
Max: 1
RandomAerospace21 Advanced Chemical Rocketry Project Exodus Avg: 0.0175
Min: 0.04
Max: 0.06
Avg: 0.0175
Min: 4.0%
Max: 6.0%
Avg: 1.125
Min: 0.75
Max: 1.5
Avg: 1
Min: 1
Max: 1
RandomAerospace31 Next-Generation Aerospace Project Exodus Avg: 0.035
Min: 0.06
Max: 0.08
Avg: 0.035
Min: 6.0%
Max: 8.0%
Avg: 2
Min: 1.5
Max: 2.5
Avg: 1.5
Min: 1
Max: 2
RandomAerospace12 2%Energy The Academy Avg: 1
Min: 1
Max: 1
Avg: 0.015
Min: 0.02
Max: 0.04
Avg: 0.03
Min: 0.02
Max: 0.04
Avg: 0.0175
Min: 2.0%
Max: 5.0%
Avg: 15
Min: 10
Max: 20
RandomAerospace22 4%Energy Next-Generation Aerospace The Academy Avg: 1
Min: 1
Max: 1
Avg: 0.025
Min: 0.04
Max: 0.06
Avg: 0.05
Min: 0.04
Max: 0.06
Avg: 0.05625
Min: 5.0%
Max: 10.0%
Avg: 25
Min: 20
Max: 30
RandomAerospace32 6%Energy Networked Global Defense The Academy Avg: 1.5
Min: 1
Max: 2
Avg: 0.035
Min: 0.06
Max: 0.08
Avg: 0.07
Min: 0.06
Max: 0.08
Avg: 0.125
Min: 10.0%
Max: 15.0%
Avg: 35
Min: 30
Max: 40
RandomAerospace13 2%Military Science Next-Generation Aerospace Avg: 0.0075
Min: 0.02
Max: 0.04
Avg: 0.015
Min: 0.02
Max: 0.04
Avg: 0.015
Min: 2.0%
Max: 4.0%
Avg: 0.035
Min: 2.0%
Max: 5.0%
Avg: 3
Min: 2
Max: 4
Avg: 0.3125
Min: 0.25
Max: 1
RandomAerospace23 4%Military Science Terrestrial Military Science Avg: 0.0075
Min: 0.02
Max: 0.04
Avg: 0.025
Min: 0.04
Max: 0.06
Avg: 0.025
Min: 4.0%
Max: 6.0%
Avg: 0.075
Min: 5.0%
Max: 10.0%
Avg: 9
Min: 3
Max: 15
Avg: 0.5625
Min: 0.75
Max: 1.5
Avg: 0.25
Min: 1
Max: 1
RandomAerospace33 6%Military Science Networked Global Defense Avg: 0.8
Min: 4
Max: 4
Avg: 0.2
Min: 1
Max: 1
Avg: 0.0075
Min: 0.02
Max: 0.04
Avg: 0.035
Min: 0.06
Max: 0.08
Avg: 0.035
Min: 6.0%
Max: 8.0%
Avg: 0.125
Min: 10.0%
Max: 15.0%
Avg: 22.5
Min: 15
Max: 30
Avg: 1
Min: 1.5
Max: 2.5
Avg: 0.5
Min: 1
Max: 1
Avg: 0.7
Min: 1
Max: 6
RandomAerospace14 Project Exodus Avg: 0.04
Min: 3.0%
Max: 5.0%
Avg: 1
Min: 1
Max: 1
Avg: 1.05
Min: 1
Max: 6
RandomAerospace24 Augmented Reality Project Exodus Avg: 0.055
Min: 3.0%
Max: 8.0%
Avg: 2
Min: 2
Max: 2
Avg: 1.5
Min: 1
Max: 9
RandomAerospace34 Administration Algorithms Project Exodus Avg: 0.9
Min: 4
Max: 5
Avg: 0.07
Min: 3.0%
Max: 11.0%
Avg: 3
Min: 3
Max: 3
Avg: 1.8
Min: 1
Max: 11
RandomInvestigations11 Investigate Councilor
Investigate Alien Activity
Detain Councilor
Surveil Location
Avg: 1
Min: 1
Max: 1
RandomInvestigations12 Investigate Councilor
Investigate Alien Activity
Detain Councilor
Surveil Location
Avg: 2
Min: 2
Max: 2
RandomInvestigations13 Investigate Councilor
Investigate Alien Activity
Detain Councilor
Surveil Location
Quantum Computing Avg: 3
Min: 3
Max: 3
RandomInvestigations21 Sabotage Project Avg: 1
Min: 1
Max: 1
Avg: 0.25
Min: 1
Max: 1
RandomInvestigations22 Sabotage Project
Steal Project
Avg: 2
Min: 2
Max: 2
Avg: 1.125
Min: 1
Max: 2
RandomInvestigations23 Sabotage Project
Steal Project
Detain Councilor
Arrival Security Avg: 3
Min: 3
Max: 3
Avg: 0.2
Min: 1
Max: 1
Avg: 0.004
Min: 0.02
Max: 0.02
Avg: 2.5
Min: 2
Max: 3
RandomInvestigations31 Surveil Location
Investigate Councilor
Investigate Alien Activity
Advise
Avg: 1
Min: 1
Max: 1
Avg: 0.5
Min: 1
Max: 1
Avg: 0.2
Min: 1
Max: 1
Avg: 3
Min: 2
Max: 4
RandomInvestigations32 Surveil Location
Investigate Councilor
Investigate Alien Activity
Advise
Avg: 1.5
Min: 1
Max: 2
Avg: 1.5
Min: 1
Max: 2
Avg: 0.75
Min: 1
Max: 2
Avg: 9
Min: 3
Max: 15
Avg: 0.25
Min: 1
Max: 1
RandomInvestigations33 Surveil Location
Investigate Councilor
Investigate Alien Activity
Advise
Quantum Computing Avg: 2.5
Min: 2
Max: 3
Avg: 2.5
Min: 2
Max: 3
Avg: 2
Min: 1
Max: 3
Avg: 22.5
Min: 15
Max: 30
Avg: 0.4
Min: 1
Max: 3
Avg: 0.75
Min: 1
Max: 2
RandomBusinessManagement11 Avg: 3
Min: 3
Max: 3
Avg: 0.0075
Min: 0.01
Max: 0.02
Avg: 0.003
Min: 1.0%
Max: 2.0%
Avg: -15
Min: -10
Max: -20
RandomBusinessManagement21 Hostile Takeover Arrival Economics Avg: 5
Min: 5
Max: 5
Avg: 0.0225
Min: 0.02
Max: 0.04
Avg: 0.006
Min: 1.0%
Max: 5.0%
Avg: -30
Min: -20
Max: -40
RandomBusinessManagement31 Hostile Takeover White Collar Automation Avg: 7
Min: 7
Max: 7
Avg: 0.05
Min: 0.04
Max: 0.06
Avg: 0.009
Min: 1.0%
Max: 8.0%
Avg: -60
Min: -40
Max: -80
RandomResearch11 5%Space Science Avg: 0.5
Min: 1
Max: 1
Avg: 0.005
Min: 0.01
Max: 0.03
Avg: 0.005
Min: 0.01
Max: 0.03
Avg: 0
Min: -1
Max: 1
Avg: 15
Min: 10
Max: 20
RandomResearch12 10%Space Science Space Research Avg: 1.5
Min: 1
Max: 2
Avg: 0.0015
Min: 0.01
Max: 0.02
Avg: 0.015
Min: 0.01
Max: 0.05
Avg: 0.015
Min: 0.01
Max: 0.05
Avg: 0
Min: -2
Max: 2
Avg: 25
Min: 20
Max: 30
RandomResearch13 15%Space Science Directed Space Research Avg: 2
Min: 1
Max: 3
Avg: 0.005
Min: 0.01
Max: 0.04
Avg: 0.03
Min: 0.01
Max: 0.07
Avg: 0.03
Min: 0.01
Max: 0.07
Avg: 0
Min: -4
Max: 4
Avg: 35
Min: 30
Max: 40
RandomResearch21 5%Social Science Avg: 0.5
Min: 1
Max: 1
Avg: 0.0015
Min: 0.01
Max: 0.02
Avg: 0.002
Min: 0.01
Max: 0.03
Avg: 0.002
Min: 0.01
Max: 0.03
Avg: 0
Min: -1
Max: 1
Avg: 15
Min: 10
Max: 20
RandomResearch22 10%Social Science Avg: 1.5
Min: 1
Max: 2
Avg: 0.004
Min: 0.01
Max: 0.03
Avg: 0.006
Min: 0.01
Max: 0.05
Avg: 0.0015
Min: 0.01
Max: 0.02
Avg: 0.006
Min: 0.01
Max: 0.05
Avg: 0
Min: -2
Max: 2
Avg: 25
Min: 20
Max: 30
RandomResearch23 15%Social Science Advanced Neural Networks Avg: 2
Min: 1
Max: 3
Avg: 0.0075
Min: 0.01
Max: 0.04
Avg: 0.012
Min: 0.01
Max: 0.07
Avg: 0.005
Min: 0.01
Max: 0.04
Avg: 0.012
Min: 0.01
Max: 0.07
Avg: 0
Min: -4
Max: 4
Avg: 35
Min: 30
Max: 40
RandomResearch31 5%Energy Avg: 0.5
Min: 1
Max: 1
Avg: 0.004
Min: 0.01
Max: 0.03
Avg: 0
Min: -1
Max: 1
Avg: 15
Min: 10
Max: 20
RandomResearch32 10%Energy Avg: 1.5
Min: 1
Max: 2
Avg: 0.0015
Min: 0.01
Max: 0.02
Avg: 0.012
Min: 0.01
Max: 0.05
Avg: 0
Min: -2
Max: 2
Avg: 25
Min: 20
Max: 30
RandomResearch33 15%Energy Augmented Reality Avg: 2
Min: 1
Max: 3
Avg: 0.005
Min: 0.01
Max: 0.04
Avg: 0.024
Min: 0.01
Max: 0.07
Avg: 0
Min: -4
Max: 4
Avg: 35
Min: 30
Max: 40
RandomResearch41 5%Life Science Avg: 0.5
Min: 1
Max: 1
Avg: 0.002
Min: 0.01
Max: 0.03
Avg: 0
Min: -1
Max: 1
Avg: 15
Min: 10
Max: 20
RandomResearch42 10%Life Science Biotechnology Avg: 1.5
Min: 1
Max: 2
Avg: 0.006
Min: 0.01
Max: 0.05
Avg: 0.0015
Min: 0.01
Max: 0.02
Avg: 0
Min: -2
Max: 2
Avg: 25
Min: 20
Max: 30
RandomResearch43 15%Life Science Space Medicine Avg: 2
Min: 1
Max: 3
Avg: 0.012
Min: 0.01
Max: 0.07
Avg: 0.005
Min: 0.01
Max: 0.04
Avg: 0
Min: -4
Max: 4
Avg: 35
Min: 30
Max: 40
RandomResearch51 5%Material Science Avg: 0.5
Min: 1
Max: 1
Avg: 0.002
Min: 0.01
Max: 0.03
Avg: 0
Min: -1
Max: 1
Avg: 15
Min: 10
Max: 20
RandomResearch52 10%Material Science Advanced Carbon Manipulation Avg: 1.5
Min: 1
Max: 2
Avg: 0.0015
Min: 0.01
Max: 0.02
Avg: 0.006
Min: 0.01
Max: 0.05
Avg: 0
Min: -2
Max: 2
Avg: 25
Min: 20
Max: 30
RandomResearch53 15%Material Science Advanced Atomic Manipulation Avg: 2
Min: 1
Max: 3
Avg: 0.005
Min: 0.01
Max: 0.04
Avg: 0.012
Min: 0.01
Max: 0.07
Avg: 0
Min: -4
Max: 4
Avg: 35
Min: 30
Max: 40
RandomInfluence11 Public Campaign Avg: 0.2
Min: 1
Max: 1
Avg: 0.03
Min: 0.02
Max: 0.04
Avg: 0.00375
Min: 0.01
Max: 0.02
Avg: 0
Min: -1
Max: 1
Avg: 1.5
Min: 1
Max: 2
RandomInfluence12 Public Campaign Avg: 0.2
Min: 1
Max: 1
Avg: 0.05
Min: 0.04
Max: 0.06
Avg: 0
Min: -2
Max: 2
Avg: 3
Min: 2
Max: 4
RandomInfluence13 Public Campaign
Stabilize Nation
Arrival Mass Communications Avg: 0.3
Min: 1
Max: 2
Avg: 0.07
Min: 0.06
Max: 0.08
Avg: 0
Min: -4
Max: 4
Avg: 6
Min: 4
Max: 8
RandomInfluence21 Control Nation Avg: 1
Min: 1
Max: 1
Avg: 0.0075
Min: 0.01
Max: 0.02
Avg: 0
Min: -1
Max: 1
Avg: 1.5
Min: 1
Max: 2
RandomInfluence22 Control Nation
Defend Interests
Arrival Domestic Politics Avg: 2
Min: 2
Max: 2
Avg: 0.0125
Min: 0.01
Max: 0.04
Avg: 0
Min: -2
Max: 2
Avg: 3
Min: 2
Max: 4
RandomInfluence23 Control Nation
Defend Interests
Advise
Arrival Law Avg: 3
Min: 3
Max: 3
Avg: 0.003
Min: 0.01
Max: 0.02
Avg: 0.0175
Min: 0.01
Max: 0.06
Avg: 0
Min: -4
Max: 4
Avg: 6
Min: 4
Max: 8
RandomInfluence31 2%Social Science Public Campaign The Initiative Project Exodus Avg: 0.2
Min: 1
Max: 1
Avg: 0.0015
Min: 1.0%
Max: 2.0%
Avg: 1
Min: 1
Max: 3
Avg: 1.5
Min: 1
Max: 2
Avg: 1
Min: 1
Max: 3
RandomInfluence32 5%Social Science Public Campaign
Increase Unrest
Arrival Mass Communications The Initiative Project Exodus Avg: 0.5
Min: 1
Max: 1
Avg: 0.25
Min: 1
Max: 1
Avg: 0.0075
Min: 0.01
Max: 0.02
Avg: 0.003
Min: 1.0%
Max: 3.0%
Avg: 4.5
Min: 3
Max: 6
Avg: 3
Min: 2
Max: 4
Avg: 4.125
Min: 1
Max: 10
RandomInfluence33 10%Social Science Public Campaign
Increase Unrest
Control Nation
Networked Propaganda The Initiative Project Exodus Avg: 2.5
Min: 2
Max: 3
Avg: 0.5
Min: 1
Max: 1
Avg: 0.5
Min: 1
Max: 1
Avg: 0.003
Min: 0.01
Max: 0.02
Avg: 0.03
Min: 0.02
Max: 0.04
Avg: 0.005
Min: 1.0%
Max: 4.0%
Avg: 8
Min: 6
Max: 10
Avg: 6
Min: 4
Max: 8
Avg: 15
Min: 10
Max: 20
RandomEngineering11 1 The Aliens Avg: 0.1
Min: 1
Max: 1
Avg: 0.6
Min: 1
Max: 5
Avg: 0.6
Min: 1
Max: 11
RandomEngineering12 2 Augmented Reality The Aliens Avg: 0.5
Min: 1
Max: 1
Avg: 2.625
Min: 5
Max: 10
Avg: 2.2
Min: 1
Max: 21
RandomEngineering13 3 Cybernetics The Aliens Avg: 1
Min: 1
Max: 1
Avg: 7.5
Min: 10
Max: 20
Avg: 4.8
Min: 1
Max: 31
RandomCommercial11 Avg: 0.01
Min: 0.01
Max: 0.03
Avg: 0.0015
Min: 1.0%
Max: 2.0%
Avg: 15
Min: 5
Max: 25
RandomCommercial12 Avg: 0.6
Min: 3
Max: 3
Avg: 0.01875
Min: 0.01
Max: 0.04
Avg: 0.003
Min: 1.0%
Max: 3.0%
Avg: 37.5
Min: 25
Max: 50
RandomCommercial13 Hostile Takeover Avg: 1
Min: 5
Max: 5
Avg: 0.03
Min: 0.01
Max: 0.05
Avg: 0.005
Min: 1.0%
Max: 4.0%
Avg: 75
Min: 50
Max: 100
Avg: 0.3
Min: 1
Max: 2
RandomInformationTechnology11 5%Information Science Avg: 0.5
Min: 1
Max: 1
Avg: 0.0015
Min: 0.01
Max: 0.02
Avg: 0.005
Min: 1.0%
Max: 3.0%
Avg: 0.0015
Min: 1.0%
Max: 2.0%
Avg: 1
Min: 1
Max: 3
Avg: 15
Min: 10
Max: 20
RandomInformationTechnology12 10%Information Science Photonic Computing Avg: 1
Min: 1
Max: 1
Avg: 0.004
Min: 0.01
Max: 0.03
Avg: 0.0075
Min: 1.0%
Max: 5.0%
Avg: 0.002
Min: 1.0%
Max: 3.0%
Avg: 1.75
Min: 2
Max: 5
Avg: 25
Min: 20
Max: 30
RandomInformationTechnology13 15%Information Science Quantum Computing Avg: 1.5
Min: 1
Max: 2
Avg: 0.0075
Min: 0.01
Max: 0.04
Avg: 0.01
Min: 1.0%
Max: 7.0%
Avg: 0.0025
Min: 1.0%
Max: 4.0%
Avg: 3.75
Min: 5
Max: 10
Avg: 35
Min: 30
Max: 40
RandomInformationTechnology21 1%Information Science Steal Project The Initiative Avg: 0.25
Min: 1
Max: 1
Avg: 1
Min: 1
Max: 1
Avg: 0.003
Min: 1.0%
Max: 2.0%
Avg: 0.875
Min: 1
Max: 6
Avg: 0.25
Min: 1
Max: 1
RandomInformationTechnology22 2%Information Science Steal Project
Public Campaign
The Initiative Avg: 0.2
Min: 1
Max: 1
Avg: 0.4
Min: 1
Max: 1
Avg: 1.5
Min: 1
Max: 2
Avg: 0.006
Min: 1.0%
Max: 5.0%
Avg: 3.75
Min: 5
Max: 10
Avg: 0.525
Min: 1
Max: 2
RandomInformationTechnology23 3%Information Science Steal Project
Public Campaign
Sabotage Project
Quantum Computing The Initiative Avg: 0.33
Min: 1
Max: 1
Avg: 0.825
Min: 1
Max: 2
Avg: 2.5
Min: 2
Max: 3
Avg: 0.009
Min: 1.0%
Max: 8.0%
Avg: 11.25
Min: 10
Max: 20
Avg: 0.675
Min: 1
Max: 2
RandomCriminal11 Hostile Takeover Criminal The Initiative Avg: 0.5
Min: 1
Max: 1
Avg: 0.5
Min: 1
Max: 1
Avg: 0.035
Min: 2.0%
Max: 5.0%
Avg: 5.5
Min: 1
Max: 10
Avg: 0.25
Min: 1
Max: 1
Avg: 0.75
Min: 1
Max: 2
RandomCriminal12 Hostile Takeover
Defend Interests
Criminal The Initiative Avg: 0.6
Min: 1
Max: 1
Avg: 2
Min: 4
Max: 4
Avg: 1.5
Min: 1
Max: 2
Avg: 0.075
Min: 5.0%
Max: 10.0%
Avg: 17.5
Min: 10
Max: 25
Avg: 0.525
Min: 1
Max: 2
Avg: 1.5
Min: 1
Max: 2
RandomCriminal13 Hostile Takeover
Defend Interests
Surveil Location
Arrival Law Criminal The Initiative Avg: 0.33
Min: 1
Max: 1
Avg: 1.05
Min: 1
Max: 2
Avg: 7
Min: 6
Max: 8
Avg: 2
Min: 1
Max: 3
Avg: 0.15
Min: 10.0%
Max: 20.0%
Avg: 50
Min: 25
Max: 75
Avg: 0.9
Min: 1
Max: 3
Avg: 3.5
Min: 3
Max: 4
RandomCriminal21 Assassinate Criminal The Academy
Project Exodus
Humanity First Avg: 0.3
Min: 1
Max: 1
Avg: -0.25
Min: -1
Max: -1
Avg: 1.5
Min: 1
Max: 2
RandomCriminal22 Assassinate
Increase Unrest
Criminal The Academy
Project Exodus
Humanity First Avg: 0.4
Min: 1
Max: 1
Avg: -1.5
Min: -3
Max: -3
Avg: 2.5
Min: 2
Max: 3
RandomCriminal23 Assassinate
Increase Unrest
Coup d'Etat
Criminal The Academy
Project Exodus
Humanity First Avg: 0.75
Min: 1
Max: 2
Avg: -5
Min: -5
Max: -5
Avg: 3.5
Min: 3
Max: 4
RandomNGO11 Stabilize Nation Sociopath The Aliens Avg: 0.03
Min: 0.02
Max: 0.04
Avg: -0.25
Min: 0
Max: -2
Avg: 0.25
Min: 1
Max: 1
RandomNGO12 Stabilize Nation Arrival Economics Sociopath The Aliens Avg: 0.05
Min: 0.04
Max: 0.06
Avg: -3
Min: -1
Max: -5
Avg: 0.375
Min: 1
Max: 2
RandomNGO13 Stabilize Nation Sociopath The Aliens Avg: 0.1
Min: 1
Max: 1
Avg: 0.07
Min: 0.06
Max: 0.08
Avg: -7.5
Min: -5
Max: -10
Avg: 0.5
Min: 1
Max: 3
RandomNGO21 Advise Sociopath The Aliens Avg: 0.03
Min: 0.02
Max: 0.04
Avg: -4
Min: -3
Max: -5
Avg: 0.25
Min: 1
Max: 1
RandomNGO22 Advise Sociopath The Aliens Avg: 0.05
Min: 0.04
Max: 0.06
Avg: -8
Min: -6
Max: -10
Avg: 0.375
Min: 1
Max: 2
RandomNGO23 Advise Arrival International Development Sociopath The Aliens Avg: 0.1
Min: 1
Max: 1
Avg: 0.1
Min: 1
Max: 1
Avg: 0.07
Min: 0.06
Max: 0.08
Avg: -15
Min: -10
Max: -20
Avg: 0.5
Min: 1
Max: 3
RandomNGO31 1%Life Science Sociopath The Aliens
The Initiative
Avg: 0.03
Min: 0.02
Max: 0.04
Avg: -4
Min: -3
Max: -5
Avg: 0.25
Min: 1
Max: 1
Avg: 0.6
Min: 1
Max: 11
RandomNGO32 2%Life Science Biotechnology Sociopath The Aliens
The Initiative
Avg: 0.25
Min: 1
Max: 1
Avg: 0.05
Min: 0.04
Max: 0.06
Avg: -8
Min: -6
Max: -10
Avg: 0.375
Min: 1
Max: 2
Avg: 2.2
Min: 1
Max: 21
RandomNGO33 3%Life Science Clean Energy Sociopath The Aliens
The Initiative
Avg: 0.1
Min: 1
Max: 1
Avg: 0.5
Min: 1
Max: 1
Avg: 0.07
Min: 0.06
Max: 0.08
Avg: -15
Min: -10
Max: -20
Avg: 0.5
Min: 1
Max: 3
Avg: 4.8
Min: 1
Max: 31
RandomNGO41 1%Social Science Advise
Stabilize Nation
Arrival Domestic Politics Sociopath The Aliens Avg: 0.03
Min: 0.02
Max: 0.04
Avg: -4
Min: -3
Max: -5
Avg: 1
Min: 1
Max: 1
RandomNGO42 2%Social Science Advise
Stabilize Nation
Arrival Law Sociopath The Aliens Avg: 0.05
Min: 0.04
Max: 0.06
Avg: -8
Min: -6
Max: -10
Avg: 1.5
Min: 1
Max: 2
RandomNGO43 3%Social Science Advise
Stabilize Nation
Arrival Governance Sociopath The Aliens Avg: 0.1
Min: 1
Max: 1
Avg: 0.1
Min: 1
Max: 1
Avg: 0.25
Min: 1
Max: 1
Avg: 0.07
Min: 0.06
Max: 0.08
Avg: -15
Min: -10
Max: -20
Avg: 2
Min: 1
Max: 3
RandomSpaceMining11 Avg: 3.0%
Min: 2.0%
Max: 4.0%
Space Mining and Refining The Aliens Project Exodus
RandomSpaceMining12 Avg: 5.5%
Min: 4.0%
Max: 7.0%
Industrialization of Space The Aliens Project Exodus
RandomSpaceMining13 Avg: 9.5%
Min: 7.0%
Max: 12.0%
Space Commerce The Aliens Project Exodus
RandomResource11 Avg: 1.5%
Min: 1.0%
Max: 2.0%
The Initiative Avg: 0.015
Min: 0.01
Max: 0.02
Avg: 0.02
Min: 1.0%
Max: 3.0%
Avg: 10
Min: 5
Max: 15
RandomResource12 Avg: 3.0%
Min: 2.0%
Max: 4.0%
The Initiative Avg: 0.25
Min: 1
Max: 1
Avg: 0.03
Min: 0.02
Max: 0.04
Avg: 0.035
Min: 2.0%
Max: 5.0%
Avg: 25
Min: 15
Max: 35
RandomResource13 Avg: 6.0%
Min: 4.0%
Max: 8.0%
The Initiative Avg: 0.25
Min: 1
Max: 1
Avg: 0.05
Min: 0.04
Max: 0.06
Avg: 0.05
Min: 3.0%
Max: 7.0%
Avg: 47.5
Min: 35
Max: 60
Avg: 0.25
Min: 1
Max: 1
Avg: 0.375
Min: 1
Max: 2
RandomCult11 1%Social Science Turn Councilor
Public Campaign
The Protectorate
Project Exodus
The Resistance
Humanity First
The Academy
The Servants Avg: 0.75
Min: 1
Max: 2
Avg: 0.75
Min: 1
Max: 2
Avg: 0.375
Min: 1
Max: 2
Avg: 0.00375
Min: 0.01
Max: 0.02
Avg: 0.005
Min: 1.0%
Max: 3.0%
Avg: 0.375
Min: 1
Max: 2
Avg: 1.5
Min: 1
Max: 2
Avg: 0.375
Min: 1
Max: 2
RandomVigilante11 Surveil Location
Increase Unrest
The Protectorate
The Servants
The Academy
Project Exodus
The Aliens
Humanity First Avg: 0.75
Min: 1
Max: 2
Avg: 0.045
Min: 2.0%
Max: 7.0%
Avg: 0.005
Min: 1.0%
Max: 3.0%
Avg: 2.5
Min: 2
Max: 3

Notes:

  • Some orgs bonuses don't have 100% chance to appear. In these cases, the Avg value takes into account the chance of the bonus appearing, while the Min value shows the smallest bonus value when the bonus does appear. So Avg can be smaller than Min.
  • RandomCult11 and RandomVigilante11 cannot appear on the org market. Instead, they are generated by random events and directly added to a faction's unequipped orgs.

Faction Orgs

Faction Orgs are only available to certain factions.

Space Orgs

Space Orgs are tier 2 organizations that are unlocked via an event for each faction that meets the following conditions:

  • Finished the Alien Operations council engineering project
  • Faction does not have Control Points in any nation with 5
  • boostBoost income is 0 or 0.01.

NOTE: These orgs exist to help factions that have fallen way behind - they are not a path to success for you.

Organization Monthly Income Missions Gained Faction
Asterion Stellar Systems boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
Build exofighter priority+5% Build Exofighter
Mission control priority+5% Mission control
Control Space Asset The Protectorate
Gannet Exploration boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
Build exofighter priority+5% Build Exofighter
Mission control priority+5% Mission control
Control Space Asset The Academy
New Epoch boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
Build exofighter priority+5% Build Exofighter
Mission control priority+5% Mission control
Assault Enemy Space Asset
Control Space Asset
The Servants
Orbital Ventures boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
Build exofighter priority+5% Build Exofighter
Mission control priority+5% Mission control
Control Space Asset The Initiative
Shiva Rocketry boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
Build exofighter priority+5% Build Exofighter
Mission control priority+5% Mission control
Assault Enemy Space Asset Humanity First
Sahar Launch Systems boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
Build exofighter priority+5% Build Exofighter
Mission control priority+5% Mission control
Control Space Asset Project Exodus
Spaceguard Section boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
Build exofighter priority+5% Build Exofighter
Mission control priority+5% Mission control
Assault Enemy Space Asset
Control Space Asset
The Resistance

Council Engineering Orgs

Council Engineering Orgs are tier 3 organizations that are unlocked for a faction after researching the required council engineering project.

Organization Monthly Income Councilor Attribures Missions Gained Council Engineering Project
Academy Envoys influence+2 Influence
research+10 Research
Xenology+10% Xenology Research
Persuasion+3 Persuasion
Administration+6 Administration
Science+2 Science
Advise
Control Nation
Control Space Asset
Defend Interests
A Cooperative Resolution
Pherocyte Deployment Team influence+4 Influence
ops+2 Ops
Unity priority+20% Unity
Spoils priority+10% Spoils
Social Science+10% Social Science Research
Persuasion+15 Persuasion
Investigation+5 Investigation
Espionage+5 Espionage
Administration+5 Administration
Control Nation
Control Space Asset
Public Campaign
Purge
Means to an End
Project Exodus Engineers boost+9 Boost
mission control+4 Mission Control
research+40 Research
projects+1 Engineering projects
Knowledge priority+5% Knowledge
Funding priority+10% funding
Found space program priority+10% Spaceflight Program
Boost priority+10% Boost
Exofighter+10% Build Exofighter
Mission control priority+10% Mission control
Space Science+20% Space Science Research
Space mining+10% Space Mining output bonus
Administration+3 Administration
Science+5 Science
Advise
Control Space Asset
Leave the Cradle
Reeducation Team influence+3 Influence
ops+2 Ops
Unity priority+5% Unity
Social Science+10% Social Science Research
Persuasion+5 Persuasion
Investigation+3 Investigation
Administration+6 Administration
Crackdown
Defend Interests
Public Campaign
Appease the Invaders
Special Activities Section influence+2 Influence
ops+4 Ops
research+20 Research
Military priority+5% Military
Found military priority+5% Found Military
Build army priority+5% Build Army
Build navy priority+5% Build Navy
Space defenses priority+5% Space Defenses
Xenology+10% Xenology Research
Investigation+5 Investigation
Espionage+5 Espionage
Command+10 Command
Administration+3 Administration
Science+3 Science
Security+3 Security
Advise
Assault Alien Asset
Stabilize Nation
Defend the Earth
The Executioners ops+5 Ops
Military priority+10% Military
Found military priority+10% Found Military
Build army priority+10% Build Army
Build navy priority+10% Build Navy
Space defenses priority+10% Space Defenses
Military Science+10% Military Science Research
Espionage+5 Espionage
Command+10 Command
Administration+3 Administration
Security+10 Security
Assassinate
Assault Alien Asset
Purge
Purify the Earth
The Shield of the Devoted influence+3 Influence
ops+4 Ops
Unity priority+10% Unity
Spoils priority+5% Spoils
Xenology+10% Xenology Research
Persuasion+3 Persuasion
Command+5 Command
Administration+6 Administration
Security+10 Security
Control Nation
Defend Interests
Purge
Path to Paradise
Alien Administration Transition Team Administration+3 Administration Build Facility
Grant Alien Control
Xenoform
Adbuctions
The Alien Nation

Victory Orgs

Victory Orgs enable the final mission for their respective faction.

Organization Monthly Income Councilor Attribures Missions Gained Engineering Project
Bifrost Command Staff Mission control priority+5% Mission control Administration+3 Administration Launch the Bifrost The Great Journey
Janus Section Administration+3 Administration Assault Enemy Space Asset
Close the Gate
The Final Assault
Mission to the Hydra Administration+3 Administration Assault Enemy Space Asset
Forge an Alliance
A Permanent Peace
The Omega Solution Administration+3 Administration Assault Enemy Space Asset
Trigger the Weapon
Kill the Hive
The Pherocyte Masters influence+10 Influence
Unity priority+20% Unity
Persuasion+15 Persuasion
Investigation+5 Investigation
Espionage+10 Espionage
Command+5 Command
Administration+3 Administration
Control Nation
Public Campaign
Purge
Tame the Enemy
Enslave the Masters
The Protectorate Authority Administration+3 Administration Assault Enemy Space Asset
Dominate Nation
Claim Hegemony
Coexistence Pact
The Sword of the Devoted Administration+3 Administration Adbuctions
Herald Our Masters
The One True Path