|
|
| Line 75: |
Line 75: |
| {{!}} {{{traitName}}} | | {{!}} {{{traitName}}} |
| {{!}} {{#ifeq: {{{condType}}} | | None | {{#switch: {{{condType}}} | | {{!}} {{#ifeq: {{{condType}}} | | None | {{#switch: {{{condType}}} |
| | TINationCondition_fInequality = Location {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|Inequality]] | | | TINationCondition_fInequality = Location {{icon|inequality|bgcolor=DarkSlateGray}}[[Inequality]] |
| | TINationCondition_fEducation = Location {{icon|education}}[[Nations#Education|Education]] | | | TINationCondition_fEducation = Location {{icon|education}}[[Education]] |
| | TINationCondition_fDemocracy = Location {{icon|democracy|bgcolor=DarkSlateGray}}[[Nations#Government|Government]] | | | TINationCondition_fDemocracy = Location {{icon|democracy|bgcolor=DarkSlateGray}}[[Government]] |
| | TINationCondition_fCohesion = Location {{icon|cohesion|bgcolor=DarkSlateGray}}[[Nations#Cohesion|Cohesion]] | | | TINationCondition_fCohesion = Location {{icon|cohesion|bgcolor=DarkSlateGray}}[[Cohesion]] |
| | TINationCondition_fUnrest = Location {{icon|unrest|bgcolor=DarkSlateGray}}[[Nations#Unrest|Unrest]] | | | TINationCondition_fUnrest = Location {{icon|unrest|bgcolor=DarkSlateGray}}[[Unrest]] |
| | TICouncilorCondition_bInHomeNation = Location is councilor's home nation? | | | TICouncilorCondition_bInHomeNation = Location is councilor's home nation? |
| | TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign? | | | TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign? |
| Line 116: |
Line 116: |
| {{!}} {{{traitName}}} | | {{!}} {{{traitName}}} |
| {{!}} {{#ifeq: {{{condType}}} | | None | {{#switch: {{{condType}}} | | {{!}} {{#ifeq: {{{condType}}} | | None | {{#switch: {{{condType}}} |
| | TINationCondition_fInequality = Location {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|Inequality]] | | | TINationCondition_fInequality = Location {{icon|inequality|bgcolor=DarkSlateGray}}[[Inequality]] |
| | TINationCondition_fEducation = Location {{icon|education}}[[Nations#Education|Education]] | | | TINationCondition_fEducation = Location {{icon|education}}[[Education]] |
| | TINationCondition_fDemocracy = Location {{icon|democracy|bgcolor=DarkSlateGray}}[[Nations#Government|Government]] | | | TINationCondition_fDemocracy = Location {{icon|democracy|bgcolor=DarkSlateGray}}[[Government]] |
| | TINationCondition_fCohesion = Location {{icon|cohesion|bgcolor=DarkSlateGray}}[[Nations#Cohesion|Cohesion]] | | | TINationCondition_fCohesion = Location {{icon|cohesion|bgcolor=DarkSlateGray}}[[Cohesion]] |
| | TINationCondition_fUnrest = Location {{icon|unrest|bgcolor=DarkSlateGray}}[[Nations#Unrest|Unrest]] | | | TINationCondition_fUnrest = Location {{icon|unrest|bgcolor=DarkSlateGray}}[[Unrest]] |
| | TICouncilorCondition_bInHomeNation = Location is councilor's home nation? | | | TICouncilorCondition_bInHomeNation = Location is councilor's home nation? |
| | TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign? | | | TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign? |
| Line 157: |
Line 157: |
| {{!}} {{{traitName}}} | | {{!}} {{{traitName}}} |
| {{!}} {{#ifeq: {{{condType}}} | | None | {{#switch: {{{condType}}} | | {{!}} {{#ifeq: {{{condType}}} | | None | {{#switch: {{{condType}}} |
| | TINationCondition_fInequality = Location {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|Inequality]] | | | TINationCondition_fInequality = Location {{icon|inequality|bgcolor=DarkSlateGray}}[[Inequality]] |
| | TINationCondition_fEducation = Location {{icon|education}}[[Nations#Education|Education]] | | | TINationCondition_fEducation = Location {{icon|education}}[[Education]] |
| | TINationCondition_fDemocracy = Location {{icon|democracy|bgcolor=DarkSlateGray}}[[Nations#Government|Government]] | | | TINationCondition_fDemocracy = Location {{icon|democracy|bgcolor=DarkSlateGray}}[[Government]] |
| | TINationCondition_fCohesion = Location {{icon|cohesion|bgcolor=DarkSlateGray}}[[Nations#Cohesion|Cohesion]] | | | TINationCondition_fCohesion = Location {{icon|cohesion|bgcolor=DarkSlateGray}}[[Cohesion]] |
| | TINationCondition_fUnrest = Location {{icon|unrest|bgcolor=DarkSlateGray}}[[Nations#Unrest|Unrest]] | | | TINationCondition_fUnrest = Location {{icon|unrest|bgcolor=DarkSlateGray}}[[Unrest]] |
| | TICouncilorCondition_bInHomeNation = Location is councilor's home nation? | | | TICouncilorCondition_bInHomeNation = Location is councilor's home nation? |
| | TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign? | | | TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign? |
| Line 198: |
Line 198: |
| {{!}} {{{traitName}}} | | {{!}} {{{traitName}}} |
| {{!}} {{#ifeq: {{{condType}}} | | None | {{#switch: {{{condType}}} | | {{!}} {{#ifeq: {{{condType}}} | | None | {{#switch: {{{condType}}} |
| | TINationCondition_fInequality = Location {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|Inequality]] | | | TINationCondition_fInequality = Location {{icon|inequality|bgcolor=DarkSlateGray}}[[Inequality]] |
| | TINationCondition_fEducation = Location {{icon|education}}[[Nations#Education|Education]] | | | TINationCondition_fEducation = Location {{icon|education}}[[Education]] |
| | TINationCondition_fDemocracy = Location {{icon|democracy|bgcolor=DarkSlateGray}}[[Nations#Government|Government]] | | | TINationCondition_fDemocracy = Location {{icon|democracy|bgcolor=DarkSlateGray}}[[Government]] |
| | TINationCondition_fCohesion = Location {{icon|cohesion|bgcolor=DarkSlateGray}}[[Nations#Cohesion|Cohesion]] | | | TINationCondition_fCohesion = Location {{icon|cohesion|bgcolor=DarkSlateGray}}[[Cohesion]] |
| | TINationCondition_fUnrest = Location {{icon|unrest|bgcolor=DarkSlateGray}}[[Nations#Unrest|Unrest]] | | | TINationCondition_fUnrest = Location {{icon|unrest|bgcolor=DarkSlateGray}}[[Unrest]] |
| | TICouncilorCondition_bInHomeNation = Location is councilor's home nation? | | | TICouncilorCondition_bInHomeNation = Location is councilor's home nation? |
| | TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign? | | | TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign? |
A template for councilor attributes.
Usage
To get the Persuasion attribute for example:
{{attribute|Persuasion|description=Persuasion is the ability to shape the opinions of others to your own. It is crucial in gaining support from Earth's nations.|effects=
* +1% {{icon|influence|bgcolor=DarkSlateGray}} Influence Income for Councilor per Persuasion point.
* +1 {{icon|cp|bgcolor=DarkSlateGray}} Control point Cap per Persuasion point.|notes=}}
Named parameters are optional.
Example
Persuasion
|
| Persuasion is the ability to shape the opinions of others to your own. It is crucial in gaining support from Earth's nations.
|
Missions that use Persuasion
|
| As an Attack Attribute:
|
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|
| As a Defense Attribute:[1]
|
|
Councilor Professions that have Persuasion
|
| As their Primary Stat:
|
Activist • Journalist • Evangelist • Diplomat • Celebrity •
|
| As their Secondary Stat:
|
Spy • Politician • Professor • Attorney • Alien •
|
Traits that affect Persuasion
|
| Trait |
Condition |
Effect on
|
| Rich
|
Location Inequality ≤ 4
|
-1
|
| Billionaire
|
Location Inequality ≤ 4
|
-2
|
| Opinion Leader
|
Location Government ≥ 6
|
+2
|
| Media Darling
|
Location Government ≥ 6
|
+3
|
| Elder Statesman
|
Location Government ≥ 6
|
+4
|
| Counselor
|
Location Cohesion ≥ 6
|
+1
|
| Unifier
|
Location Cohesion ≥ 6
|
+2
|
| Agitator
|
Location Education ≤ 6
|
+1
|
| Firebrand
|
Location Education ≤ 6
|
+2
|
| Demagogue
|
Location Education ≤ 6
|
+3
|
| Pariah
|
Location is councilor's home nation? = TRUE
|
-2
|
| National Hero
|
Location is councilor's home nation? = TRUE
|
+3
|
| Brazen
|
Location Education ≤ 7
|
+1
|
| Extremist
|
Location Education ≥ 8
|
-1
|
| Fanatic
|
Location Education ≤ 6
|
+2
|
| Ethical
|
Location Inequality ≤ 3.5
|
+1
|
| Sociopath
|
None
|
+1
|
| Pacifist
|
Location Education ≥ 9
|
+2
|
| Awkward Genius
|
None
|
-3
|
| Expert
|
None
|
+1
|
| Oligarch
|
Location Inequality > 4
|
+1
|
| Apocalyptic
|
At least one nuke fired this campaign? = TRUE
|
+1
|
| Pherocyte Emitter
|
None
|
+3
|
| Pherocyte Mass Emitter
|
None
|
+10
|
| Indebted
|
None
|
-2
|
| Delinquent
|
None
|
-4
|
| Beloved
|
None
|
+1
|
| Family Ties
|
Location is councilor's home nation? = TRUE
|
+1
|
| Martyr
|
None
|
+1
|
| Agitator
|
Location Cohesion ≤ 4
|
+1
|
| Firebrand
|
Location Education ≥ 9
|
-1
|
| Demagogue
|
Location Education ≥ 9
|
-2
|
| Oligarch
|
Location Inequality ≤ 4
|
-1
|
| Firebrand
|
Location Cohesion ≤ 4
|
+2
|
| Demagogue
|
Location Cohesion ≤ 4
|
+3
|
| Furtive
|
None
|
-1
|
| Technocrat
|
Location Education ≤ 8
|
-1
|
| Conspiracy Theorist
|
None
|
-2
|
| Paranoid
|
None
|
-2
|
|
Orgs that give Persuasion
|
| Org |
Tier |
Minimum  |
Maximum  |
Chance |
Average
|
| Central Intelligence Agency
|
3
|
1
|
1
|
100%
|
1
|
| Government Communications Headquarters
|
2
|
1
|
1
|
100%
|
1
|
| National Security Agency
|
3
|
1
|
1
|
100%
|
1
|
| Federal Security Service
|
3
|
1
|
1
|
100%
|
1
|
| Foreign Intelligence Service
|
2
|
1
|
1
|
100%
|
1
|
| Main Intelligence Directorate
|
3
|
1
|
1
|
100%
|
1
|
| Voice of America
|
2
|
1
|
1
|
100%
|
1
|
| United States Information Agency
|
2
|
1
|
1
|
100%
|
1
|
| Mossad
|
3
|
1
|
1
|
100%
|
1
|
| Sumiyoshi-kai
|
2
|
1
|
1
|
50%
|
0.5
|
| Yamaguchi-gumi
|
3
|
1
|
1
|
100%
|
1
|
| UNESCO
|
3
|
2
|
2
|
100%
|
2
|
| Pherocyte Deployment Team
|
3
|
15
|
15
|
100%
|
15
|
| Academy Envoys
|
3
|
3
|
3
|
100%
|
3
|
| The Shield of the Devoted
|
3
|
3
|
3
|
100%
|
3
|
| Reeducation Team
|
3
|
5
|
5
|
100%
|
5
|
| The Pherocyte Masters
|
3
|
10
|
10
|
100%
|
10
|
| RandomInfluence11
|
1
|
1
|
1
|
20%
|
0.2
|
| RandomInfluence12
|
2
|
1
|
1
|
20%
|
0.2
|
| RandomInfluence13
|
3
|
1
|
2
|
20%
|
0.3
|
| RandomInfluence21
|
1
|
1
|
1
|
100%
|
1
|
| RandomInfluence22
|
2
|
2
|
2
|
100%
|
2
|
| RandomInfluence23
|
3
|
3
|
3
|
100%
|
3
|
| RandomInfluence31
|
1
|
1
|
1
|
20%
|
0.2
|
| RandomInfluence32
|
2
|
1
|
1
|
50%
|
0.5
|
| RandomInfluence33
|
3
|
2
|
3
|
100%
|
2.5
|
| RandomInformationTechnology22
|
2
|
1
|
1
|
20%
|
0.2
|
| RandomInformationTechnology23
|
3
|
1
|
1
|
33%
|
0.33
|
| RandomCriminal13
|
3
|
1
|
1
|
33%
|
0.33
|
| RandomNGO13
|
3
|
1
|
1
|
10%
|
0.1
|
| RandomNGO23
|
3
|
1
|
1
|
10%
|
0.1
|
| RandomNGO33
|
3
|
1
|
1
|
10%
|
0.1
|
| RandomNGO43
|
3
|
1
|
1
|
10%
|
0.1
|
| RandomCult11
|
1
|
1
|
2
|
50%
|
0.75
|
| Madisonian Society
|
2
|
2
|
2
|
100%
|
2
|
| Fondation Hyde et Hildr
|
2
|
2
|
2
|
100%
|
2
|
| Anarchy Inc.
|
3
|
1
|
1
|
100%
|
1
|
| Crossing Rivers For Humanity
|
2
|
1
|
1
|
100%
|
1
|
| Schinhofen Books
|
1
|
2
|
2
|
100%
|
2
|
| Free Federation of Industrial Workers
|
2
|
2
|
2
|
100%
|
2
|
| steak4all
|
2
|
1
|
1
|
25%
|
0.25
|
| Sex Change Company
|
1
|
1
|
1
|
25%
|
0.25
|
| Environmental Preservation Union
|
3
|
2
|
2
|
100%
|
2
|
| Fifth Column
|
2
|
1
|
1
|
100%
|
1
|
| Ughxalt
|
2
|
1
|
1
|
33%
|
0.33
|
| DeSeer Foundation
|
1
|
1
|
1
|
25%
|
0.25
|
| Harper Analytics and Logistics
|
2
|
1
|
1
|
100%
|
1
|
| Second Chance
|
2
|
2
|
2
|
100%
|
2
|
| Reddington Agency
|
2
|
1
|
1
|
25%
|
0.25
|
| Iron Rose Media
|
2
|
2
|
2
|
100%
|
2
|
| Laguna Foundation
|
2
|
1
|
1
|
100%
|
1
|
| Ryan & Company
|
2
|
1
|
1
|
100%
|
1
|
| Croslea Biotech
|
2
|
1
|
1
|
100%
|
1
|
| Energy Independence Initiative
|
2
|
1
|
1
|
100%
|
1
|
| Children of the Cog
|
3
|
1
|
2
|
50%
|
0.75
|
|
| Effects
|
- +1%
Influence Income for Councilor per Persuasion point.
- +1
Control point Cap per Persuasion point.
|
| Notes
|
|
|
| Data Sources
|
| TIMissionTemplate_CSV • TICouncilorTypeTemplate_CSV • TITraitTemplate_CSV • TIOrgTemplate_CSV
|
| Related Pages
|
| Councilors • Missions • Profession List • Org List
|
| Other Attributes
|
Persuasion • Investigation • Espionage • Command • Administration • Science • Security • Loyalty
|
- ↑ A mission can appear multiple times if the attribute is used as a defense in multiple ways. For example, the Security of the Target Councilor and the Security of anyone using Protect Target on the Target Councilor could both defend against an Attack mission.
Profession Key Stats Total
|
|
Stats
|
Missions
|
Scientist Traits
|
Other Notable Traits
|
Faction Affinities
|
Rebel
  22-32
|
4-6
|
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16
|
         
|
|
Crim: 20% Martyr: 20% Surv: 70%
Vet: 5%
|
: Good
: Bad
: Bad
: Good
: Ban
|
Journalist
  15-25
|
6-8
|
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17
|
     
|
|
Gov: 5% Crim: 5% Martyr: 3% Surv: 2%
Vet: 5%
|
: Good
: Bad
: Ban
|
Fixer
  12-23
|
1-4
|
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16
|
         
|
|
Gov: 10% Crim: 10%
Surv: 50%
Vet: 5%
|
: Good
: Good
: Ban
|
Hydra
  40-71
|
7-12
|
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25
|
   
|
|
Surv: 50%
|
: Ban
: Ban
: Ban
: Ban
: Ban
: Ban
: Ban
: Only
|
Engineer
  20-32
|
2-6
|
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16
|
    
|
|
Gov: 10%
Surv: 2% Inno: 98%
: 100%
Vet: 5%
|
: Good
: Ban
|
Tycoon
  18-33
|
2-5
|
2-5 1-3 1-3 3-5 7-8 1-4 3-5 4-16
|

|
|
Crim: 1%
Tech: 5% Vet: 5%
|
: Good
: Good
: Good
: Ban
|
Professor
  17-29
|
4-7
|
4-7 5-6 1-4 0-1 1-4 5-6 1-1 5-17
|
   
|
: 10%
: 10%
: 10%
: 10%
: 10%
: 20%
: 10% Total: 80%
|
Gov: 1%
Martyr: 3%
Inno: 28.98%
Vet: 5%
|
: Bad
: Bad
: Good
: Good
: Ban
|
Evangelist
 14-24
|
7-8
|
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16
|
   
|
|
Crim: 1% Martyr: 25%
Vet: 5%
|
: Good
: Good
: Bad
: Good
: Ban
|
Attorney
  20-31
|
6-7
|
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17
|
      
|
|
Gov: 5% Crim: 2%
Surv: 2%
Vet: 5%
|
: Ban
|
Diplomat
  22-33
|
5-7
|
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17
|
    
|
|
Gov: 100%
Surv: 1%
Tech: 10% Vet: 5%
|
: Bad
: Good
: Good
: Good
: Ban
|
Commando
  19-26
|
1-1
|
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16
|
       
|
|
Gov: 50%
Surv: 80%
|
: Good
: Ban
|
Astronaut
  23-36
|
3-5
|
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16
|
   
|
: 20%
: 5%
: 5%
: 5%
: 20%
: 30% Total: 85%
|
Gov: 100%
Martyr: 1% Surv: 10%
: 5% Tech: 5% Vet: 5%
|
: Good
: Good
: Good
: Bad
: Ban
|
Politician
  18-31
|
6-8
|
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14
|
  
|
|
Gov: 100%
Martyr: 4%
Tech: 5% Vet: 5%
|
: Good
: Good
: Good
: Ban
|
Inspector
  22-31
|
3-4
|
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16
|
      
|
|
Gov: 75%
Surv: 3%
Tech: 2% Vet: 5%
|
: Bad
: Bad
: Good
: Ban
|
Scientist
  17-28
|
1-5
|
1-5 4-6 0-2 0-0 3-5 7-7 2-3 6-16
|
  
|
: 15%
: 15%
: 15%
: 15%
: 10%
: 15%
: 15% Total: 100%
|
Gov: 5%
Surv: 3% Inno: 28.98%
Tech: 5% Vet: 5%
|
: Good
: Good
: Good
: Bad
: Ban
|
Investigator
  17-25
|
2-3
|
2-3 7-7 4-5 0-1 1-3 0-2 3-4 5-17
|
   
|
|
Gov: 75%
Surv: 10%
Vet: 5%
|
: Ban
|
Celebrity
  14-23
|
7-8
|
7-8 1-3 0-1 0-1 3-5 0-1 3-4 4-16
|
   
|
|
Gov: 1% Crim: 5% Martyr: 5%
Vet: 5%
|
: Ban
|
Hacker
  18-29
|
2-4
|
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16
|
   
|
: 50%
Total: 50%
|
Gov: 5% Crim: 25%
Surv: 5%
Vet: 5%
|
: Good
: Good
: Ban
|
Activist
  13-22
|
6-8
|
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16
|
    
|
: 1%
: 2%
Total: 3%
|
Gov: 5% Crim: 10% Martyr: 20% Surv: 1%
Vet: 5%
|
: Bad
: Good
: Bad
: Good
: Ban
|
Judge
  18-28
|
5-7
|
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17
|
    
|
|
Gov: 100%
Martyr: 5% Surv: 1%
Tech: 2% Vet: 5%
|
: Good
: Bad
: Good
: Ban
|
Tech Mogul
  20-31
|
4-6
|
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17
|
   
|
: 5%
: 25%
: 5%
: 5%
Total: 40%
|
Inno: 18.92%
: 20% Tech: 10% Vet: 5%
|
: Good
: Good
: Good
: Ban
|
Executive
  17-31
|
4-7
|
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17
|
 
|
|
Gov: 10%
: 10% Tech: 10% Vet: 5%
|
: Ban
|
Operative
  19-25
|
2-3
|
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16
|
             
|
|
Gov: 50% Crim: 1%
Surv: 50%
Vet: 5%
|
: Good
: Ban
|
Kingpin
  22-31
|
4-5
|
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17
|
        
|
|
Crim: 100% Martyr: 3% Surv: 20%
Vet: 5%
|
: Good
: Good
: Good
: Bad
: Bad
: Ban
|
Spy
  23-29
|
5-6
|
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16
|
            
|
|
Gov: 50% Crim: 1%
Surv: 10%
Vet: 5%
|
: Good
: Ban
|
Officer
  22-35
|
4-6
|
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18
|
       
|
: 3%
: 10%
Total: 13%
|
Gov: 100%
Martyr: 2% Surv: 50%
: 1%
|
: Good
: Bad
: Bad
: Ban
|