Antimatter: Difference between revisions
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| Advanced Antimatter Plasma Core Torch || [[Drive_List|Drive]] || colspan="2" | 0.002 2 per fuel tank<tr> | | Advanced Antimatter Plasma Core Torch || [[Drive_List|Drive]] || colspan="2" | 0.002 2 per fuel tank<tr> | ||
| Pion Torch || [[Drive_List|Drive]] || colspan="2" | 5 per fuel tank<tr> | | Pion Torch || [[Drive_List|Drive]] || colspan="2" | 5 per fuel tank<tr> | ||
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Revision as of 23:31, 6 September 2026
Antimatter is a resource that can be collected or manufactured. It becomes visible to the player after the Antimatter Containment research is completed, and it is used for a variety of advanced spaceship components.
Antimatter cannot be purchased from Earth. However, it can be sold to Earth for a base price of 2,500
per unit, which can be raised with projects, and lowered by selling large quantities to Earth. See Resources#Buying_and_Selling_Space_Resources for details.
Acquiring Antimatter
Antimatter can be acquired in three different ways - artificial antimatter production, collection of naturally occurring antimatter, or as a reward for completing certain faction projects. However, these three methods are not equal. For example, to acquire 0.01 antimatter, you can do any of the following:
- Run a single tier-2 Atomsmasher for one month.
- Complete all faction projects in the tech tree that give antimatter rewards.
- Collect naturally occurring antimatter at every site in the solar system, using the best possible collectors, for forty million years.
Because of this, the artificial production route is almost always the dominant source of antimatter for your faction.
Artificial Production
Particle Colliders are used to produce antimatter. Colliders can only be built in orbit.
| Module | Tier | Build Cost | Monthly Upkeep | Monthly Income | Special rule |
|---|---|---|---|---|---|
| Particle Collider |
1 | 6 |
2 |
| |
| Atomsmasher |
2 | 20 |
5 |
| |
| Supercollider |
3 | 120 |
10 |
|
These modules have high power and resource costs, and get more efficient as they get larger, meaning that it is typical to build them at habs that can support extremely high energy consumption. Since they can only be built in orbit, solar mirrors also cannot be used to help with these power costs. As such, the high natural solar power production of Mercury is often used to produce antimatter.
Project Rewards
When your faction completes a project with "Antimatter" in the name, you will typically receive a small amount of antimatter to enable you to begin using the technology right away. (This presumably reflects the production that happened during the research process.) These are one-time bonuses, available to each faction.
| Project | Antimatter Reward | Production Equivalent | |
|---|---|---|---|
| Antimatter Microfission Drive | 0.000 000 000 001 5 | 1.5p | 500 fuel tanks |
| Antimatter Spiker | 0.000 000 000 18 | 180p | 60 spikers |
| Antimatter Particle Cannon | 0.000 000 000 64 | 640p | 16 point defense batteries or 2 spinal cannons |
| Antimatter Torpedoes | 0.000 006 | 6u | 1/2 of one torpedo |
| Antimatter Plasma Core Reactor I | 0.002 | 200 tons of reactor | |
| Antimatter Plasma Core Reactor II | 0.002 | 2,000 tons of reactor | |
| Antimatter Plasma Core Reactor III | 0.002 | 20,000 tons of reactor | |
| Antimatter Beam Core Reactor | 0.005 | 1 ton of reactor | |
These projects give a total reward of 0.011 006 000 821 5 antimatter.
Natural Antimatter Harvesting
Certain locations in the solar system produce antimatter naturally, and this antimatter can be captured by specialized hab modules.
| Module | Tier | Build Cost | Monthly Upkeep | Monthly Income | Special Rule |
|---|---|---|---|---|---|
| Antimatter Trap |
1 | 0.1 |
2 |
5 |
|
| Antimatter Harvester |
2 | 0.5 |
5 |
10 |
|
| Antimatter Farm |
3 | 4 |
10 |
15 |
|
The table below shows the orbits where antimatter can be harvested, with only the Medium Saturn Orbit being in the pico-units per month, the next closest being 25 times lower.
| Source | Antimatter per month | |
|---|---|---|
| Medium Earth Orbit | 0.000 000 000 000 000 033 3 | 33.3a |
| Low Jupiter Orbit | 0.000 000 000 000 058 3 | 58.3f |
| Medium Saturn Orbit | 0.000 000 000 001 67 | 1.67p |
| Prometheus Parking Orbit | 0.000 000 000 000 066 7 | 66.7f |
| Pandora Parking Orbit | 0.000 000 000 000 066 7 | 66.7f |
| Epimetheus Parking Orbit | 0.000 000 000 000 066 7 | 66.7f |
| Janus Parking Orbit | 0.000 000 000 000 066 7 | 66.7f |
| Mimas Parking Orbit | 0.000 000 000 000 066 7 | 66.7f |
| Low Uranus Orbit | 0.000 000 000 000 007 5 | 7.5f |
| Low Neptune Orbit | 0.000 000 000 000 007 5 | 7.5f |
These quantities are based on real-world astronomical estimates, which means that they are incredibly small by the standards of the game. Even Medium Saturn Orbit, which produces more than 4x as much as all other locations combined, still only barely makes enough for one Antimatter Spiker every two months. However, the research bonuses of these modules can occasionally make them worth building (even with their microscopic antimatter production rates).
Using Antimatter
| Component | Type | Antimatter cost | |
|---|---|---|---|
| Antimatter Spiker | Utility | 0.000 000 000 003 | 3p |
| Antimatter Torpedo Launcher | Missile | 0.000 048 | 48u (=12u per missile) |
| Antimatter Point Defense Battery | Particle | 0.000 000 000 04 | 40p |
| Heavy Antimatter Point Defense Battery | Particle | 0.000 000 000 080 4 | 80p |
| Antimatter Cannon | Particle | 0.000 000 000 08 | 80p |
| Heavy Antimatter Cannon | Particle | 0.000 000 000 160 8 | 161p |
| Spinal Antimatter Cannon | Particle | 0.000 000 000 321 6 | 322p |
| Antimatter Plasma Core Reactor I | Power Plant | 0.01% of reactor mass | |
| Antimatter Plasma Core Reactor II | Power Plant | 0.001% of reactor mass | |
| Antimatter Plasma Core Reactor III | Power Plant | 0.0001% of reactor mass | |
| Antimatter Beam Core Reactor | Power Plant | 5% of reactor mass | |
| Antimatter Microfission Drive | Drive | 0.000 000 000 000 003 | 3f per fuel tank |
| Antimatter Pulsed Plasma Core Lantern | Drive | 0.000 18 | 180u per fuel tank |
| Antimatter Plasma Core Torch | Drive | 0.000 41 | 410u per fuel tank |
| Advanced Antimatter Plasma Core Torch | Drive | 0.002 2 per fuel tank | |
| Pion Torch | Drive | 5 per fuel tank | |
| Terra Invicta Resources | |
|---|---|
| Faction Resources | |
| Basic Space Resources | |
| Advanced Space Resources | |


