| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
|||
| Tycoon 18-33 |
2-5 1-3 1-3 3-5 7-8 1-4 3-5 4-16 |
Crim: 1% Tech: 5% Vet: 5% |
|||
| Professor 17-29 |
4-7 5-6 1-4 0-1 1-4 5-6 1-1 5-17 |
Total: 80% |
Gov: 1% Martyr: 3% Inno: 28.98% Vet: 5% |
||
| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Astronaut 23-36 |
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16 |
Total: 85% |
Gov: 100% Martyr: 1% Surv: 10% Tech: 5% Vet: 5% |
||
| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Scientist 17-28 |
1-5 4-6 0-2 0-0 3-5 7-7 2-3 6-16 |
Total: 100% |
Gov: 5% Surv: 3% Inno: 28.98% Tech: 5% Vet: 5% |
||
| Investigator 17-25 |
2-3 7-7 4-5 0-1 1-3 0-2 3-4 5-17 |
Gov: 75% Surv: 10% Vet: 5% |
|||
| Celebrity 14-23 |
7-8 1-3 0-1 0-1 3-5 0-1 3-4 4-16 |
Gov: 1% Crim: 5% Martyr: 5% Vet: 5% |
|||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Activist 13-22 |
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16 |
Total: 3% |
Gov: 5% Crim: 10% Martyr: 20% Surv: 1% Vet: 5% |
||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Profession List: Difference between revisions
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{{#invoke:CouncilorTypeLister| | {{#invoke:CouncilorTypeLister|ListCompactCouncilorTypes}} | ||
|-|Giant Table= | |||
{{#invoke:CouncilorTypeLister|ListSpreadCouncilorTypes}} | |||
|-|Detailed View= | |-|Detailed View= | ||
=== Attributes and Missions === | === Attributes and Missions === | ||
Revision as of 09:11, 1 October 2025
This page presents a list of all councilor professions in Terra Invicta, as well as their stats. For a discussion of the game mechanics for councilors see Councilors instead.
Table of Councilor Professions
Attributes and Missions
| Profession Key Stat(s) Total[1] |
Profession Key Stat(s) Total[1] | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 |
2-4 |
5-7 |
6-7 |
1-2 |
0-0 |
4-6 |
4-16 |
Rebel 22-32 | ||||||||||||||||||||||||||
| Operative 19-25 |
2-3 |
3-4 |
6-6 |
4-5 |
0-1 |
0-1 |
4-5 |
6-16 |
Operative 19-25 | ||||||||||||||||||||||||||
| Fixer 12-23 |
1-4 |
4-6 |
5-6 |
0-1 |
0-1 |
0-1 |
2-4 |
4-16 |
Fixer 12-23 | ||||||||||||||||||||||||||
| Spy 23-29 |
5-6 |
5-6 |
6-6 |
2-3 |
1-2 |
0-1 |
4-5 |
4-16 |
Spy 23-29 | ||||||||||||||||||||||||||
| Kingpin 22-31 |
4-5 |
1-4 |
4-5 |
4-5 |
5-6 |
0-0 |
4-6 |
3-17 |
Kingpin 22-31 | ||||||||||||||||||||||||||
| Activist 13-22 |
6-8 |
4-5 |
3-5 |
0-1 |
0-1 |
0-1 |
0-1 |
6-16 |
Activist 13-22 | ||||||||||||||||||||||||||
| Inspector 22-31 |
3-4 |
5-6 |
2-4 |
4-5 |
4-5 |
0-2 |
4-5 |
6-16 |
Inspector 22-31 | ||||||||||||||||||||||||||
| Officer 22-35 |
4-6 |
1-3 |
1-4 |
7-8 |
4-6 |
0-2 |
5-6 |
6-18 |
Officer 22-35 | ||||||||||||||||||||||||||
| Judge 18-28 |
5-7 |
5-6 |
1-3 |
1-2 |
3-5 |
0-1 |
3-4 |
5-17 |
Judge 18-28 | ||||||||||||||||||||||||||
| Politician 18-31 |
6-8 |
3-5 |
1-4 |
1-3 |
4-6 |
0-1 |
3-4 |
2-14 |
Politician 18-31 | ||||||||||||||||||||||||||
| Executive 17-31 |
4-7 |
2-4 |
0-2 |
4-5 |
5-6 |
0-3 |
2-4 |
5-17 |
Executive 17-31 | ||||||||||||||||||||||||||
| Journalist 15-25 |
6-8 |
6-6 |
3-5 |
0-0 |
0-2 |
0-3 |
0-1 |
5-17 |
Journalist 15-25 | ||||||||||||||||||||||||||
| Commando 19-26 |
1-1 |
2-5 |
4-6 |
5-6 |
1-1 |
0-1 |
6-6 |
6-16 |
Commando 19-26 | ||||||||||||||||||||||||||
| Evangelist 14-24 |
7-8 |
1-2 |
0-1 |
1-4 |
3-5 |
0-0 |
2-4 |
6-16 |
Evangelist 14-24 | ||||||||||||||||||||||||||
| Diplomat 22-33 |
5-7 |
3-5 |
4-6 |
2-3 |
4-6 |
0-1 |
4-5 |
5-17 |
Diplomat 22-33 | ||||||||||||||||||||||||||
| Hacker 18-29 |
2-4 |
4-5 |
5-6 |
0-1 |
1-3 |
4-6 |
2-4 |
4-16 |
Hacker 18-29 | ||||||||||||||||||||||||||
| Investigator 17-25 |
2-3 |
7-7 |
4-5 |
0-1 |
1-3 |
0-2 |
3-4 |
5-17 |
Investigator 17-25 | ||||||||||||||||||||||||||
| Celebrity 14-23 |
7-8 |
1-3 |
0-1 |
0-1 |
3-5 |
0-1 |
3-4 |
4-16 |
Celebrity 14-23 | ||||||||||||||||||||||||||
| Tech Mogul 20-31 |
4-6 |
2-4 |
1-3 |
1-2 |
4-6 |
5-6 |
3-4 |
5-17 |
Tech Mogul 20-31 | ||||||||||||||||||||||||||
| Scientist 17-28 |
1-5 |
4-6 |
0-2 |
0-0 |
3-5 |
7-7 |
2-3 |
6-16 |
Scientist 17-28 | ||||||||||||||||||||||||||
| Astronaut 23-36 |
3-5 |
1-4 |
1-2 |
6-7 |
3-6 |
5-6 |
4-6 |
6-16 |
Astronaut 23-36 | ||||||||||||||||||||||||||
| Professor 17-29 |
4-7 |
5-6 |
1-4 |
0-1 |
1-4 |
5-6 |
1-1 |
5-17 |
Professor 17-29 | ||||||||||||||||||||||||||
| Tycoon 18-33 |
2-5 |
1-3 |
1-3 |
3-5 |
7-8 |
1-4 |
3-5 |
4-16 |
Tycoon 18-33 | ||||||||||||||||||||||||||
| Attorney 20-31 |
6-7 |
6-7 |
1-3 |
1-2 |
3-6 |
0-2 |
3-4 |
5-17 |
Attorney 20-31 | ||||||||||||||||||||||||||
| Engineer 20-32 |
2-6 |
4-6 |
1-2 |
1-2 |
4-6 |
6-7 |
2-3 |
6-16 |
Engineer 20-32 | ||||||||||||||||||||||||||
| Alien 40-71 |
7-12 |
2-5 |
10-15 |
5-10 |
4-8 |
2-8 |
10-13 |
25-25 |
Alien 40-71 |
Attributes
Missions
Faction Profession Affinities
| Profession | |||||||
|---|---|---|---|---|---|---|---|
| Rebel | Good | Bad | Bad | Good | |||
| Operative | Good | ||||||
| Fixer | Good | Good | |||||
| Spy | Good | ||||||
| Kingpin | Good | Good | Good | Bad | Bad | ||
| Activist | Bad | Good | Bad | Good | |||
| Inspector | Bad | Bad | Good | ||||
| Officer | Good | Bad | Bad | ||||
| Judge | Good | Bad | Good | ||||
| Politician | Good | Good | Good | ||||
| Executive | |||||||
| Journalist | Good | Bad | |||||
| Commando | Good | ||||||
| Evangelist | Good | Good | Bad | Good | |||
| Diplomat | Bad | Good | Good | Good | |||
| Hacker | Good | Good | |||||
| Investigator | |||||||
| Celebrity | |||||||
| Tech Mogul | Good | Good | Good | ||||
| Scientist | Good | Good | Good | Bad | |||
| Astronaut | Good | Good | Good | Bad | |||
| Professor | Bad | Bad | Good | Good | |||
| Tycoon | Good | Good | Good | ||||
| Attorney | |||||||
| Engineer | Good |
Human Faction Starting Professions
Every human Faction begins the campaign with two councilors. The professions that these councilors can have is actually restricted:
- The first Councilor for all human factions must have a Profession that grants the
Control Nation and
Investigate Alien Activity missions. - The second Councilor for
Humanity First must have a Profession that grants the
Control Nation and
Increase Unrest missions. - The second Councilor for
The Resistance must have a Profession that grants the
Control Nation and
Coup missions. - The second Councilor for
Project Exodus must have a Profession that grants the
Control Nation mission. - The second Councilor for
The Initiative must have a Profession that grants the
Control Nation and
Hostile Takeover missions. - The second Councilor for
The Academy must have a Profession that grants the
Control Nation and
Advise missions. - The second Councilor for
The Protectorate must have a Profession that grants the
Control Nation and
Defend Interests missions. - The second Councilor for
The Servants must have a Profession that grants the
Control Nation and
Public Campaign missions.
| Faction | Required Missions | Possible Professions |
|---|---|---|
| All Human | ||
Sources
This page is computed using data from:
| Auto-Updating Lists From Template Files | |||
|---|---|---|---|
Each of these pages are automatically updated using Terra Invicta's template files, found in \Terra Invicta\TerraInvicta_Data\StreamingAssets\Templates, whenever newer versions are uploaded to the wiki. Note: For efficiency, the JSONs have to be converted into CSVs before being uploaded. | |||
| Nation Related | Hab Related | Research and Event Related | Councilor Related |
| Ship Related | |||
| Weapons | Utilities | Other Ship Parts | Other |


