Orgs: Difference between revisions
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! rowspan=2 | Name !! rowspan=2 | Stars !! rowspan=2 | | ! rowspan=2 | Name !! rowspan=2 | Stars !! rowspan=2 | {{icon|mining}} !! rowspan=2 | tech bonus !! rowspan=2 | {{icon|projects}} !! rowspan=2 | Missions Granted !! rowspan=2 | Required Tech !! rowspan=2 | Required Trait !! rowspan=2 | Blocking Trait !! rowspan=2 | Blocked to: !! rowspan=2 | Affinity For: !! colspan=7 | Stat Bonuses !! colspan=12 | Nation Priority Bonuses !! colspan=6 | Resource Incomes | ||
|- | |- | ||
! {{icon|persuasion}} !! {{icon|investigation}} !! {{icon|espionage}} !! {{icon|command}} !! {{icon|administration}} !! {{icon|science}} !! {{icon|security}} !! {{icon|economy}} !! {{icon|welfare}} !! {{icon|environment}} !! {{icon|knowledge}} !! {{icon|government}} !! {{icon|unity}} !! {{icon|oppression}} !! {{icon|funding}} !! {{icon|spoils}} !! {{icon|boost priority}} !! {{icon|mission control priority}} !! {{icon|military priority}} !! {{icon|money}} !! {{icon|influence}} !! {{icon|ops}} !! {{icon|boost}} !! {{icon|mc}} !! {{icon|research}} | ! {{icon|persuasion}} !! {{icon|investigation}} !! {{icon|espionage}} !! {{icon|command}} !! {{icon|administration}} !! {{icon|science}} !! {{icon|security}} !! {{icon|economy}} !! {{icon|welfare}} !! {{icon|environment}} !! {{icon|knowledge}} !! {{icon|government}} !! {{icon|unity}} !! {{icon|oppression}} !! {{icon|funding}} !! {{icon|spoils}} !! {{icon|boost priority}} !! {{icon|mission control priority}} !! {{icon|military priority}} !! {{icon|money}} !! {{icon|influence}} !! {{icon|ops}} !! {{icon|boost}} !! {{icon|mc}} !! {{icon|research}} | ||
Revision as of 06:18, 1 June 2025
Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of
stars attached to the org icon), and councilors may manage one tier of org per point in the administration stat.
Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using
money,
influence and rarely
ops or
boost. They may also be acquired via the Hostile Takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.
Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.
There are several common archetypes of orgs:
- National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to have their home in the said nation.
- Government Orgs can be purchased by councilors with the Government trait. Most government orgs are also national orgs.
- Criminal Orgs are only available to advisers with Criminal trait.
Markets
On the 15th of each month, each faction draws from a central inactive pool of orgs, to refresh their own active/available org marketplace. During refresh, each org currently in the marketplace has a random chance to become unavailable (75%/mo for 1-star, 25%/mo for 3-star). The marketplace is then refilled up to a minimum number plus a small random number of extras.
Orgs may be sold from your control back to the marketplace for a share of their original monetary cost, but influence, ops or boost prices are not refunded.
Unassigned orgs
Each faction may own up to 10 orgs that are not assigned to any specific councilor, which can be used to hold orgs for transfer between councilors, or to save good orgs with benefits you don't need currently but expect to want later. You need to pay some
money or
influence to assign those orgs to a councilor.
These orgs do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain.
Unassigned orgs are much easier targets for the Hostile Takeover mission.
Org list
Randomized Orgs
As of 0.4.90, Terra Invicta contains the following randomized orgs:
| Name | Stars | tech bonus | Missions Granted | Required Tech | Required Trait | Blocking Trait | Blocked to: | Affinity For: | Stat Bonuses | Nation Priority Bonuses | Resource Incomes | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RandomSecurity11 | Avg: 1 Min: 1 Max: 1 |
Avg: -0.375 Min: -1 Max: -2 |
|||||||||||||||||||||||||||||||||
| RandomSecurity12 | Arrival Security | Avg: 0.2 Min: 1 Max: 1 |
Avg: 2 Min: 2 Max: 2 |
Avg: -0.75 Min: -1 Max: -2 |
|||||||||||||||||||||||||||||||
| RandomSecurity13 | Quantum Encryption | Avg: 0.2 Min: 1 Max: 1 |
Avg: 3 Min: 3 Max: 3 |
Avg: 0.006 Min: 2.0% Max: 4.0% |
Avg: -1.125 Min: -1 Max: -2 |
||||||||||||||||||||||||||||||
| RandomSecurity21 | Avg: 0.2 Min: 1 Max: 1 |
Avg: 0.2 Min: 1 Max: 1 |
Avg: 1 Min: 1 Max: 1 |
Avg: -0.375 Min: -1 Max: -2 |
Avg: 1.5 Min: 1 Max: 2 |
||||||||||||||||||||||||||||||
| RandomSecurity22 | Terrestrial Military Science | Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 1 Min: 1 Max: 1 |
Avg: -0.75 Min: -1 Max: -2 |
Avg: 2.5 Min: 2 Max: 3 |
|||||||||||||||||||||||||||||
| RandomSecurity23 | Arrival Security | Avg: 1 Min: 1 Max: 1 |
Avg: 0.2 Min: 1 Max: 1 |
Avg: 1.5 Min: 1 Max: 2 |
Avg: 2 Min: 2 Max: 2 |
Avg: 0.006 Min: 2.0% Max: 4.0% |
Avg: -1.125 Min: -1 Max: -2 |
Avg: 3.5 Min: 3 Max: 4 |
|||||||||||||||||||||||||||
| RandomSecurity31 | Avg: 0.2 Min: 1 Max: 1 |
Avg: 0.2 Min: 1 Max: 1 |
Avg: 0.0225 Min: 2.0% Max: 7.0% |
Avg: -0.375 Min: -1 Max: -2 |
Avg: 1.5 Min: 1 Max: 2 |
||||||||||||||||||||||||||||||
| RandomSecurity32 | Terrestrial Military Science | Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 1 Min: 1 Max: 1 |
Avg: 0.0375 Min: 5.0% Max: 10.0% |
Avg: -0.75 Min: -1 Max: -2 |
Avg: 2.5 Min: 2 Max: 3 |
||||||||||||||||||||||||||||
| RandomSecurity33 | Arrival Security | Avg: 0.2 Min: 1 Max: 1 |
Avg: 1.5 Min: 1 Max: 2 |
Avg: 1.5 Min: 1 Max: 2 |
Avg: 1 Min: 1 Max: 1 |
Avg: 0.0625 Min: 10.0% Max: 15.0% |
Avg: -1.125 Min: -1 Max: -2 |
Avg: 4 Min: 3 Max: 5 |
|||||||||||||||||||||||||||
| RandomSecurity14 | Avg: 1 Min: 1 Max: 1 |
Avg: 0.0225 Min: 2.0% Max: 7.0% |
Avg: -0.375 Min: -1 Max: -2 |
||||||||||||||||||||||||||||||||
| RandomSecurity24 | 2% |
Terrestrial Military Science | Avg: 1.5 Min: 1 Max: 2 |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.0375 Min: 5.0% Max: 10.0% |
Avg: -0.75 Min: -1 Max: -2 |
|||||||||||||||||||||||||||||
| RandomSecurity34 | 4% |
Arrival Security | Avg: 2.5 Min: 2 Max: 3 |
Avg: 1 Min: 1 Max: 1 |
Avg: 0.0625 Min: 10.0% Max: 15.0% |
Avg: -1.125 Min: -1 Max: -2 |
|||||||||||||||||||||||||||||
| RandomSecurity41 | Avg: 0.2 Min: 1 Max: 1 |
Avg: -0.375 Min: -1 Max: -2 |
Avg: 1.5 Min: 1 Max: 2 |
||||||||||||||||||||||||||||||||
| RandomSecurity42 | Terrestrial Military Science | Avg: 1 Min: 1 Max: 1 |
Avg: 0.5 Min: 1 Max: 1 |
Avg: -0.75 Min: -1 Max: -2 |
Avg: 2.5 Min: 2 Max: 3 |
||||||||||||||||||||||||||||||
| RandomSecurity43 | Networked Global Defense | Avg: 0.2 Min: 1 Max: 1 |
Avg: 2 Min: 2 Max: 2 |
Avg: 1 Min: 1 Max: 1 |
Avg: -1.125 Min: -1 Max: -2 |
Avg: 4 Min: 3 Max: 5 |
|||||||||||||||||||||||||||||
| RandomAerospace11 | Avg: 0.006 Min: 0.02 Max: 0.04 |
Avg: 0.006 Min: 2.0% Max: 4.0% |
Avg: 0.625 Min: 0.25 Max: 1 |
||||||||||||||||||||||||||||||||
| RandomAerospace21 | Advanced Chemical Rocketry | Avg: 0.0175 Min: 0.04 Max: 0.06 |
Avg: 0.0175 Min: 4.0% Max: 6.0% |
Avg: 1.125 Min: 0.75 Max: 1.5 |
Avg: 1 Min: 1 Max: 1 |
||||||||||||||||||||||||||||||
| RandomAerospace31 | Next-Generation Aerospace | Avg: 0.035 Min: 0.06 Max: 0.08 |
Avg: 0.035 Min: 6.0% Max: 8.0% |
Avg: 2 Min: 1.5 Max: 2.5 |
Avg: 1.5 Min: 1 Max: 2 |
||||||||||||||||||||||||||||||
| RandomAerospace12 | 2% |
Avg: 1 Min: 1 Max: 1 |
Avg: 0.015 Min: 0.02 Max: 0.04 |
Avg: 0.03 Min: 0.02 Max: 0.04 |
Avg: 0.0175 Min: 2.0% Max: 5.0% |
Avg: 15 Min: 10 Max: 20 | |||||||||||||||||||||||||||||
| RandomAerospace22 | 4% |
Next-Generation Aerospace | Avg: 1 Min: 1 Max: 1 |
Avg: 0.025 Min: 0.04 Max: 0.06 |
Avg: 0.05 Min: 0.04 Max: 0.06 |
Avg: 0.05625 Min: 5.0% Max: 10.0% |
Avg: 25 Min: 20 Max: 30 | ||||||||||||||||||||||||||||
| RandomAerospace32 | 6% |
Networked Global Defense | Avg: 1.5 Min: 1 Max: 2 |
Avg: 0.035 Min: 0.06 Max: 0.08 |
Avg: 0.07 Min: 0.06 Max: 0.08 |
Avg: 0.125 Min: 10.0% Max: 15.0% |
Avg: 35 Min: 30 Max: 40 | ||||||||||||||||||||||||||||
| RandomAerospace13 | 2% |
Next-Generation Aerospace | Avg: 0.0075 Min: 0.02 Max: 0.04 |
Avg: 0.015 Min: 0.02 Max: 0.04 |
Avg: 0.015 Min: 2.0% Max: 4.0% |
Avg: 0.035 Min: 2.0% Max: 5.0% |
Avg: 3 Min: 2 Max: 4 |
Avg: 0.3125 Min: 0.25 Max: 1 |
|||||||||||||||||||||||||||
| RandomAerospace23 | 4% |
Terrestrial Military Science | Avg: 0.0075 Min: 0.02 Max: 0.04 |
Avg: 0.025 Min: 0.04 Max: 0.06 |
Avg: 0.025 Min: 4.0% Max: 6.0% |
Avg: 0.075 Min: 5.0% Max: 10.0% |
Avg: 9 Min: 3 Max: 15 |
Avg: 0.5625 Min: 0.75 Max: 1.5 |
Avg: 0.25 Min: 1 Max: 1 |
||||||||||||||||||||||||||
| RandomAerospace33 | 6% |
Networked Global Defense | Avg: 0.8 Min: 4 Max: 4 |
Avg: 0.2 Min: 1 Max: 1 |
Avg: 0.0075 Min: 0.02 Max: 0.04 |
Avg: 0.035 Min: 0.06 Max: 0.08 |
Avg: 0.035 Min: 6.0% Max: 8.0% |
Avg: 0.125 Min: 10.0% Max: 15.0% |
Avg: 22.5 Min: 15 Max: 30 |
Avg: 1 Min: 1.5 Max: 2.5 |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.7 Min: 1 Max: 6 | |||||||||||||||||||||||
| RandomAerospace14 | Avg: 0.04 Min: 3.0% Max: 5.0% |
Avg: 1 Min: 1 Max: 1 |
Avg: 1.05 Min: 1 Max: 6 | ||||||||||||||||||||||||||||||||
| RandomAerospace24 | Augmented Reality | Avg: 0.055 Min: 3.0% Max: 8.0% |
Avg: 2 Min: 2 Max: 2 |
Avg: 1.5 Min: 1 Max: 9 | |||||||||||||||||||||||||||||||
| RandomAerospace34 | Administration Algorithms | Avg: 0.9 Min: 4 Max: 5 |
Avg: 0.07 Min: 3.0% Max: 11.0% |
Avg: 3 Min: 3 Max: 3 |
Avg: 1.8 Min: 1 Max: 11 | ||||||||||||||||||||||||||||||
| RandomInvestigations11 | Avg: 1 Min: 1 Max: 1 |
||||||||||||||||||||||||||||||||||
| RandomInvestigations12 | Avg: 2 Min: 2 Max: 2 |
||||||||||||||||||||||||||||||||||
| RandomInvestigations13 | Quantum Computing | Avg: 3 Min: 3 Max: 3 |
|||||||||||||||||||||||||||||||||
| RandomInvestigations21 | Avg: 1 Min: 1 Max: 1 |
Avg: 0.25 Min: 1 Max: 1 |
|||||||||||||||||||||||||||||||||
| RandomInvestigations22 | Avg: 2 Min: 2 Max: 2 |
Avg: 1.125 Min: 1 Max: 2 |
|||||||||||||||||||||||||||||||||
| RandomInvestigations23 | Arrival Security | Avg: 3 Min: 3 Max: 3 |
Avg: 0.2 Min: 1 Max: 1 |
Avg: 0.004 Min: 0.02 Max: 0.02 |
Avg: 2.5 Min: 2 Max: 3 |
||||||||||||||||||||||||||||||
| RandomInvestigations31 | Avg: 1 Min: 1 Max: 1 |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.2 Min: 1 Max: 1 |
Avg: 3 Min: 2 Max: 4 |
|||||||||||||||||||||||||||||||
| RandomInvestigations32 | Avg: 1.5 Min: 1 Max: 2 |
Avg: 1.5 Min: 1 Max: 2 |
Avg: 0.75 Min: 1 Max: 2 |
Avg: 9 Min: 3 Max: 15 |
Avg: 0.25 Min: 1 Max: 1 |
||||||||||||||||||||||||||||||
| RandomInvestigations33 | Quantum Computing | Avg: 2.5 Min: 2 Max: 3 |
Avg: 2.5 Min: 2 Max: 3 |
Avg: 2 Min: 1 Max: 3 |
Avg: 22.5 Min: 15 Max: 30 |
Avg: 0.4 Min: 1 Max: 3 |
Avg: 0.75 Min: 1 Max: 2 |
||||||||||||||||||||||||||||
| RandomBusinessManagement11 | Avg: 3 Min: 3 Max: 3 |
Avg: 0.0075 Min: 0.01 Max: 0.02 |
Avg: 0.003 Min: 1.0% Max: 2.0% |
Avg: -15 Min: -10 Max: -20 |
|||||||||||||||||||||||||||||||
| RandomBusinessManagement21 | Arrival Economics | Avg: 5 Min: 5 Max: 5 |
Avg: 0.0225 Min: 0.02 Max: 0.04 |
Avg: 0.006 Min: 1.0% Max: 5.0% |
Avg: -30 Min: -20 Max: -40 |
||||||||||||||||||||||||||||||
| RandomBusinessManagement31 | White Collar Automation | Avg: 7 Min: 7 Max: 7 |
Avg: 0.05 Min: 0.04 Max: 0.06 |
Avg: 0.009 Min: 1.0% Max: 8.0% |
Avg: -60 Min: -40 Max: -80 |
||||||||||||||||||||||||||||||
| RandomResearch11 | 5% |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.005 Min: 0.01 Max: 0.03 |
Avg: 0.005 Min: 0.01 Max: 0.03 |
Avg: 0 Min: -1 Max: 1 |
Avg: 15 Min: 10 Max: 20 | |||||||||||||||||||||||||||||
| RandomResearch12 | 10% |
Space Research | Avg: 1.5 Min: 1 Max: 2 |
Avg: 0.0015 Min: 0.01 Max: 0.02 |
Avg: 0.015 Min: 0.01 Max: 0.05 |
Avg: 0.015 Min: 0.01 Max: 0.05 |
Avg: 0 Min: -2 Max: 2 |
Avg: 25 Min: 20 Max: 30 | |||||||||||||||||||||||||||
| RandomResearch13 | 15% |
Directed Space Research | Avg: 2 Min: 1 Max: 3 |
Avg: 0.005 Min: 0.01 Max: 0.04 |
Avg: 0.03 Min: 0.01 Max: 0.07 |
Avg: 0.03 Min: 0.01 Max: 0.07 |
Avg: 0 Min: -4 Max: 4 |
Avg: 35 Min: 30 Max: 40 | |||||||||||||||||||||||||||
| RandomResearch21 | 5% |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.0015 Min: 0.01 Max: 0.02 |
Avg: 0.002 Min: 0.01 Max: 0.03 |
Avg: 0.002 Min: 0.01 Max: 0.03 |
Avg: 0 Min: -1 Max: 1 |
Avg: 15 Min: 10 Max: 20 | ||||||||||||||||||||||||||||
| RandomResearch22 | 10% |
Avg: 1.5 Min: 1 Max: 2 |
Avg: 0.004 Min: 0.01 Max: 0.03 |
Avg: 0.006 Min: 0.01 Max: 0.05 |
Avg: 0.0015 Min: 0.01 Max: 0.02 |
Avg: 0.006 Min: 0.01 Max: 0.05 |
Avg: 0 Min: -2 Max: 2 |
Avg: 25 Min: 20 Max: 30 | |||||||||||||||||||||||||||
| RandomResearch23 | 15% |
Advanced Neural Networks | Avg: 2 Min: 1 Max: 3 |
Avg: 0.0075 Min: 0.01 Max: 0.04 |
Avg: 0.012 Min: 0.01 Max: 0.07 |
Avg: 0.005 Min: 0.01 Max: 0.04 |
Avg: 0.012 Min: 0.01 Max: 0.07 |
Avg: 0 Min: -4 Max: 4 |
Avg: 35 Min: 30 Max: 40 | ||||||||||||||||||||||||||
| RandomResearch31 | 5% |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.004 Min: 0.01 Max: 0.03 |
Avg: 0 Min: -1 Max: 1 |
Avg: 15 Min: 10 Max: 20 | ||||||||||||||||||||||||||||||
| RandomResearch32 | 10% |
Avg: 1.5 Min: 1 Max: 2 |
Avg: 0.0015 Min: 0.01 Max: 0.02 |
Avg: 0.012 Min: 0.01 Max: 0.05 |
Avg: 0 Min: -2 Max: 2 |
Avg: 25 Min: 20 Max: 30 | |||||||||||||||||||||||||||||
| RandomResearch33 | 15% |
Augmented Reality | Avg: 2 Min: 1 Max: 3 |
Avg: 0.005 Min: 0.01 Max: 0.04 |
Avg: 0.024 Min: 0.01 Max: 0.07 |
Avg: 0 Min: -4 Max: 4 |
Avg: 35 Min: 30 Max: 40 | ||||||||||||||||||||||||||||
| RandomResearch41 | 5% |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.002 Min: 0.01 Max: 0.03 |
Avg: 0 Min: -1 Max: 1 |
Avg: 15 Min: 10 Max: 20 | ||||||||||||||||||||||||||||||
| RandomResearch42 | 10% |
Biotechnology | Avg: 1.5 Min: 1 Max: 2 |
Avg: 0.006 Min: 0.01 Max: 0.05 |
Avg: 0.0015 Min: 0.01 Max: 0.02 |
Avg: 0 Min: -2 Max: 2 |
Avg: 25 Min: 20 Max: 30 | ||||||||||||||||||||||||||||
| RandomResearch43 | 15% |
Space Medicine | Avg: 2 Min: 1 Max: 3 |
Avg: 0.012 Min: 0.01 Max: 0.07 |
Avg: 0.005 Min: 0.01 Max: 0.04 |
Avg: 0 Min: -4 Max: 4 |
Avg: 35 Min: 30 Max: 40 | ||||||||||||||||||||||||||||
| RandomResearch51 | 5% |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.002 Min: 0.01 Max: 0.03 |
Avg: 0 Min: -1 Max: 1 |
Avg: 15 Min: 10 Max: 20 | ||||||||||||||||||||||||||||||
| RandomResearch52 | 10% |
Advanced Carbon Manipulation | Avg: 1.5 Min: 1 Max: 2 |
Avg: 0.0015 Min: 0.01 Max: 0.02 |
Avg: 0.006 Min: 0.01 Max: 0.05 |
Avg: 0 Min: -2 Max: 2 |
Avg: 25 Min: 20 Max: 30 | ||||||||||||||||||||||||||||
| RandomResearch53 | 15% |
Advanced Atomic Manipulation | Avg: 2 Min: 1 Max: 3 |
Avg: 0.005 Min: 0.01 Max: 0.04 |
Avg: 0.012 Min: 0.01 Max: 0.07 |
Avg: 0 Min: -4 Max: 4 |
Avg: 35 Min: 30 Max: 40 | ||||||||||||||||||||||||||||
| RandomInfluence11 | Avg: 0.2 Min: 1 Max: 1 |
Avg: 0.03 Min: 0.02 Max: 0.04 |
Avg: 0.00375 Min: 0.01 Max: 0.02 |
Avg: 0 Min: -1 Max: 1 |
Avg: 1.5 Min: 1 Max: 2 |
||||||||||||||||||||||||||||||
| RandomInfluence12 | Avg: 0.2 Min: 1 Max: 1 |
Avg: 0.05 Min: 0.04 Max: 0.06 |
Avg: 0 Min: -2 Max: 2 |
Avg: 3 Min: 2 Max: 4 |
|||||||||||||||||||||||||||||||
| RandomInfluence13 | Arrival Mass Communications | Avg: 0.3 Min: 1 Max: 2 |
Avg: 0.07 Min: 0.06 Max: 0.08 |
Avg: 0 Min: -4 Max: 4 |
Avg: 6 Min: 4 Max: 8 |
||||||||||||||||||||||||||||||
| RandomInfluence21 | Avg: 1 Min: 1 Max: 1 |
Avg: 0.0075 Min: 0.01 Max: 0.02 |
Avg: 0 Min: -1 Max: 1 |
Avg: 1.5 Min: 1 Max: 2 |
|||||||||||||||||||||||||||||||
| RandomInfluence22 | Arrival Domestic Politics | Avg: 2 Min: 2 Max: 2 |
Avg: 0.0125 Min: 0.01 Max: 0.04 |
Avg: 0 Min: -2 Max: 2 |
Avg: 3 Min: 2 Max: 4 |
||||||||||||||||||||||||||||||
| RandomInfluence23 | Arrival Law | Avg: 3 Min: 3 Max: 3 |
Avg: 0.003 Min: 0.01 Max: 0.02 |
Avg: 0.0175 Min: 0.01 Max: 0.06 |
Avg: 0 Min: -4 Max: 4 |
Avg: 6 Min: 4 Max: 8 |
|||||||||||||||||||||||||||||
| RandomInfluence31 | 2% |
Avg: 0.2 Min: 1 Max: 1 |
Avg: 0.0015 Min: 1.0% Max: 2.0% |
Avg: 1 Min: 1 Max: 3 |
Avg: 1.5 Min: 1 Max: 2 |
Avg: 1 Min: 1 Max: 3 | |||||||||||||||||||||||||||||
| RandomInfluence32 | 5% |
Arrival Mass Communications | Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.25 Min: 1 Max: 1 |
Avg: 0.0075 Min: 0.01 Max: 0.02 |
Avg: 0.003 Min: 1.0% Max: 3.0% |
Avg: 4.5 Min: 3 Max: 6 |
Avg: 3 Min: 2 Max: 4 |
Avg: 4.125 Min: 1 Max: 10 | ||||||||||||||||||||||||||
| RandomInfluence33 | 10% |
Networked Propaganda | Avg: 2.5 Min: 2 Max: 3 |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.003 Min: 0.01 Max: 0.02 |
Avg: 0.03 Min: 0.02 Max: 0.04 |
Avg: 0.005 Min: 1.0% Max: 4.0% |
Avg: 8 Min: 6 Max: 10 |
Avg: 6 Min: 4 Max: 8 |
Avg: 15 Min: 10 Max: 20 | ||||||||||||||||||||||||
| RandomEngineering11 | 1 | Avg: 0.1 Min: 1 Max: 1 |
Avg: 0.6 Min: 1 Max: 5 |
Avg: 0.6 Min: 1 Max: 11 | |||||||||||||||||||||||||||||||
| RandomEngineering12 | 2 | Augmented Reality | Avg: 0.5 Min: 1 Max: 1 |
Avg: 2.625 Min: 5 Max: 10 |
Avg: 2.2 Min: 1 Max: 21 | ||||||||||||||||||||||||||||||
| RandomEngineering13 | 3 | Cybernetics | Avg: 1 Min: 1 Max: 1 |
Avg: 7.5 Min: 10 Max: 20 |
Avg: 4.8 Min: 1 Max: 31 | ||||||||||||||||||||||||||||||
| RandomCommercial11 | Avg: 0.01 Min: 0.01 Max: 0.03 |
Avg: 0.0015 Min: 1.0% Max: 2.0% |
Avg: 15 Min: 5 Max: 25 |
||||||||||||||||||||||||||||||||
| RandomCommercial12 | Avg: 0.6 Min: 3 Max: 3 |
Avg: 0.01875 Min: 0.01 Max: 0.04 |
Avg: 0.003 Min: 1.0% Max: 3.0% |
Avg: 37.5 Min: 25 Max: 50 |
|||||||||||||||||||||||||||||||
| RandomCommercial13 | Avg: 1 Min: 5 Max: 5 |
Avg: 0.03 Min: 0.01 Max: 0.05 |
Avg: 0.005 Min: 1.0% Max: 4.0% |
Avg: 75 Min: 50 Max: 100 |
Avg: 0.3 Min: 1 Max: 2 |
||||||||||||||||||||||||||||||
| RandomInformationTechnology11 | 5% |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.0015 Min: 0.01 Max: 0.02 |
Avg: 0.005 Min: 1.0% Max: 3.0% |
Avg: 0.0015 Min: 1.0% Max: 2.0% |
Avg: 1 Min: 1 Max: 3 |
Avg: 15 Min: 10 Max: 20 | ||||||||||||||||||||||||||||
| RandomInformationTechnology12 | 10% |
Photonic Computing | Avg: 1 Min: 1 Max: 1 |
Avg: 0.004 Min: 0.01 Max: 0.03 |
Avg: 0.0075 Min: 1.0% Max: 5.0% |
Avg: 0.002 Min: 1.0% Max: 3.0% |
Avg: 1.75 Min: 2 Max: 5 |
Avg: 25 Min: 20 Max: 30 | |||||||||||||||||||||||||||
| RandomInformationTechnology13 | 15% |
Quantum Computing | Avg: 1.5 Min: 1 Max: 2 |
Avg: 0.0075 Min: 0.01 Max: 0.04 |
Avg: 0.01 Min: 1.0% Max: 7.0% |
Avg: 0.0025 Min: 1.0% Max: 4.0% |
Avg: 3.75 Min: 5 Max: 10 |
Avg: 35 Min: 30 Max: 40 | |||||||||||||||||||||||||||
| RandomInformationTechnology21 | 1% |
Avg: 0.25 Min: 1 Max: 1 |
Avg: 1 Min: 1 Max: 1 |
Avg: 0.003 Min: 1.0% Max: 2.0% |
Avg: 0.875 Min: 1 Max: 6 |
Avg: 0.25 Min: 1 Max: 1 |
|||||||||||||||||||||||||||||
| RandomInformationTechnology22 | 2% |
Avg: 0.2 Min: 1 Max: 1 |
Avg: 0.4 Min: 1 Max: 1 |
Avg: 1.5 Min: 1 Max: 2 |
Avg: 0.006 Min: 1.0% Max: 5.0% |
Avg: 3.75 Min: 5 Max: 10 |
Avg: 0.525 Min: 1 Max: 2 |
||||||||||||||||||||||||||||
| RandomInformationTechnology23 | 3% |
Quantum Computing | Avg: 0.33 Min: 1 Max: 1 |
Avg: 0.825 Min: 1 Max: 2 |
Avg: 2.5 Min: 2 Max: 3 |
Avg: 0.009 Min: 1.0% Max: 8.0% |
Avg: 11.25 Min: 10 Max: 20 |
Avg: 0.675 Min: 1 Max: 2 |
|||||||||||||||||||||||||||
| RandomCriminal11 | Criminal | Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.035 Min: 2.0% Max: 5.0% |
Avg: 5.5 Min: 1 Max: 10 |
Avg: 0.25 Min: 1 Max: 1 |
Avg: 0.75 Min: 1 Max: 2 |
||||||||||||||||||||||||||||
| RandomCriminal12 | Criminal | Avg: 0.6 Min: 1 Max: 1 |
Avg: 2 Min: 4 Max: 4 |
Avg: 1.5 Min: 1 Max: 2 |
Avg: 0.075 Min: 5.0% Max: 10.0% |
Avg: 17.5 Min: 10 Max: 25 |
Avg: 0.525 Min: 1 Max: 2 |
Avg: 1.5 Min: 1 Max: 2 |
|||||||||||||||||||||||||||
| RandomCriminal13 | Arrival Law | Criminal | Avg: 0.33 Min: 1 Max: 1 |
Avg: 1.05 Min: 1 Max: 2 |
Avg: 7 Min: 6 Max: 8 |
Avg: 2 Min: 1 Max: 3 |
Avg: 0.15 Min: 10.0% Max: 20.0% |
Avg: 50 Min: 25 Max: 75 |
Avg: 0.9 Min: 1 Max: 3 |
Avg: 3.5 Min: 3 Max: 4 |
|||||||||||||||||||||||||
| RandomCriminal21 | Criminal | Avg: 0.3 Min: 1 Max: 1 |
Avg: -0.25 Min: -1 Max: -1 |
Avg: 1.5 Min: 1 Max: 2 |
|||||||||||||||||||||||||||||||
| RandomCriminal22 | Criminal | Avg: 0.4 Min: 1 Max: 1 |
Avg: -1.5 Min: -3 Max: -3 |
Avg: 2.5 Min: 2 Max: 3 |
|||||||||||||||||||||||||||||||
| RandomCriminal23 | Criminal | Avg: 0.75 Min: 1 Max: 2 |
Avg: -5 Min: -5 Max: -5 |
Avg: 3.5 Min: 3 Max: 4 |
|||||||||||||||||||||||||||||||
| RandomNGO11 | Sociopath | Avg: 0.03 Min: 0.02 Max: 0.04 |
Avg: -0.25 Min: 0 Max: -2 |
Avg: 0.25 Min: 1 Max: 1 |
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| RandomNGO12 | Arrival Economics | Sociopath | Avg: 0.05 Min: 0.04 Max: 0.06 |
Avg: -3 Min: -1 Max: -5 |
Avg: 0.375 Min: 1 Max: 2 |
||||||||||||||||||||||||||||||
| RandomNGO13 | Sociopath | Avg: 0.1 Min: 1 Max: 1 |
Avg: 0.07 Min: 0.06 Max: 0.08 |
Avg: -7.5 Min: -5 Max: -10 |
Avg: 0.5 Min: 1 Max: 3 |
||||||||||||||||||||||||||||||
| RandomNGO21 | Sociopath | Avg: 0.03 Min: 0.02 Max: 0.04 |
Avg: -4 Min: -3 Max: -5 |
Avg: 0.25 Min: 1 Max: 1 |
|||||||||||||||||||||||||||||||
| RandomNGO22 | Sociopath | Avg: 0.05 Min: 0.04 Max: 0.06 |
Avg: -8 Min: -6 Max: -10 |
Avg: 0.375 Min: 1 Max: 2 |
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| RandomNGO23 | Arrival International Development | Sociopath | Avg: 0.1 Min: 1 Max: 1 |
Avg: 0.1 Min: 1 Max: 1 |
Avg: 0.07 Min: 0.06 Max: 0.08 |
Avg: -15 Min: -10 Max: -20 |
Avg: 0.5 Min: 1 Max: 3 |
||||||||||||||||||||||||||||
| RandomNGO31 | 1% |
Sociopath | Avg: 0.03 Min: 0.02 Max: 0.04 |
Avg: -4 Min: -3 Max: -5 |
Avg: 0.25 Min: 1 Max: 1 |
Avg: 0.6 Min: 1 Max: 11 | |||||||||||||||||||||||||||||
| RandomNGO32 | 2% |
Biotechnology | Sociopath | Avg: 0.25 Min: 1 Max: 1 |
Avg: 0.05 Min: 0.04 Max: 0.06 |
Avg: -8 Min: -6 Max: -10 |
Avg: 0.375 Min: 1 Max: 2 |
Avg: 2.2 Min: 1 Max: 21 | |||||||||||||||||||||||||||
| RandomNGO33 | 3% |
Clean Energy | Sociopath | Avg: 0.1 Min: 1 Max: 1 |
Avg: 0.5 Min: 1 Max: 1 |
Avg: 0.07 Min: 0.06 Max: 0.08 |
Avg: -15 Min: -10 Max: -20 |
Avg: 0.5 Min: 1 Max: 3 |
Avg: 4.8 Min: 1 Max: 31 | ||||||||||||||||||||||||||
| RandomNGO41 | 1% |
Arrival Domestic Politics | Sociopath | Avg: 0.03 Min: 0.02 Max: 0.04 |
Avg: -4 Min: -3 Max: -5 |
Avg: 1 Min: 1 Max: 1 |
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| RandomNGO42 | 2% |
Arrival Law | Sociopath | Avg: 0.05 Min: 0.04 Max: 0.06 |
Avg: -8 Min: -6 Max: -10 |
Avg: 1.5 Min: 1 Max: 2 |
|||||||||||||||||||||||||||||
| RandomNGO43 | 3% |
Arrival Governance | Sociopath | Avg: 0.1 Min: 1 Max: 1 |
Avg: 0.1 Min: 1 Max: 1 |
Avg: 0.25 Min: 1 Max: 1 |
Avg: 0.07 Min: 0.06 Max: 0.08 |
Avg: -15 Min: -10 Max: -20 |
Avg: 2 Min: 1 Max: 3 |
||||||||||||||||||||||||||
| RandomSpaceMining11 | Avg: 3.0% Min: 2.0% Max: 4.0% |
Space Mining and Refining | |||||||||||||||||||||||||||||||||
| RandomSpaceMining12 | Avg: 5.5% Min: 4.0% Max: 7.0% |
Industrialization of Space | |||||||||||||||||||||||||||||||||
| RandomSpaceMining13 | Avg: 9.5% Min: 7.0% Max: 12.0% |
Space Commerce | |||||||||||||||||||||||||||||||||
| RandomResource11 | Avg: 1.5% Min: 1.0% Max: 2.0% |
Avg: 0.015 Min: 0.01 Max: 0.02 |
Avg: 0.02 Min: 1.0% Max: 3.0% |
Avg: 10 Min: 5 Max: 15 |
|||||||||||||||||||||||||||||||
| RandomResource12 | Avg: 3.0% Min: 2.0% Max: 4.0% |
Avg: 0.25 Min: 1 Max: 1 |
Avg: 0.03 Min: 0.02 Max: 0.04 |
Avg: 0.035 Min: 2.0% Max: 5.0% |
Avg: 25 Min: 15 Max: 35 |
||||||||||||||||||||||||||||||
| RandomResource13 | Avg: 6.0% Min: 4.0% Max: 8.0% |
Avg: 0.25 Min: 1 Max: 1 |
Avg: 0.05 Min: 0.04 Max: 0.06 |
Avg: 0.05 Min: 3.0% Max: 7.0% |
Avg: 47.5 Min: 35 Max: 60 |
Avg: 0.25 Min: 1 Max: 1 |
Avg: 0.375 Min: 1 Max: 2 |
||||||||||||||||||||||||||||
| RandomCult11 | 1% |
Avg: 0.75 Min: 1 Max: 2 |
Avg: 0.75 Min: 1 Max: 2 |
Avg: 0.375 Min: 1 Max: 2 |
Avg: 0.00375 Min: 0.01 Max: 0.02 |
Avg: 0.005 Min: 1.0% Max: 3.0% |
Avg: 0.375 Min: 1 Max: 2 |
Avg: 1.5 Min: 1 Max: 2 |
Avg: 0.375 Min: 1 Max: 2 |
||||||||||||||||||||||||||
| RandomVigilante11 | Avg: 0.75 Min: 1 Max: 2 |
Avg: 0.045 Min: 2.0% Max: 7.0% |
Avg: 0.005 Min: 1.0% Max: 3.0% |
Avg: 2.5 Min: 2 Max: 3 |
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Notes:
- Some orgs bonuses don't have 100% chance to appear. In these cases, the Avg value takes into account the chance of the bonus appearing, while the Min value shows the smallest bonus value when the bonus does appear. So Avg can be smaller than Min.
- RandomCult11 and RandomVigilante11 cannot appear on the org market. Instead, they are generated by random events and directly added to a faction's unequipped orgs.
Faction Orgs
Faction Orgs are only available to certain factions.
Space Orgs
Space Orgs are ![]()
tier 2 organizations that are unlocked via an event for each faction that meets the following conditions:
- Finished the Alien Operations council engineering project
- Faction does not have Control Points in any nation with 5
Boost income is 0 or 0.01.
NOTE: These orgs exist to help factions that have fallen way behind - they are not a path to success for you.
Council Engineering Orgs
Council Engineering Orgs are ![]()
![]()
tier 3 organizations that are unlocked for a faction after researching the required council engineering project.
Victory Orgs
Victory Orgs enable the final mission for their respective faction.
| Terra Invicta mechanics | |
|---|---|
| Factions | |
| Council | |
| Earth | |
| Space | |
| Aliens | |
| Modding & Settings | |


