Climate Change: Difference between revisions
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Climate change is measured as Global Temperature Anomaly, which starts at +1.3°C. It is caused by Atmospheric Carbon Dioxide above 325.68 ppm, Atmospheric Methane above 1.3 ppm, Atmospheric Nitrous Oxide above 0.29 ppm and Excess Stratospheric Aerosols above 0ppm. | Climate change is measured as Global Temperature Anomaly, which starts at +1.3°C. It is caused by Atmospheric Carbon Dioxide above 325.68 ppm, Atmospheric Methane above 1.3 ppm, Atmospheric Nitrous Oxide above 0.29 ppm and Excess Stratospheric Aerosols above 0ppm. | ||
Climate change can be worsened by the {{ | Climate change can be worsened by the {{TV|spoils}}. It can be improved by using the {{TV|environment}}. Certain [[Regions]] are affected more or less by climate change. Using {{TV|nuke}} increases Excess Stratospheric Aerosols. | ||
Climate change passively reduces [[Nations#GDP|GDP]] and increases {{ | Climate change passively reduces [[Nations#GDP|GDP]] and increases {{TV|inequality}} in every [[Nations|nation]], and nations with higher {{TV|inequality}} get hit harder. Extreme climate change can even passively reduce {{TV|pop}} and {{TV|education}}. | ||
== Effects == | == Effects == | ||
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=== Nation Effects === | === Nation Effects === | ||
Each [[Nations|nation]] has an ecological vulnerability multiplier, based on its {{ | Each [[Nations|nation]] has an ecological vulnerability multiplier, based on its {{TV|pop}} distribution. Having a large fraction of the {{TV|pop}} live in {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecologically vulnerable regions increases this multiplier, while living in {{icon|ecologically protected region}}ecologically protected regions decreases this multiplier. Specifically, the ecological vulnerability multiplier of a nation is a number X between 0 and 2, where X calculated as follows: | ||
# Set X = 0. | # Set X = 0. | ||
# For each region in the nation, add the {{ | # For each region in the nation, add the {{TV|pop}} to X if the region is not {{icon|ecologically protected region}}ecologically protected. | ||
# For each region in the nation, add the {{ | # For each region in the nation, add the {{TV|pop}} to X again if the region is {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecologically vulnerable. | ||
# Divide X by the nation's total {{ | # Divide X by the nation's total {{TV|pop}}. | ||
So if the nation consists of only {{icon|ecologically protected region}}ecologically protected regions, then its ecological vulnerability multiplier is 0. Whereas if the nation consists of only {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecologically vulnerable regions, then its ecological vulnerability multiplier is 2. | So if the nation consists of only {{icon|ecologically protected region}}ecologically protected regions, then its ecological vulnerability multiplier is 0. Whereas if the nation consists of only {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecologically vulnerable regions, then its ecological vulnerability multiplier is 2. | ||
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| 0 <= C <= 0.25 || 0 | | 0 <= C <= 0.25 || 0 | ||
|- | |- | ||
| 0.25 < C < Max(5.25, 10.25 - {{ | | 0.25 < C < Max(5.25, 10.25 - {{TV|inequality}}) || (0.14577% × (C - 0.25)^2 + 0.31839% × (C - 0.25)) × 1.14 ^ {{TV|inequality}} | ||
|- | |- | ||
| Max(5.25, 10.25 - {{ | | Max(5.25, 10.25 - {{TV|inequality}}) <= C || (0.14577% × (C - 0.25)^2 + 0.31839% × (C - 0.25)) × 1.14 ^ {{TV|inequality}} × Min((C - 0.25 + {{TV|inequality}})/10, 1.5) | ||
|- | |- | ||
| -7 <= C < 0 || 4.032% × -C | | -7 <= C < 0 || 4.032% × -C | ||
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For example, if a nation is supposed to lose 46% of its [[Nations#GDP|GDP]] each year, then the game applies a penalty of roughly 5% [[Nations#GDP|GDP]] every month. Because (100% - 5%)^12 = roughly 54% = 100% - 46%. | For example, if a nation is supposed to lose 46% of its [[Nations#GDP|GDP]] each year, then the game applies a penalty of roughly 5% [[Nations#GDP|GDP]] every month. Because (100% - 5%)^12 = roughly 54% = 100% - 46%. | ||
The damage done to a nation's {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|inequality]] is equal to 1/5th of its [[Nations#GDP|GDP]] % damage. So in the previous example where the nation loses 5% [[Nations#GDP|GDP]] each month, the nation also gains 5% / 5 = 0.01 {{ | The damage done to a nation's {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|inequality]] is equal to 1/5th of its [[Nations#GDP|GDP]] % damage. So in the previous example where the nation loses 5% [[Nations#GDP|GDP]] each month, the nation also gains 5% / 5 = 0.01 {{TV|inequality}} each month. | ||
At extreme levels of climate change, the nation suffers two additional penalties every month: | At extreme levels of climate change, the nation suffers two additional penalties every month: | ||
* If the atmospheric CO2 > 945ppm and the nation's {{TV|education}} > 9.45, then the nation loses Min((CO2_ppm - 945) * 0.005, 0.1) {{TV|education}}. | |||
* If the temperature anomaly is more than 8 points away from 0, then all regions suffer {{icon|pop}}[[Nations#Population_Growth|population growth penalties]] of roughly 1% per degree further away from 0. This penalty is also affected by {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecological vulnerability, but {{icon|ecologically protected region}}ecological protection only provides half the benefit. | |||
=== Event Effects === | === Event Effects === | ||
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| '''Global Crop Failures''' | | '''Global Crop Failures''' | ||
| -4°C | | -4°C | ||
| All nations will lose -50% [[Nations#GDP|GDP]], | | All nations will lose -50% [[Nations#GDP|GDP]], {{TV|cohesion|-6}}, and up to {{TV|pop|-33%}}. | ||
|- | |- | ||
| '''Arctic Methane Eruption''' | | '''Arctic Methane Eruption''' | ||
| +1.25°C | | +1.25°C | ||
| Atmospheric Methane increases by 0.05 ppm. Factions can choose to pay | | Atmospheric Methane increases by 0.05 ppm. Factions can choose to pay {{TV|money|100}} and {{TV|ops|20}} to gain {{TV|research|250}}. | ||
|- | |- | ||
| '''Environmental Degradation''' | | '''Environmental Degradation''' | ||
| +1.5°C | | +1.5°C | ||
| A random nation will lose [[Nations#GDP|GDP]] and gain {{ | | A random nation will lose [[Nations#GDP|GDP]] and gain {{TV|inequality}} and {{TV|unrest}} while the faction controlling it will lose [[Nations#Public_Opinion|Public Opinion]]. The {{TV|unrest}} can be canceled and [[Nations#Public_Opinion|Public Opinion]] increased by paying {{TV|money}}. The Initiative can instead gain some {{TV|money}} but this will cause the nation to lose {{TV|education|1}} and gain {{TV|inequality|1}}. | ||
|- | |- | ||
| '''Wet Bulb Disaster''' | | '''Wet Bulb Disaster''' | ||
| +1.5°C | | +1.5°C | ||
| A random nation will lose {{ | | A random nation will lose {{TV|pop}}. If a faction is controlling it, it can pay {{TV|money|100}} and {{TV|ops|20}} to reduce the {{TV|pop}} loss and gain [[Nations#Public_Opinion|Public Opinion]]. | ||
|} | |} | ||
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| 0 | | 0 | ||
|- | |- | ||
| Nations | | [[Nations]] | ||
| Every Month | | Every Month | ||
| | | | ||
{{icon|sustainability}} [[Nations#Sustainability|Pollution Multiplier]] / 12 | {{icon|sustainability}} [[Nations#Sustainability|Pollution Multiplier]] / 12 | ||
× ([[Nations#GDP|GDP]] in billions × 275000 | × ([[Nations#GDP|GDP]] in billions × 275000 | ||
+ {{ | + {{TV|pop}} × 2.41 × Min(1, {{icon|gdppc|bgcolor=DarkSlateGray}} GDPPC/15000)^2 × Min(1,{{icon|gdppc|bgcolor=DarkSlateGray}} GDPPC/7500)^2 | ||
+ Min({{icon|oil}} Oil Regions × 250000000, [[Nations#GDP|GDP]] in billions × 27500)) | + Min({{icon|oil}} Oil Regions × 250000000, [[Nations#GDP|GDP]] in billions × 27500)) | ||
| 0.3292 / 7820557000 | | 0.3292 / 7820557000 | ||
| Line 201: | Line 201: | ||
| 0.062 / 2260300790000 | | 0.062 / 2260300790000 | ||
|- | |- | ||
| {{ | | {{TV|spoils}} | ||
| Every Completion | | Every Completion | ||
| | | | ||
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|- | |- | ||
| | | | ||
{{ | {{TV|environment}} | ||
at | at {{TV|sustainability|10}} | ||
| Every Completion | | Every Completion | ||
| | | | ||
({{ | ({{TV|pop}} / 50 million) ^ 0.35 | ||
/ 10000 | / 10000 | ||
| -4.758325 | | -4.758325 | ||
| Line 221: | Line 221: | ||
|} | |} | ||
'''Note''': These {{ | '''Note''': These {{TV|environment}} pollution removal values include the bonuses from the technologies {{icon|energy}} [[Clean Energy]], {{icon|life}} [[Climate Change Mitigation]], {{icon|life}} [[Designer Lifeforms]], and {{icon|social}} [[Integrated Earth-Space Economy]], because it is impossible to reach {{TV|sustainability|10}} in any nation before researching these technologies. | ||
=== Aerosol (GHG) Sources === | === Aerosol (GHG) Sources === | ||
Latest revision as of 08:19, 19 January 2026




Climate change represents changes to Earth's temperature and weather patterns. It can be shown in the Intel tab.
Climate change is measured as Global Temperature Anomaly, which starts at +1.3°C. It is caused by Atmospheric Carbon Dioxide above 325.68 ppm, Atmospheric Methane above 1.3 ppm, Atmospheric Nitrous Oxide above 0.29 ppm and Excess Stratospheric Aerosols above 0ppm.
Climate change can be worsened by the
Spoils Priority. It can be improved by using the
Environment Priority. Certain Regions are affected more or less by climate change. Using
Nuclear Weapons increases Excess Stratospheric Aerosols.
Climate change passively reduces GDP and increases
Inequality in every nation, and nations with higher
Inequality get hit harder. Extreme climate change can even passively reduce
Population and
Education.
Effects
Ocean Travel Effects
See Regions#World_Ocean_Access for details.
Nation Effects
Each nation has an ecological vulnerability multiplier, based on its
Population distribution. Having a large fraction of the
Population live in
ecologically vulnerable regions increases this multiplier, while living in
ecologically protected regions decreases this multiplier. Specifically, the ecological vulnerability multiplier of a nation is a number X between 0 and 2, where X calculated as follows:
- Set X = 0.
- For each region in the nation, add the
Population to X if the region is not
ecologically protected. - For each region in the nation, add the
Population to X again if the region is
ecologically vulnerable. - Divide X by the nation's total
Population.
So if the nation consists of only
ecologically protected regions, then its ecological vulnerability multiplier is 0. Whereas if the nation consists of only
ecologically vulnerable regions, then its ecological vulnerability multiplier is 2.
| Temperature Anomaly Range | GDP % Damage |
|---|---|
| 0 <= C <= 0.25 | 0 |
| 0.25 < C < Max(5.25, 10.25 - |
(0.14577% × (C - 0.25)^2 + 0.31839% × (C - 0.25)) × 1.14 ^ |
| Max(5.25, 10.25 - |
(0.14577% × (C - 0.25)^2 + 0.31839% × (C - 0.25)) × 1.14 ^ |
| -7 <= C < 0 | 4.032% × -C |
| -10.5 <= C < -7 | 4.032% × -C + 4.032% × (-C - 7) |
| C < -10.5 | 4.032% × -C + 4.032% × (-C - 7) + 40.32% × (-C - 10.5) |
The Expected Annual GDP % Damage that a nation would take is then multiplied by the nation's Ecological Vulnerability Multiplier, and once again capped at 99%. This is how much GDP % Damage the nation would take each year, but is applied in monthly penalties.
For example, if a nation is supposed to lose 46% of its GDP each year, then the game applies a penalty of roughly 5% GDP every month. Because (100% - 5%)^12 = roughly 54% = 100% - 46%.
The damage done to a nation's
inequality is equal to 1/5th of its GDP % damage. So in the previous example where the nation loses 5% GDP each month, the nation also gains 5% / 5 = 0.01
Inequality each month.
At extreme levels of climate change, the nation suffers two additional penalties every month:
- If the atmospheric CO2 > 945ppm and the nation's
Education > 9.45, then the nation loses Min((CO2_ppm - 945) * 0.005, 0.1)
Education. - If the temperature anomaly is more than 8 points away from 0, then all regions suffer
population growth penalties of roughly 1% per degree further away from 0. This penalty is also affected by
ecological vulnerability, but
ecological protection only provides half the benefit.
Event Effects
As long as Global Temperature Anomaly is above or below a certain value it will cause regular negative events.
| Event | Global Temperature Anomaly | Effects |
|---|---|---|
| Global Crop Failures | -4°C | All nations will lose -50% GDP, -6 |
| Arctic Methane Eruption | +1.25°C | Atmospheric Methane increases by 0.05 ppm. Factions can choose to pay 100 |
| Environmental Degradation | +1.5°C | A random nation will lose GDP and gain |
| Wet Bulb Disaster | +1.5°C | A random nation will lose |
Global Sea Level Anomaly
Global Sea Level Anomaly starts at +24cm. Every month, it rises by another 0.017cm × the Global Temperature Anomaly, if the Global Temperature Anomaly is more than 0.
There are also 10 glaciers, basins and shelves that may melt if climate change is not stopped, most of them increasing Global Sea Level Anomaly. Once Global Sea Level Anomaly rises above +60cm it will become visible and start causing negative effects.
| Event | Global Temperature Anomaly | Sea Level Rise |
|---|---|---|
| Larsen A Ice Shelf Collapses | +0.4°C | 0cm |
| Larsen B Ice Shelf Collapses | +0.55°C | 0cm |
| Larsen C Ice Shelf Collapses | +0.94°C | 5cm |
| Thwaits Ice Shelf Collapses | +1.35°C | 10cm |
| Pine Island Glacier Collapses | +1.8°C | 20cm |
| Greenland Melt Accelerates | +2.2°C | 120cm |
| Totten Ice Shelf Collapses | +2.7°C | 10cm |
| Aurora Basin Ice Retreats | +3.8°C | 20cm |
| Wilkes Basin Retreats | +4.2°C | 120cm |
| Western Antarctic Ice Sheet Collapsing | +4.8°C | 50cm |
Note that Sea levels can never go down within the time scales of the game. Ice that has melted into the ocean cannot simply teleport itself back on to the continent, even if the Global Temperature Anomaly has been reduced. So Events caused by high sea levels can only be avoided by fixing the Climate quickly, before the sea levels rise too far.
Temperature Anomaly Sources
The Global Temperature Anomaly is simply calculated as the sum of the following:
| Component | Base ppm | °C Change Per Excess ppm | Min °C | Max °C |
|---|---|---|---|---|
| CO2 | 325.68 | 1 / 94.5 | 0 | None |
| CH4 | 1.3 | 21 / 94.5 | 0 | None |
| N2O | 0.29 | 289 / 94.5 | 0 | None |
| Aerosols | 0 | -1 / 0.03885 | -40 | 0 |
Greenhouse Gas (GHG) Sources
Methods of changing the amount of greenhouse gases in the atmosphere include but are not limited to:
| Source | Frequency | Shared Multiplier | CO2 | CH4 | N2O |
|---|---|---|---|---|---|
| Natural Removal | Every Month | None | CO2 / -90000 | CH4 / -144 | N2O / -14641 |
| Xenoflora | Every Month | Average Xenoflora Growth Levels Per Region / 100 | -0.2875 | 0 | 0 |
| Arctic Methane Eruption |
At most once
|
None | 0 | 0.04 to 0.06 | 0 |
| Nations | Every Month |
|
0.3292 / 7820557000 | 0.115 / 59856468000 | 0.062 / 2260300790000 |
| Every Completion |
|
6.124 | 0.832 | 0.2 | |
| Every Completion |
( |
-4.758325 | -0.033275 | -0.03025 |
Note: These
Environment Priority pollution removal values include the bonuses from the technologies
Clean Energy,
Climate Change Mitigation,
Designer Lifeforms, and
Integrated Earth-Space Economy, because it is impossible to reach 10
Sustainability in any nation before researching these technologies.
Aerosol (GHG) Sources
Methods of changing the amount of aerosols in the atmosphere include but are not limited to:
| Source | Frequency | Aerosols Added (ppm) |
|---|---|---|
| Natural Removal | Every Month | Max(Aerosols * 0.935 - 0.001, 0) - Aerosols |
| Region Nuked | Every Nuke | 0.00777 * Region Area (km²) / 10000km² if Region is an Island smaller than 10000km².[1] |
| 0.00777 Otherwise | ||
| Nuclear Program Completion | Every Completion | 0.0000777 |
| Volcano Eruption |
At most once
|
0.008 to 0.012 |
| Major Volcano Eruption |
At most once
|
0.016 to 0.024 |
| Colossal Volcano Eruption |
At most once
|
0.04 to 0.06 |
- ↑ See Region List for a list of regions and their areas.
| Terra Invicta mechanics | |
|---|---|
| Factions | |
| Council | |
| Earth | |
| Space | |
| Aliens | |
| Modding & Settings | |


