Climate Change: Difference between revisions

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[[File:Before arctic melting.png|thumb|250px|Greenland and the Arctic before melting]]
[[File:Before arctic melting.png|thumb|250px|Greenland and the Arctic before melting]]
[[File:After arctic melting.png|thumb|250px|Greenland and the Arctic after melting]]
[[File:After arctic melting.png|thumb|250px|Greenland and the Arctic after melting]]
Climate change represents changes to Earth's temperature and weather patterns. It can be shown in the Intel tab.
Climate change represents changes to [[Earth]]'s temperature and weather patterns. It can be shown in the Intel tab.


Climate change is measured as Global Temperature Anomaly, which starts at +1.3°C. It is caused by Atmospheric Carbon Dioxide above 325.68 ppm, Atmospheric Methane above 1.3 ppm, Atmospheric Nitrous Oxide above 0.29 ppm and Excess Stratospheric Aerosols above 0ppm.
Climate change is measured as Global Temperature Anomaly, which starts at +1.3°C. It is caused by Atmospheric Carbon Dioxide above 325.68 ppm, Atmospheric Methane above 1.3 ppm, Atmospheric Nitrous Oxide above 0.29 ppm and Excess Stratospheric Aerosols above 0ppm.


Climate change can be worsened by the {{icon|spoils}}Spoils Priority. It can be improved by using the {{icon|environment}}Environment Priority. Certain regions are affected more or less by climate change. Every use of a Strategic Nuclear Barrage increases Excess Stratospheric Aerosols by 0.00777 ppm.
Climate change can be worsened by the {{TV|spoils}}. It can be improved by using the {{TV|environment}}. Certain [[Regions]] are affected more or less by climate change. Using {{TV|nuke}} increases Excess Stratospheric Aerosols.


Climate change passively reduces [[Nations#GDP|GDP]] and increases {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|Inequality]] in every nation, and nations with higher {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|Inequality]] get hit harder. Extreme climate change can even passively reduce {{icon|pop}}[[Nations#Population|Population]] and {{icon|education}}[[Nations#Education|Education]].
Climate change passively reduces [[Nations#GDP|GDP]] and increases {{TV|inequality}} in every [[Nations|nation]], and nations with higher {{TV|inequality}} get hit harder. Extreme climate change can even passively reduce {{TV|pop}} and {{TV|education}}.


== Effects ==
== Effects ==
=== Ocean Travel Effects ===
See [[Regions#World_Ocean_Access]] for details.


=== Nation Effects ===
=== Nation Effects ===


Each nation has an ecological vulnerability multiplier, based on its {{icon|pop}}population distribution. Having a large fraction of the population live in {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecologically vulnerable regions increases this multiplier, while living in {{icon|ecologically protected region}}ecologically protected regions decreases this multiplier. Specifically, the ecological vulnerability multiplier of a nation is a number X between 0 and 2, where X calculated as follows:
Each [[Nations|nation]] has an ecological vulnerability multiplier, based on its {{TV|pop}} distribution. Having a large fraction of the {{TV|pop}} live in {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecologically vulnerable regions increases this multiplier, while living in {{icon|ecologically protected region}}ecologically protected regions decreases this multiplier. Specifically, the ecological vulnerability multiplier of a nation is a number X between 0 and 2, where X calculated as follows:
# Set X = 0.
# Set X = 0.
# For each region in the nation, add the population to X if the region is not {{icon|ecologically protected region}}ecologically protected.
# For each region in the nation, add the {{TV|pop}} to X if the region is not {{icon|ecologically protected region}}ecologically protected.
# For each region in the nation, add the population to X again if the region is {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecologically vulnerable.
# For each region in the nation, add the {{TV|pop}} to X again if the region is {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecologically vulnerable.
# Divide X by the nation's total population.
# Divide X by the nation's total {{TV|pop}}.
So if the nation consists of only {{icon|ecologically protected region}}ecologically protected regions, then its ecological vulnerability multiplier is 0. Whereas if the nation consists of only {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecologically vulnerable regions, then its ecological vulnerability multiplier is 2.
So if the nation consists of only {{icon|ecologically protected region}}ecologically protected regions, then its ecological vulnerability multiplier is 0. Whereas if the nation consists of only {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecologically vulnerable regions, then its ecological vulnerability multiplier is 2.


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| 0 <= C <= 0.25 || 0
| 0 <= C <= 0.25 || 0
|-
|-
| 0.25 < C < Max(5.25, 10.25 - {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|Inequality]]) || (0.14577% × (C - 0.25)^2 + 0.31839% × (C - 0.25)) × 1.14 ^ {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|Inequality]]
| 0.25 < C < Max(5.25, 10.25 - {{TV|inequality}}) || (0.14577% × (C - 0.25)^2 + 0.31839% × (C - 0.25)) × 1.14 ^ {{TV|inequality}}
|-
|-
| Max(5.25, 10.25 - {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|Inequality]]) <= C || (0.14577% × (C - 0.25)^2 + 0.31839% × (C - 0.25)) × 1.14 ^ {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|Inequality]] × Min((C - 0.25 + {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|Inequality]])/10, 1.5)
| Max(5.25, 10.25 - {{TV|inequality}}) <= C || (0.14577% × (C - 0.25)^2 + 0.31839% × (C - 0.25)) × 1.14 ^ {{TV|inequality}} × Min((C - 0.25 + {{TV|inequality}})/10, 1.5)
|-
|-
| -7 <= C < 0 || 4.032% × -C
| -7 <= C < 0 || 4.032% × -C
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For example, if a nation is supposed to lose 46% of its [[Nations#GDP|GDP]] each year, then the game applies a penalty of roughly 5% [[Nations#GDP|GDP]] every month. Because (100% - 5%)^12 = roughly 54% = 100% - 46%.
For example, if a nation is supposed to lose 46% of its [[Nations#GDP|GDP]] each year, then the game applies a penalty of roughly 5% [[Nations#GDP|GDP]] every month. Because (100% - 5%)^12 = roughly 54% = 100% - 46%.


The damage done to a nation's {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|inequality]] is equal to 1/5th of its [[Nations#GDP|GDP]] % damage. So in the previous example where the nation loses 5% [[Nations#GDP|GDP]] each month, the nation also gains 5% / 5 = 0.01 {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|Inequality]] each month.
The damage done to a nation's {{icon|inequality|bgcolor=DarkSlateGray}}[[Nations#Inequality|inequality]] is equal to 1/5th of its [[Nations#GDP|GDP]] % damage. So in the previous example where the nation loses 5% [[Nations#GDP|GDP]] each month, the nation also gains 5% / 5 = 0.01 {{TV|inequality}} each month.


At extreme levels of climate change, the nation suffers two additional penalties every month:
At extreme levels of climate change, the nation suffers two additional penalties every month:
- If the atmospheric CO2 > 945ppm and the nation's {{icon|education}}[[Nations#Education|Education]] > 9.45, then the nation loses Min((CO2_ppm - 945) * 0.005, 0.1) {{icon|education}}[[Nations#Education|Education]].
* If the atmospheric CO2 > 945ppm and the nation's {{TV|education}} > 9.45, then the nation loses Min((CO2_ppm - 945) * 0.005, 0.1) {{TV|education}}.
- If the temperature anomaly is more than 8 points away from 0, then all regions suffer [[Nations#Population_Growth|population growth penalties]] of roughly 1% per degree further away from 0. This penalty is also affected by {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecological vulnerability, but {{icon|ecologically protected region}}ecological protection only provides half the benefit.
* If the temperature anomaly is more than 8 points away from 0, then all regions suffer {{icon|pop}}[[Nations#Population_Growth|population growth penalties]] of roughly 1% per degree further away from 0. This penalty is also affected by {{icon|ecologically vulnerable region|bgcolor=DarkSlateGray}}ecological vulnerability, but {{icon|ecologically protected region}}ecological protection only provides half the benefit.


=== Event Effects ===
=== Event Effects ===
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| '''Global Crop Failures'''
| '''Global Crop Failures'''
| -4°C
| -4°C
| All nations will lose -50% [[Nations#GDP|GDP]], -6 {{icon|cohesion|bgcolor=DarkSlateGray}} [[Nations#Cohesion|Cohesion]] and up to -33% {{icon|pop}} [[Nations#Population|Population]].
| All nations will lose -50% [[Nations#GDP|GDP]], {{TV|cohesion|-6}}, and up to {{TV|pop|-33%}}.
|-
|-
| '''Arctic Methane Eruption'''
| '''Arctic Methane Eruption'''
| +1.25°C
| +1.25°C
| Atmospheric Methane increases by 0.05 ppm. Factions can choose to pay 100 {{icon|money}} Money and 20 {{icon|ops}} Ops to gain 250 {{icon|research|bgcolor=DarkSlateGray}} Research.
| Atmospheric Methane increases by 0.05 ppm. Factions can choose to pay {{TV|money|100}} and {{TV|ops|20}} to gain {{TV|research|250}}.
|-
|-
| '''Environmental Degradation'''
| '''Environmental Degradation'''
| +1.5°C
| +1.5°C
| A random nation will lose [[Nations#GDP|GDP]] and gain {{icon|inequality|bgcolor=DarkSlateGray}} [[Nations#Inequality|Inequality]] and {{icon|unrest|bgcolor=DarkSlateGray}} [[Nations#Unrest|Unrest]] while the faction controlling it will lose [[Nations#Public_Opinion|Public Opinion]]. The {{icon|unrest|bgcolor=DarkSlateGray}} [[Nations#Unrest|Unrest]] can be canceled and [[Nations#Public_Opinion|Public Opinion]] increased by paying Money. The Initiative can instead gain some {{icon|money}} Money but this will reduce {{icon|education}} [[Nations#Education|Education]] by 1 and increase {{icon|inequality|bgcolor=DarkSlateGray}} [[Nations#Inequality|Inequality]] by 1.
| A random nation will lose [[Nations#GDP|GDP]] and gain {{TV|inequality}} and {{TV|unrest}} while the faction controlling it will lose [[Nations#Public_Opinion|Public Opinion]]. The {{TV|unrest}} can be canceled and [[Nations#Public_Opinion|Public Opinion]] increased by paying {{TV|money}}. The Initiative can instead gain some {{TV|money}} but this will cause the nation to lose {{TV|education|1}} and gain {{TV|inequality|1}}.
|-
|-
| '''Wet Bulb Disaster'''
| '''Wet Bulb Disaster'''
| +1.5°C
| +1.5°C
| A random nation will lose {{icon|pop}} [[Nations#Population|Population]]. If a faction is controlling it, it can pay 100 {{icon|money}} Money and 20 {{icon|ops}} Ops to reduce the {{icon|pop}} [[Nations#Population|Population]] loss and gain [[Nations#Public_Opinion|Public Opinion]].
| A random nation will lose {{TV|pop}}. If a faction is controlling it, it can pay {{TV|money|100}} and {{TV|ops|20}} to reduce the {{TV|pop}} loss and gain [[Nations#Public_Opinion|Public Opinion]].
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Event !! Global Temperature Anomaly !! Sea Level Rise
! [[Events|Event]] !! Global Temperature Anomaly !! Sea Level Rise
|-
|-
| '''Larsen A Ice Shelf Collapses'''
| '''Larsen A Ice Shelf Collapses'''
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|}
|}


Note that Sea levels can never go down within the time scales of the game. Ice that has melted into the ocean cannot simply teleport itself back on to the continent, even if the Global Temperature Anomaly has been reduced. So events caused by high sea levels can only be avoided by fixing the Climate quickly, before the sea levels rise too far.
Note that Sea levels can never go down within the time scales of the game. Ice that has melted into the ocean cannot simply teleport itself back on to the continent, even if the Global Temperature Anomaly has been reduced. So [[Events]] caused by high sea levels can only be avoided by fixing the Climate quickly, before the sea levels rise too far.


== Temperature Anomaly Sources ==
== Temperature Anomaly Sources ==
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| 0
| 0
|-
|-
| Nations
| [[Nations]]
| Every Month
| Every Month
|  
|  
{{icon|sustainability}} [[Nations#Sustainability|Pollution Multiplier]] / 12
{{icon|sustainability}} [[Nations#Sustainability|Pollution Multiplier]] / 12
× ([[Nations#GDP|GDP]] in billions × 275000
× ([[Nations#GDP|GDP]] in billions × 275000
+ {{icon|pop}} Population × 2.41 × Min(1, {{icon|gdppc|bgcolor=DarkSlateGray}} GDPPC/15000)^2 × Min(1,{{icon|gdppc|bgcolor=DarkSlateGray}} GDPPC/7500)^2
+ {{TV|pop}} × 2.41 × Min(1, {{icon|gdppc|bgcolor=DarkSlateGray}} GDPPC/15000)^2 × Min(1,{{icon|gdppc|bgcolor=DarkSlateGray}} GDPPC/7500)^2
+ Min({{icon|oil}} Oil Regions × 250000000, [[Nations#GDP|GDP]] in billions × 27500))
+ Min({{icon|oil}} Oil Regions × 250000000, [[Nations#GDP|GDP]] in billions × 27500))
| 0.3292
| 0.3292 / 7820557000
| 0.115 / 21
| 0.115 / 59856468000
| 0.062 / 289
| 0.062 / 2260300790000
|-
|-
| {{icon|spoils}} Spoils Priority
| {{TV|spoils}}
| Every Completion
| Every Completion
|
|
{{icon|sustainability}} [[Nations#Sustainability|Pollution Multiplier]]
{{icon|sustainability}} [[Nations#Sustainability|Pollution Multiplier]] × ([[Nations#GDP|GDP]] in billions) ^ 0.35 × (1 + 0.5 per {{icon|oil}} Oil or {{icon|resource region}} Mining Region) / {{icon|pop}} [[Nations#Population_Scaling_for_Nation_Stat_Changes|(Population / 50 million) ^ 0.35]] / 1000000
/ {{icon|pop}} [[Nations#Population_Scaling_for_Nation_Stat_Changes|(Population / 50 million) ^ 0.35]]
× ([[Nations#GDP|GDP]] in billions) ^ 0.35
/ 1000000
× (1 + 0.5 per {{icon|oil}} Oil or {{icon|resource region}} Mining Region)
| 6.124  
| 6.124  
| 0.832
| 0.832
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|-
|-
|  
|  
{{icon|environment}} Environment Priority
{{TV|environment}}  
at 10 {{icon|sustainability}} [[Nations#Sustainability|Sustainability]]
at {{TV|sustainability|10}}
| Every Completion  
| Every Completion  
|  
|  
({{icon|pop}} Population / 50 million) ^ 0.35
({{TV|pop}} / 50 million) ^ 0.35
/ 10000
/ 10000
| -4.758325
| -4.758325
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|}
|}


'''Note''': These {{icon|environment}} Environment Priority pollution removal values include the bonuses from the technologies {{icon|energy}} [[Clean Energy]], {{icon|life}} [[Climate Change Mitigation]], {{icon|life}} [[Designer Lifeforms]], and {{icon|social}} [[Integrated Earth-Space Economy]], because it is impossible to reach {{icon|sustainability}} [[Nations#Sustainability|Sustainability]] 10 in any nation before researching these technologies.
'''Note''': These {{TV|environment}} pollution removal values include the bonuses from the technologies {{icon|energy}} [[Clean Energy]], {{icon|life}} [[Climate Change Mitigation]], {{icon|life}} [[Designer Lifeforms]], and {{icon|social}} [[Integrated Earth-Space Economy]], because it is impossible to reach {{TV|sustainability|10}} in any nation before researching these technologies.


=== Aerosol (GHG) Sources ===
=== Aerosol (GHG) Sources ===
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| rowspan="2" | Region Nuked
| rowspan="2" | Region Nuked
| rowspan="2" | Every Nuke
| rowspan="2" | Every Nuke
| 0.00777 * Region Area (km2) / 10000 <br> if Region is an Island smaller than 10000km².<ref>See [[Region List]] for a list of regions and their areas.</ref>
| 0.00777 * Region Area (km²) / 10000km² <br> if Region is an Island smaller than 10000km².<ref>See [[Region List]] for a list of regions and their areas.</ref>
|-
|-
| 0.00777 Otherwise
| 0.00777 Otherwise

Latest revision as of 08:19, 19 January 2026

Earth before climate change
Earth with Excess Stratospheric Aerosols
Greenland and the Arctic before melting
Greenland and the Arctic after melting

Climate change represents changes to Earth's temperature and weather patterns. It can be shown in the Intel tab.

Climate change is measured as Global Temperature Anomaly, which starts at +1.3°C. It is caused by Atmospheric Carbon Dioxide above 325.68 ppm, Atmospheric Methane above 1.3 ppm, Atmospheric Nitrous Oxide above 0.29 ppm and Excess Stratospheric Aerosols above 0ppm.

Climate change can be worsened by the Spoils prioritySpoils Priority. It can be improved by using the Environment priorityEnvironment Priority. Certain Regions are affected more or less by climate change. Using Strategic nuclear barrageNuclear Weapons increases Excess Stratospheric Aerosols.

Climate change passively reduces GDP and increases InequalityInequality in every nation, and nations with higher InequalityInequality get hit harder. Extreme climate change can even passively reduce PopulationPopulation and EducationEducation.

Effects

Ocean Travel Effects

See Regions#World_Ocean_Access for details.

Nation Effects

Each nation has an ecological vulnerability multiplier, based on its PopulationPopulation distribution. Having a large fraction of the PopulationPopulation live in Ecologically vulnerable regionecologically vulnerable regions increases this multiplier, while living in Ecologically protected regionecologically protected regions decreases this multiplier. Specifically, the ecological vulnerability multiplier of a nation is a number X between 0 and 2, where X calculated as follows:

  1. Set X = 0.
  2. For each region in the nation, add the PopulationPopulation to X if the region is not Ecologically protected regionecologically protected.
  3. For each region in the nation, add the PopulationPopulation to X again if the region is Ecologically vulnerable regionecologically vulnerable.
  4. Divide X by the nation's total PopulationPopulation.

So if the nation consists of only Ecologically protected regionecologically protected regions, then its ecological vulnerability multiplier is 0. Whereas if the nation consists of only Ecologically vulnerable regionecologically vulnerable regions, then its ecological vulnerability multiplier is 2.

Expected Annual GDP % Damage taken by a Nation When Temperature Anomaly = C.
(Capped at 99% Damage.)
Temperature Anomaly Range GDP % Damage
0 <= C <= 0.25 0
0.25 < C < Max(5.25, 10.25 - InequalityInequality) (0.14577% × (C - 0.25)^2 + 0.31839% × (C - 0.25)) × 1.14 ^ InequalityInequality
Max(5.25, 10.25 - InequalityInequality) <= C (0.14577% × (C - 0.25)^2 + 0.31839% × (C - 0.25)) × 1.14 ^ InequalityInequality × Min((C - 0.25 + InequalityInequality)/10, 1.5)
-7 <= C < 0 4.032% × -C
-10.5 <= C < -7 4.032% × -C + 4.032% × (-C - 7)
C < -10.5 4.032% × -C + 4.032% × (-C - 7) + 40.32% × (-C - 10.5)

The Expected Annual GDP % Damage that a nation would take is then multiplied by the nation's Ecological Vulnerability Multiplier, and once again capped at 99%. This is how much GDP % Damage the nation would take each year, but is applied in monthly penalties.

For example, if a nation is supposed to lose 46% of its GDP each year, then the game applies a penalty of roughly 5% GDP every month. Because (100% - 5%)^12 = roughly 54% = 100% - 46%.

The damage done to a nation's Inequalityinequality is equal to 1/5th of its GDP % damage. So in the previous example where the nation loses 5% GDP each month, the nation also gains 5% / 5 = 0.01 InequalityInequality each month.

At extreme levels of climate change, the nation suffers two additional penalties every month:

  • If the atmospheric CO2 > 945ppm and the nation's EducationEducation > 9.45, then the nation loses Min((CO2_ppm - 945) * 0.005, 0.1) EducationEducation.
  • If the temperature anomaly is more than 8 points away from 0, then all regions suffer Populationpopulation growth penalties of roughly 1% per degree further away from 0. This penalty is also affected by Ecologically vulnerable regionecological vulnerability, but Ecologically protected regionecological protection only provides half the benefit.

Event Effects

As long as Global Temperature Anomaly is above or below a certain value it will cause regular negative events.

Event Global Temperature Anomaly Effects
Global Crop Failures -4°C All nations will lose -50% GDP, -6 cohesionCohesion, and up to -33% PopulationPopulation.
Arctic Methane Eruption +1.25°C Atmospheric Methane increases by 0.05 ppm. Factions can choose to pay 100 moneyMoney and 20 opsOps to gain 250 researchResearch.
Environmental Degradation +1.5°C A random nation will lose GDP and gain InequalityInequality and UnrestUnrest while the faction controlling it will lose Public Opinion. The UnrestUnrest can be canceled and Public Opinion increased by paying moneyMoney. The Initiative can instead gain some moneyMoney but this will cause the nation to lose 1 EducationEducation and gain 1 InequalityInequality.
Wet Bulb Disaster +1.5°C A random nation will lose PopulationPopulation. If a faction is controlling it, it can pay 100 moneyMoney and 20 opsOps to reduce the PopulationPopulation loss and gain Public Opinion.

Global Sea Level Anomaly

Global Sea Level Anomaly starts at +24cm. Every month, it rises by another 0.017cm × the Global Temperature Anomaly, if the Global Temperature Anomaly is more than 0.

There are also 10 glaciers, basins and shelves that may melt if climate change is not stopped, most of them increasing Global Sea Level Anomaly. Once Global Sea Level Anomaly rises above +60cm it will become visible and start causing negative effects.

Event Global Temperature Anomaly Sea Level Rise
Larsen A Ice Shelf Collapses +0.4°C 0cm
Larsen B Ice Shelf Collapses +0.55°C 0cm
Larsen C Ice Shelf Collapses +0.94°C 5cm
Thwaits Ice Shelf Collapses +1.35°C 10cm
Pine Island Glacier Collapses +1.8°C 20cm
Greenland Melt Accelerates +2.2°C 120cm
Totten Ice Shelf Collapses +2.7°C 10cm
Aurora Basin Ice Retreats +3.8°C 20cm
Wilkes Basin Retreats +4.2°C 120cm
Western Antarctic Ice Sheet Collapsing +4.8°C 50cm

Note that Sea levels can never go down within the time scales of the game. Ice that has melted into the ocean cannot simply teleport itself back on to the continent, even if the Global Temperature Anomaly has been reduced. So Events caused by high sea levels can only be avoided by fixing the Climate quickly, before the sea levels rise too far.

Temperature Anomaly Sources

The Global Temperature Anomaly is simply calculated as the sum of the following:

Component Base ppm °C Change Per Excess ppm Min °C Max °C
CO2 325.68 1 / 94.5 0 None
CH4 1.3 21 / 94.5 0 None
N2O 0.29 289 / 94.5 0 None
Aerosols 0 -1 / 0.03885 -40 0

Greenhouse Gas (GHG) Sources

Methods of changing the amount of greenhouse gases in the atmosphere include but are not limited to:

Source Frequency Shared Multiplier CO2 CH4 N2O
Natural Removal Every Month None CO2 / -90000 CH4 / -144 N2O / -14641
Xenoflora Every Month Average Xenoflora Growth Levels Per Region / 100 -0.2875 0 0
Arctic Methane Eruption

At most once
every 8 months

None 0 0.04 to 0.06 0
Nations Every Month

Sustainability Pollution Multiplier / 12 × (GDP in billions × 275000 + PopulationPopulation × 2.41 × Min(1, GDP per capita GDPPC/15000)^2 × Min(1,GDP per capita GDPPC/7500)^2 + Min(Oil region Oil Regions × 250000000, GDP in billions × 27500))

0.3292 / 7820557000 0.115 / 59856468000 0.062 / 2260300790000
Spoils prioritySpoils Priority Every Completion

Sustainability Pollution Multiplier × (GDP in billions) ^ 0.35 × (1 + 0.5 per Oil region Oil or Resource region Mining Region) / Population (Population / 50 million) ^ 0.35 / 1000000

6.124 0.832 0.2

Environment priorityEnvironment Priority at 10 SustainabilitySustainability

Every Completion

(PopulationPopulation / 50 million) ^ 0.35 / 10000

-4.758325 -0.033275 -0.03025

Note: These Environment priorityEnvironment Priority pollution removal values include the bonuses from the technologies Energy Clean Energy, Life Science Climate Change Mitigation, Life Science Designer Lifeforms, and Social Science Integrated Earth-Space Economy, because it is impossible to reach 10 SustainabilitySustainability in any nation before researching these technologies.

Aerosol (GHG) Sources

Methods of changing the amount of aerosols in the atmosphere include but are not limited to:

Source Frequency Aerosols Added (ppm)
Natural Removal Every Month Max(Aerosols * 0.935 - 0.001, 0) - Aerosols
Region Nuked Every Nuke 0.00777 * Region Area (km²) / 10000km²
if Region is an Island smaller than 10000km².[1]
0.00777 Otherwise
Nuclear Program Completion Every Completion 0.0000777
Volcano Eruption

At most once
every 6 years

0.008 to 0.012
Major Volcano Eruption

At most once
every 50 years

0.016 to 0.024
Colossal Volcano Eruption

At most once
per Campaign

0.04 to 0.06
  1. ↑ See Region List for a list of regions and their areas.