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Information
There are units that are summoned by the Hermit or via the portal and units that can be bought for resources on the map. Each unit has their favorite food which gives them 5xp. If units die they require food to get back to life.
Bought Units
These are Units that you can buy after unlocking their Roads and it is possible to buy all of them on Day 1.
Summoned Units
Summoned Units have a fixed Upgrade Cost of
× 2 ⯈ 6 ⯈ 11 and it increases all other Summoned Units' Upgrade Costs by 1 every time you buy it.
To be Moved Inside the Units' Individual Pages
Cyclops
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m)
|
+50% rock dmg for units left and right
|
Reduce cd to 2.75s
|
Reduce cd to 2s
|
Increases stun radius to 40m, +100% rock dmg for units left and right
|
× 2 × 6 × 11
|
Deathpriest
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
AOE damage that stuns enemies (3.5s, 40-70m)
|
Revives one dead friendly unit (cd 30s)
|
Raises 1 zombie every 0.8s, Reduce revive cd to 25s
|
Raises 3 zombie every 0.8s, reduce 1st ability cd to 3s, reduce revive cd to 20s
|
Reduce zombie summon cd to 0.4s, reduce 1st ability cd to 2.5s, reduce revive cd to 15s
|
× 2 × 6 × 11
|
Dinosaur
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Charge enemies, knocking them back and dealing AOE damage a (cd 4s, range 70m)
|
Always regenerate 1 hp
|
Always regenerate 2 hp, Reduce cd to 3.5s
|
Always regenerate 3 hp, increase area of attack
|
Always regenerate 5 hp, additional laser attack
|
× 2 × 6 × 11
|
Djinn
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Shoots a beam for 4s (cd 4s range 120m)
|
+50% dmg against wet targets
|
Reduce cd to 3s
|
Increase duration to 8s
|
Reduce cd to 2s, +100% dmg against wet targets
|
× 2 × 6 × 11
|
Dryad
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Shoots multiple leafes coneshaped (cd 1.5s range 10-40m)
|
+1 dmg for each statuseffect on the target
|
Reduce cd to 1s
|
Increase area of attack
|
Increase area of attack, +3 dmg for each statuseffect on the target
|
× 2 × 6 × 11
|
Fighter
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
× 4
|
10-20m range AOE slash
|
Taunt enemies in a 50m radius
|
1st ability cd 2s -> 1.4s
|
1st ability cd 1.4s -> 1.2s
|
Increase area of attack
|
× 8/ × 16/ × 32
|
Ghost
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
spreads poison and dealing onhit dmg (120m range AOE)
|
+50% poison dmg for units left and right
|
Reduce cd to 0.5s
|
Flies faster
|
Can fly multiple times at the same time, +100% poison dmg for units left and right
|
× 2 × 6 × 11
|
Gremlin
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Shoots 3 bullets in a random direction (1.5s)
|
+0.5 dmg per gold ingot stored
|
Shoots 6 bullets
|
Shoots 9 bullets
|
Shoots 12 bullets, 1 dmg per gold ingot stored
|
× 2 × 6 × 11
|
Halfling
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Hits single targets on range (cd 1.25s range 80m)
|
+1 dmg to all units
|
Reduce cd
|
Hits spread to 2 more targets behind
|
Hits spread to 3 more targets behind, +3 dmg to all units
|
× 2 × 6 × 11
|
Jailer
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
|
|
|
|
|
|
|
|
Jester
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s)
|
+50% burning dmg for units above and below
|
Increase area and duration
|
Reduce cd to 1.5s
|
Inccrease area, +100% burning dmg for units above and below
|
× 2 × 6 × 11
|
Lich
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Opens up the door to another dimension (dealing damage+ pulling enemies together)
|
Cast Barrier onto the unit above
|
Reduce cd to 1.25s
|
Reduce cd to 1s
|
Increase radius, Cast barrier onto units left, right and above
|
× 2 × 6 × 11
|
Lizard
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Poisons in a 20m radius (cd 4s range 30-80m)
|
+1 dmg for each spawned enemie
|
Reduce cd to 3.5s
|
Reduce cd to 3s
|
Leaves behind a pool of poison, +1 dmg for each spawned enemie
|
× 2 × 6 × 11
|
Marksman
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Shoot at one target (cd 2.75s range 100m)
|
+100% dmg to bleeding targets
|
Reduce cd to 2s
|
Reduce cd to 1.25s
|
Reduce cd to 0.5s, +200% dmg to bleeding targets
|
× 2 × 6 × 11
|
Miner
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Throws pickaxe that hits up to 3 targets ( 3s, 40-100m)
|
+50% dmg against bleeding targets
|
Reduce cd to 2.5s, hit up to 4 targets
|
Reduce cd to 2s, hit up to 5 targets
|
Reduce cd to 1s hit up to 7 targets, +100% dmg against bleeding targets
|
× 2 × 6 × 11
|
Monk
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
× 4
|
20m radius AOE holy damage
|
apply rejuvenate to adjacent units
|
Reduce cd to 2.5s
|
Reduce cd to 2s
|
Increase radius to 37.5m, apply rejuvenate 3 to adjacent units
|
8/16/32 wheat
|
Pixie
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Attacks up to 3 targets, applies weakness (cd 1s range 30-80m)
|
Heals the unit above (+3 hp)
|
Reduce cd to 0.75s
|
Reduce cd to 0.5s
|
Can attack multiple times at the same time, heals the unit above (+3 hp)
|
× 2 × 6 × 11
|
Runescribe
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Hits up to two targets twice (2s, 60m)
|
+50% dmg against wet enemies
|
Hits up to 3 targets twice
|
Hits up to 3 targets thrice
|
Hits up to 4 targets four times, +100% dmg against wet enemies
|
× 2 × 6 × 11
|
Satyr
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m)
|
+50% dmg against stunned targets to the unit above
|
Reduce cd to 2.25s
|
Reduce cd to 1.5s
|
Reduce cd to 1s, +100% dmg against stunned targets to the unit above
|
× 2 × 6 × 11
|
Shaman
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Drains enemies life, healing its summoned doe (cd 2s range 50-100m)
|
Spawns a doe, tanking hits
|
Attacks 2 targets at once
|
Attacks 3 targets at once
|
Attacks 5 targets at once, 3x health for summoned doe
|
× 2 × 6 × 11
|
Skeleton
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m)
|
+10 dmg for every unit dead
|
Reduce cd to 1.8s, throws 2 bones
|
Reduce cd to 1.6s, throws 3 bones
|
Throws 5 bones, +20 dmg for every unit dead
|
× 2 × 6 × 11
|
Treant
| Cost |
1st Ability |
2nd Ability |
Upgrade 1 |
Upgrade 2 |
Upgrade 3 |
Upgrade Cost
|
| none
|
Sprouts roots in a line stunning targets (cd 2s range 80m)
|
+5 health to adjacent units
|
Reduce cd to 1.5s
|
Reduce cd to 1s
|
An additional +45 health to adjacent units, area of attack doubled
|
× 2 × 6 × 11
|