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Units

From Super Fantasy Kingdom Official Wiki
Revision as of 23:38, 20 June 2023 by imported>Pinha (Created page with "== Information == There are units that are summoned by the Hermit or via the portal and units that can be bought for resources on the map. Each unit has their favorite food which gives them 5xp. If units die they require food to get back to life. == Bought Units == {| class="mw-collapsible fandom-table" !Name !Road cost ton unlock !Purchase Cost !Upgrade cost !Movement !Attack style !Role |- |Fighter | |4 stone |8/16/32 stone |infantry |melee |tank |- |Crossbowman | |4...")
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Information

There are units that are summoned by the Hermit or via the portal and units that can be bought for resources on the map. Each unit has their favorite food which gives them 5xp. If units die they require food to get back to life.

Bought Units

Name Road cost ton unlock Purchase Cost Upgrade cost Movement Attack style Role
Fighter 4 stone 8/16/32 stone infantry melee tank
Crossbowman 4 wood 8/16/32 wood infantry ranged damage
Monk 4 wheat 8/16/32 wheat infantry maigc support

Summoned Units

Name Unlock requirement 1st Ability 2nd Ability Base stats Movement Attack style Role
Archer
Meet the tailor (NOT IN DEMO) Infantry Ranged Damage
Berserker
Kill 9999 monsters in one run (NOT IN DEMO)
Colossus
Beat the blacksmith (NOT IN DEMO)
Cyclops always unlocked Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m) +50% rock dmg for units left and right 24 hp

0 shield 20%/0% res 12 atk 0% crit

Infantry Melee Damage
Deathpriest
Die AOE damage that stuns enemies (3.5s, 40-70m) Revives one dead friendly unit (cd 30s) 11 hp

0 shield 0%/0% res 6 atk 0% crit

Infantry Magic Support
Devil
Kill 666 monster on one day
Dinosaur
Defeat the first boss Charge enemies, knocking them back and dealing AOE damage a (4s 70m) Always regenerate 1 hp 24 hp

0 shield 0%/0% res 6 atk 0% crit

Infantry Melee Tank
Djinn
1% Chance Shoots a beam for 4s (cd 4s range 120m) +50% dmg against wet targets 12 hp

0 shield 0%/0% res 4 atk 0% crit

Airborne Magic Damage
Dryad
Have 30 thickets in your city Shoots multiple leafes coneshaped (cd 1.5s range 10-40m) +1 dmg for each statuseffect on the target 14 hp

0 shield 0%/0% res 7 atk 0% crit

Infantry Magic Damage
Ghost
Bury a unit Spreads poison and dealing onhit dmg (1s) +50% poison dmg for units left and right 24 hp

0 shield 0%/0% res 6 atk 0% crit

Airborne Magic Support
Gremlin
Build both trains Shoots 3 bullets in a random direction (1.5s) +0.5 dmg per gold ingot stored 14 hp

1 shield 0%/0% res 6.5 atk 0% crit

Infantry Ranged Damage
Halfling always unlocked Hits single targets on range (cd 1.25s range 80m) +1 dmg to all units 15 hp

0 shield 0%/0% res 19 atk 0% crit

Infantry Ranged Support
Jailer
Let units go hungry 95 times in one run
Jester
Be funny Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s) +100 burning dmg for units above and below 13 hp

0 shield 0%/0% res 5 atk 0% crit

Infantry Melee Support
Leech Mother
99 breaches on one day Infantry
Lich
Sacrifice a unit Opens up the door to another dimension (1.5s) Cast Barrier onto the unit above 13 hp

0 shield 0%/0% res 6 atk 0% crit

Infantry Melee Support
Lizard
Complete a quest Poisons in a 20m radius (cd 4s range 30-80m) +1 dmg for each spawned enemie 18 hp

0 shield 0%/0% res 12 atk 0% crit

Infantry Magic Damage
Magus
Survive 21 days and see rain (NOT IN DEMO)
Marksman
Own seven beer Shoot at one target (cd 2.75s range 100m) +100% dmg to bleeding targets 13 hp

0 shield 0%/0% res 6 atk 0% crit

Infantry Ranged Damage
Miner
Have 15 gold deposits in your city Throws pickaxe that hits up to 3 targets ( 3s, 40-100m) +50% dmg against bleeding targets Infantry Ranged Damage
Observer
Survive 14 days without a goldmine (NOT IN DEMO)
Pixie
Heal 37 life on one day Attacks up to 3 targets, applies weakness (cd 1s range 30-80m) Heals the unit above (+3 hp) 19 hp

0 shield 0%/0% res 9 atk 0% crit

Airborne Magic Support
Psion
Defeat the second boss (NOT IN DEMO)
Runescribe always unlocked Hits up to two targets twice (2s, 60m) +50% dmg against wet enemies 13 hp

0 shield 0%/0% res 5 atk 0% crit

Infantry Magic Damage
Satyr
Support the village Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m) +50% dmg against stunned targets to the unit above 12 hp

0 shield 0%/0% res 8 atk 0% crit

Infantry Melee Damage
Shaman
helping the merchant cart (3 boards) Drains enemies life, healing its summoned doe (cd 2s range 50-100m) Spawns a doe, tanking hits 12 hp

0 shield 0%/0% res 7 atk 0% crit

infantry Magic Tank
Skeleton
Kill 13 monsters in one day Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m) +10 dmg for every unit dead 10 hp

0 shield 0%/0% res 23 atk 0% crit

Infantry Ranged Damage
Treant
Have 20 trees in your city Sprouts roots in a line stunning targets (cd 2s range 80m) +5 health to adjacent units 15 hp

0 shield 0%/0% res 6 atk 0% crit

Infantry Melee Support
Troll
Survive 21 days without a quarry (NOT IN DEMO)
Vampire
Survive 21 days without a house (NOT IN DEMO)



Stats by Unit

Archer
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Berserker
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Colossus
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Crossbowman
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
4 wood fire 1 bolt in a random direction +10 armor for the unit above Fires 2 bolts

+20 armor for the unit above

Fires 3 bolts

+30 armor for the unit above

Fires 6 bolts

+50 armor for the unit above

8/16/32 wood


Cyclops
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m) +50% rock dmg for units left and right Reduce cd to 2.75s Reduce cd to 2s Increases stun radius to 40m, +100% rock dmg for units left and right 2/6/11 gold


Deathpriest
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none AOE damage that stuns enemies (3.5s, 40-70m) Revives one dead friendly unit (cd 30s) Raises 1 zombie every 0.8s, Reduce revive cd to 25s Raises 3 zombie every 0.8s, reduce 1st ability cd to 3s, reduce revive cd to 20s Reduce zombie summon cd to 0.4s, reduce 1st ability cd to 2.5s, reduce revive cd to 15s 2/6/11 gold


Devil
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Dinosaur
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Charge enemies, knocking them back and dealing AOE damage a (cd 4s, range 70m) Always regenerate 1 hp Always regenerate 2 hp, Reduce cd to 3.5s Always regenerate 3 hp, increase area of attack Always regenerate 5 hp, additional laser attack 2/6/11 gold


Djinn
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Shoots a beam for 4s (cd 4s range 120m) +50% dmg against wet targets Reduce cd to 3s Increase duration to 8s Reduce cd to 2s, +100% dmg against wet targets 2/6/11 gold


Dryad
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Shoots multiple leafes coneshaped (cd 1.5s range 10-40m) +1 dmg for each statuseffect on the target Reduce cd to 1s Increase area of attack Increase area of attack, +3 dmg for each statuseffect on the target 2/6/11 gold


Fighter
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
4 stone 10-20m range AOE slash Taunt enemies in a 50m radius 1st ability cd 2s -> 1.4s 1st ability cd 1.4s -> 1.2s Increase area of attack 8/16/32 stone


Ghost
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none spreads poison and dealing onhit dmg (120m range AOE) +50% poison dmg for units left and right Reduce cd to 0.5s Flies faster Can fly multiple times at the same time, +100% poison dmg for units left and right 2/6/11 gold


Gremlin
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Shoots 3 bullets in a random direction (1.5s) +0.5 dmg per gold ingot stored Shoots 6 bullets Shoots 9 bullets Shoots 12 bullets, 1 dmg per gold ingot stored 2/6/11 gold


Halfling
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Hits single targets on range (cd 1.25s range 80m) +1 dmg to all units Reduce cd Hits spread to 2 more targets behind Hits spread to 3 more targets behind, +3 dmg to all units 2/6/11 gold


Jailer
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Jester
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s) +50% burning dmg for units above and below Increase area and duration Reduce cd to 1.5s Inccrease area, +100% burning dmg for units above and below 2/6/11 gold


Leech Mother
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none 2/6/11 gold


Lich
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Opens up the door to another dimension (dealing damage+ pulling enemies together) Cast Barrier onto the unit above Reduce cd to 1.25s Reduce cd to 1s Increase radius, Cast barrier onto units left, right and above 2/6/11 gold


Lizard
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Poisons in a 20m radius (cd 4s range 30-80m) +1 dmg for each spawned enemie Reduce cd to 3.5s Reduce cd to 3s Leaves behind a pool of poison, +1 dmg for each spawned enemie 2/6/11 gold


Magus
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Marksman
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Shoot at one target (cd 2.75s range 100m) +100% dmg to bleeding targets Reduce cd to 2s Reduce cd to 1.25s Reduce cd to 0.5s, +200% dmg to bleeding targets 2/6/11 gold


Miner
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Throws pickaxe that hits up to 3 targets ( 3s, 40-100m) +50% dmg against bleeding targets Reduce cd to 2.5s, hit up to 4 targets Reduce cd to 2s, hit up to 5 targets Reduce cd to 1s hit up to 7 targets, +100% dmg against bleeding targets 2/6/11

gold


Monk
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
4 wheat 20m radius AOE holy damage apply regeneration to adjacent units Reduce cd to 2.5s Reduce cd to 2s 8/16/32 wheat


Observer
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Pixie
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Attacks up to 3 targets, applies weakness (cd 1s range 30-80m) Heals the unit above (+3 hp) Reduce cd to 0.75s Reduce cd to 0.5s Can attack multiple times at the same time, heals the unit above (+3 hp) 2/6/11 gold


Psion
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Runescribe
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Hits up to two targets twice (2s, 60m) +50% dmg against wet enemies Hits up to 3 targets twice Hits up to 3 targets thrice Hits up to 4 targets four times, +100% dmg against wet enemies 2/6/11

gold


Satyr
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m) +50% dmg against stunned targets to the unit above Reduce cd to 2.25s Reduce cd to 1.5s Reduce cd to 1s, +100% dmg against stunned targets to the unit above 2/6/11

gold


Shaman
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Drains enemies life, healing its summoned doe (cd 2s range 50-100m) Spawns a doe, tanking hits Attacks 2 targets at once Attacks 3 targets at once Attacks 5 targets at once, 3x health for summoned doe 2/6/11 gold


Skeleton
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m) +10 dmg for every unit dead Reduce cd to 1.8s, throws 2 bones Reduce cd to 1.6s, throws 3 bones Throws 5 bones, +20 dmg for every unit dead 2/6/11 gold


Treant
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Sprouts roots in a line stunning targets (cd 2s range 80m) +5 health to adjacent units Reduce cd to 1.5s Reduce cd to 1s +50 health to adjacent units, area of attack doubled 2/6/11 gold


Troll
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Vampire
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost