Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Deathpriest
Template:Infobox hero
Template:Hero introduction The Deathpriest's attacks do
Magic Damage and are
Dark it creates undead hands in an area which grasp the monsters and stuns them after which he raises a zombie. When a zombie hits a monster it does damage and applies Fatigue to the monster. The Deathpriest boosts
Summoner Heroes with its passive unlocked by the
Witch
The Deathpriest can be placed on
Towers.
Stats
The Deathpriest gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 11 | 13 | 15 | 18 | 21 | 24 | 28 | 31 | 36 | 40 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 6 | 10 | 16 | 22 | 29 | 37 | 45 | 54 | 64 | 74 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Raises 1 Zombie(s).
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Deathpriest evolves into the
Necromancer. To evolve a hero you need their dwelling on the map, This can be done in the this can be done in an outpost, or in the
Undead Kingdom directly on the map where the dwelling is already built. Once you have their dwelling you are able to pay the cost to upgrade them to
Relics
The Deathpriest is required for the following
Relics:
The Deathpriest benefits from the following
Relics:
Monster
As a monster the Deathpriest can attack your kingdom. Deathpriest shows up on day 3 and also can encountered as a monster via provokes. The Deathpriest notably has
Magical Defense and moves somewhat slowly.



