Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Changelog
From Super Fantasy Kingdom Official Wiki
LATEST PATCH
Steam Demo Build 49
- Tax generation reduced but starts a bit earlier each day, so more is generated on later days
- Monsters Dinosaur, Ghost, Treant and Lizard overall health reduced
- Fixed daily curse treasure bonus
- Fixed fisher not waiting for boat to return
- Fixed fishing spot not disappearing
OLDER PATCHES
Steam Demo Build 66
- Wells upgraded by stone roads get 30% faster
- Cooks stars are hidden by default, but fade in when he gets XP
- Meat on the pile in the tavern gets visually upgraded
- Tooltip when hovering rebuild starting resources
- Worker movement performance optimizations
- Updated tavern explanation
- Cook can only give one additional XP to any meal
- Reduced resource deposit grouping of ore and stone
- Reduced strength of evolved monsters
- Fixed evolved monsters bonus glory
Steam Demo Build 64
- Gold and stone deposits are more likely to spawn near their respective veins
- The veins are more likely to spawn further apart
- Popup what resource got delivered by a wagon
- Improved explanation of miniboss farm
- Reduced default monster evolution chance to 0%
- Increased bonfire effect from 5% to 10%
- Fixed evolution
- Fixed miniboss farm not delivering wheat
- Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late
- Fixed tooltips not vanishing when going into pause menu
- Fixed Shaman's spawned deer
Steam Demo Build 64
- Gold and stone deposits are more likely to spawn near their respective veins
- The veins are more likely to spawn further apart
- Popup what resource got delivered by a wagon
- Improved explanation of miniboss farm
- Reduced default monster evolution chance to 0%
- Increased bonfire effect from 5% to 10%
- Fixed evolution
- Fixed miniboss farm not delivering wheat
- Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late
- Fixed tooltips not vanishing when going into pause menu
- Fixed Shaman's spawned deer
Steam Demo Build 63
- Monsters can also evolve and be stronger (1% chance)
- Killing evolved monsters counts as two kills for glory
- Outpost bonfire increases chance for evolved monsters by 5%
- Boss health bar UI redone
- Separated hero selection process to make it less confusing and work in smaller resolutions
- Display curse level in clock
- Pressing game speed key when paused always resumes game in 1x speed
- Birds have a shadow now
- Keyboard keys Q and E as alternative for scroll wheel
- Renamed Fighter to Swordsman
- Fish gets picked before raw meat and bread before good meat
- Reduced amount of monster attacking when provoking
- Outpost hunting grounds reduced glory requirements from 25 to 20
- Outpost bonfire reduced glory requirements from 100 to 25
- Removed hidden world event spots
- Fixed pinned hero still upgradable in unit overlay
- Fixed Dryad stuck in attack animation
- Fixed food left on counter after skipping in tavern
- Fixed another case of unit range indicator not vanishing
- Fixed Catapult and Trebuchet unit overlay
- Fixed a few typos
Steam Demo Build 62
- Cannot upgrade hero while he is pinned down by a boss anymore
- Weather cannot be save scummed anymore
- Canceling on title screen skips the animation
- Mouse forward and back as alternative for scroll wheel
- Fixed and reworked barrier status effect
- Fixed cook improving nothing
- Fixed downed units attacking
- Fixed unit range indicator not vanishing
- Fixed status effects not getting properly removed when a unit has multiple
- Fixed animation delay in units walking around in the world
- Fixed banning not selectable with controller
Steam Demo Build 61
- Animals run away after being hit
- Renamed treasure to coins
- Fixed meat upgrade multiplication
- Fixed hunter being stuck in attack animation when animal leaves his range
- Fixed tooltip and cursor when tutorials open
- Fixed outpost hunter not giving raw meat
- Fixed Dinosaur rejuvenating when moving units
- Fixed Lizard rank up descriptions
Steam Demo Build 60
- The barkeeper is now a cook!
- Cook can get up to 3 stars
- Has a low chance to improve meals with +1XP or even +2XP
- The more he cooks, the higher that chance gets
- Very realistic cooking animation
- Tavern unit order and cooking bonus cannot be save scummed
- Fixed canceling hero upgrade not refunding faith
- Fixed units in tavern cutting in line after some time
- Fixed multiple visual bugs in tavern
Steam Demo Build 59
- New meat system!
- All animals give raw meat worth 2XP
- Any uneaten meat gets upgraded in quality
- Meal reminder states amount of hungry units
- Hunter does not wait for the animal to be far enough away anymore
- Removed unfitting animals
- Fixed meal reminder
- Fixed upgrade icon in unit button
- Fixed invading monsters attacking outposts
- Fixed multiple ability descriptions
- Fixed big tooltips
Steam Demo Build 58
- Added unit health bars in world (press ALT)
- Buildings display once they they are full of taxes
- Display amount of all currently assigned jobs when assigning job
- Added icons to tavern explanation
- Clicking on tavern explanation advances tavern procedure
- Renamed ranking up and ranks to upgrading and stars
- Increased default max amount of units to 8
- Catapult, Trebuchet and Elementals take up unit space now
- Increased max amount of animals for daily spawn from 3 to 5
- Reduced multiple faith skill costs
- Port does not generate taxes anymore
- Fixed status effects animations not playing sometimes
- Fixed sacrificed unit being revivable
- Fixed Elemental tower spawning elemental when there's no space
- Fixed Portal allowing purchasing unit when there's no space
- Fixed healtbars of fallen units displaying shield
- Fixed Fire Elemental's fireball on hit animation
- Fixed delay in music switch after defeating boss
- Fixed rejuvenation status overriding infinite ones
- Fixed being able to click on banish button of greyed out card
- Fixed being able to buy units from the hero when there's no space left
- Fixed combat being over before killing all of Goblin King's minions
- Fixed exiting to main menu on 2x game speed
- Fixed Treant ability descriptions
Steam Demo Build 57
- Added faith skill tree!
- Removed faith levels
- Increased tax generation rate by 25%
- Reduced king base movement speed by 20%
- Reduced duration of night by 33%
- Reduced Jailer achievement requirement to 85
- Tavern does not generate taxes anymore
Steam Demo Build 56
- UI displays total, working and idle worker amounts separately
- Added notice that worker wont start new jobs at night
- Camera focuses relevant element at tavern and unit tutorials
- Separated unit dragging and feeding tutorials
- Reordered some tutorial parts
- Added slight delay before opening next tutorial step
- Fixed mouse cursor staying as pointer when leaving carrier dropdown
Steam Demo Build 55
- Added exclamation mark to highlight when there's not enough food
- Hide rank box when ability does not change on any rank
- Fixed still being able to click on things after game over
- Fixed warning message for not enough food
- Fixed Dinosaur with two stars not attacking
- Fixed some languages not being selectable
- Fixed typos
Steam Demo Build 54
- Added ambiance color transition from sunset to evening
- Music fades in and out on pause
- Stables display the amount of carriers
- No color adjustments at the morning on extreme weather
- Hero upgrade selection more visible with gamepads
- Updated death tutorial to explain graveyard better
- Fixed graveyard and elemental tower unit spots
- Fixed Cyclops primary ability description
- Fixed exiting credits with gamepad
- Fixed outpost scrollbar not being selectable with controller
- Fixed clicking on buildings after game over changed mouse cursor
Steam Demo Build 53
- All ability and rank descriptions rewritten and translatable
- Improved unit overlay
- Reworked Berserk
- Skeleton base damage from 8 to 9
- Vampire magical defense from 0% to 30%
- Dryad attacks twice as often with half the damage
- Fire Elemental applies Burn 3
- Metal Arrows applies to Miner
- Fixed not being able to drag units into graveyard
- Fixed Dryads hitbox
- Fixed Jesters attack
- Fixed Wind Elemental damage stat to 0
Steam Demo Build 52
- New unit: Water Elemental
- Added relics for Leech and Ghost
- Added another dialogue for the first day
- When upgrading veins it shows where tracks can go
- Quest buildings have a question mark once the quest is done
- Unit cards display the max rank achieved
- Workers walk directly to the entrance of buildings when coming from below or above
- Elementals cannot be sacrificed anymore
- Flag button is localizable
- Renamed Invite spots to Outposts
- Carriers are mules now
- Increased radius the geologist searches around the flag
- Ghost flies a bit longer
- Fixed Wind Elemental having no hit animation
- Fixed upgrade button visible for Elementals
- Fixed attacks fade out effect not affected by game speed
Steam Demo Build 51
- Color adjustments for morning, sunset and night
- Secondary abilities effect description gets displayed when dragging a unit
- Accept defeat button gets displayed a little bit later
- Sunshine rays visible on thunder days
- Dinosaur hitbox more at his feets
- Gremlin increased projectile initial velocity
- Fixed stun status FX
- Fixed status FX not being animated
- Fixed monsters not using the bridge after winning
- Fixed range of unit visible at night
- Fixed Marksmans secondary having a cooldown
- Fixed Leech evolution idle animation
Steam Demo Build 50
- Beer is given to the unit with the lowest level first now
- Wishlist button opens steam overlay instead of browser
- Units pinned by a boss cannot be upgraded anymore
- Hide upgrade button for dead units
- Treasure amount visible on merchant overlays
- Faith level always visible
- Changed hero XP bar color to green and faith bar color to purple
- Opening building overlay blurs the game
- Reduced all monsters health slightly and damage greatly
- Fixed demolished thickets not getting removed and animals not being spawned
- Fixed after buying second ability from the witch it did not apply until moving a unit
- Fixed jobs getting checked before animals being spawned
Steam Demo Build 49
- Tax generation reduced but starts a bit earlier each day, so more is generated on later days
- Monsters Dinosaur, Ghost, Treant and Lizard overall health reduced
- Fixed daily curse treasure bonus
- Fixed fisher not waiting for boat to return
- Fixed fishing spot not disappearing
Steam Demo Build 48
- +1 flat tax for each upgrade on a building
- Shrines produce faith
- Monsters Dryad, Leech and Gremlin reduced health scaling
- King is a bit faster
Steam Demo Build 47
- +20% treasure per curse level
- Reduced base health of all monsters by ~30%
- Reduced price to repair church to 3 boards
Steam Demo Build 46
- Added faith system
- Monsters do not drop treasure anymore
- Buildings generate taxes or faith
- King collects taxes and faith
- New building church can be repaired for a faith collecting worker
- Hero upgrades can be minimized
- Buildings have an entrace spot now so workers walk to a better spot
- Workers reduced movemenet speed by 5%
- Monk increased damage scaling by 12.5%
- Fixed animals spawned out of thickets did not directly trigger hunters
- Fixed hunter not hunting
- Fixed farm outpost not delivering wheat
- Fixed deposits in the world not being saved
- Fixed upgrading units with shield buff
- Fixed port displaying harvesting time and being affected by production amplifiers
Steam Demo Build 45
- Train tracks can merge now
- Added progress bar to veins
- Added animation when a worker is in the vein
- Fixed assigned unfilled jobs not visible in popup after loading
- Fixed stone and ore deposits still blocking the space until next day after being harvested
- Fixed workers held resource icon z-sorting
Steam Demo Build 44
- Added new relic for pixie
- Boss intro and outro are skippable
- Improved behavior of continuing in dialogues
- Reduced transition time before morning
- Grower checks more spaces around farm
- Fixed health and shield values after leveling
- Fixed resource bar hover tooltips not appearing
- Fixed error when stunning bosses
Steam Demo Build 43
- New UI for card selection
- Card selection can be minimized
- World events position uses predefined randomness
- Performance and code structure optimizations
- Fixed hero health and shield powerups not affecting initial value
- Fixed game resuming in road or flag mode
- Fixed curse level unlock message getting displayed on every win
Steam Demo Build 42
- Very small resolutions get reset to 640x480 on game start
- A ton of performance optimizations for projectiles and loading time
- The first day starts with two animals
- Added one additional berry bush generating on wild grass
- Increased mouse treasure magnet range
- Reduced base health of Leech (monster) by 2
- Reduced base health of Jester (monster) by 1
- Marksman is a support unit now
- Marksman new passive ability
- Fixed last unlocked unit not being offered
- Fixed tavern summary displaying gained XP for dead units
- Fixed play button being German
- Fixed magnet powerup still working
Steam Demo Build 41
- Separated curse from hero powerups
- Curse levels get unlocked by beating the demo instead
- New selection for curse level once unlocked
- Removed hero powerups revival, curse and magnet
- Doubled price of hero powerup Banish
Steam Demo Build 40
- Added effect dictionary system that displays explanations next to unit sheets and item cards
- Marksman increased range by 20%
- Djinn increased damage scaling by 25%
- Cyclops reduced cooldown from 3.5s to 3.4s
- Skeleton reduced buff for dead units by 50%
- Reduced Jailer achievement requirement to 89
- Fixed Knight's ability Inspire
- Fixed bleeding status having the adverse effect
Steam Demo Build 39
- Damage against shield is always displayed in blue damage numbers
- Added support for crits to blue damage numbers
- Boss chest can be rerolled
- Boss chests use predefined randomness
- Spawned animals use predefined randomness
- Resources in the world use predefined randomness
- Breaches do not affect glory anymore (temporary test)
- Fixed dead units getting experience
- Fixed heal status using burning fx
- Fixed moving a unit after it started an attack could lead to problems
- Fixed Shaman spawning doe at the wrong position
- Fixed the game trying to spawn animals on exit
- Fixed empty line in UI after banning
Steam Demo Build 38
- Reworked animal spawns
- Each morning one new animal spawns, but only when there are less than three animals in total
- Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
- Units health value gets displayed when hovering over its button
- Improved performance of damage numbers and status effects greatly by reusing them
- Reduced Marksman damage scaling by 30%
- Reduced Marksman health scaling by 50%
- Fixed Armor's upgrades
Steam Demo Build 37
- Improved knockback to feel a bit more natural
- Improved timing on skipping tavern summary
- Added experience amount to tavern summary
- Level always visbile in tavern summary
- Reduced cost of Demolisher from 5 to 2 ingots
- Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
- Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
- Reduced Lich's damage scaling by 50%
- Reduced Archlich's range by 40%
- Increased Pixie damage scaling by 15%
- Increased Monk damage scaling by 5%
- Halfling's shot have a little knockback
- Fixed some items only applying their effect after a unit gets moved
- Fixed triggering attacks or passives by moving units
- Fixed a few stats not resetting properly
- Fixed no icon in tavern summary when units get nothing to eat
- Fixed Treant rank descriptions
Steam Demo Build 36
- Tavern summary screen!
- All monsters have a bit less health
- Fixed bug in worker path finding that prevented some routes
- Fixed unit buildings displaying unscaled stats
Steam Demo Build 35
- Saves have backups now in case of crashes during saving or accidental resets
- Geologist findings are predefined now
- Moving a unit resets its cooldown
- Day does not end while there is no tavern
- Changed thickets flower color so it does not get mistaken as bush
- Linked Wiki in main menu
- Lich is Mage now
- Jester is Ranged now
- Shaman's Doe getting hit does not count as breach anymore
- Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
- Reduced Crossbowman damage scaling by 25%
- Reduced Lightning Elemental damage scaling by 25%
- Increased Sharpshooters cooldown from 0.5s to 0.75s
- Improved Deathpriests hitbox
- Fixed total statistics only counting the last two days
- Fixed Jailer achievement (untested)
- Fixed exit animation when skipping Merchant or Witch
- Fixed an error when Shaman's Doe gets spawned
Steam Demo Build 34
- World events and guest offers are predefined now
- Geologist chance increases when they find a sign, but it resets when they find anything else
- Knight does not follow targets endlessly anymore
- Crossbowman does less damage the more often he hits the same enemy
- Reduced Crossbow scaling damage by 50%
- Reduced Crossbow's bolts movement speed by 15%
- Increased Crossbow's base damage from 2 to 4
- Clear tooltip before going into tavern
Steam Demo Build 33
- Merchants offer can be rerolled now
- Tavern marker showing who eats goes up and down instead of flickering
- Reworked Crossbowman
- Reduced Satyr and Dinosaur knockback by ~20%
- Reduced Gremlin scaling damage by 30%
- Reduced Lizard cooldown by .25s
- Reduced Jester cooldown by .5s
- Increased Fighter base shield by 1
- Increased Ghost base and scaling damage by 25%
- Increased Whraith cooldown by .25s
- Fixed level up screen stats being wrong
- Fixed directional attacking units not alternating when placed on gate
- Fixed Monk rank 3 description
Steam Demo Build 32
- Cartographer only one new dialogue per run
- Reduced Miner scaling damage by 20%
- Reduced Miner (Monster) base damage from 3 to 2
- Fixed dead units getting experience
- Fixed message overlay buttons
Steam Demo Build 31
- Merchants offers are a bit less extreme
- Increased Treant base damage from 4 to 5
- Decreased all Elementals base and scaling health
- Increased Fire Elemental projectile speed
- Increased Fire Elemental base and scaling damage
- Decreased Fire Elemental cooldown from 2s to 1.5s
- Decreased Lightning Elemental scaling damage
- Fixed units being able to attack and use their passive on the bench
- Fixed stuck in tavern after sacrificing
- Fixed weakness increasing magical defense instead of decreasing it
- Fixed mouse cursor when leaving resource bar
- Fixed Gremlin rank 3 description
Steam Demo Build 30
- Music change is not as abrupt anymore
- Navigating with keyboard is not as abrupt anymore
- Animal spawn chance is greatly affected by the amount of thickets
- Halved Knights buff for full shields
- Decreased Metal Mage from 50% to 30%
- Increased Demon Spider base health by 50%
- Increased Demon Spider scaling health by 10%
- Increased Demon Spider scaling damage by 50%
- Dinosaur targets furthest instead of nearest monster
Steam Demo Build 29
- Disabled building of roads at night
- Tavern damage meter values get rounded
- Processing jobs ingridient cannot be spend before they are picked up anymore
- Decreased Lightning Elemental base from 3 to 2
- Decreased Monk scaling damage by 50%
- Increased Treant base and scaling damage by 25%
- Decreased Marksman cooldown by 0.25s
- Fixed not being able to buy horses at stables when no space for units left
- Fixed dead units could be healed in the same frame
- Fixed some units passives activated on the bench
- Fixed eating screen visible under level up screen reviving them
- Fixed production speed always displayed as 0s
- Fixed tavern allowing more jobs than storage for berries
- Fixed minibosses could be taunted
- Fixed elementals drinking beer
- Fixed dying after killing boss
- Fixed pausing in slow motion
- Fixed unit dying in slow motion
- Fixed night in slow motion
- Fixed house upgrades not visible
- Fixed units being inactive after moving during the morning
- Fixed human units upgrade falsely showing house icon
- Fixed achievements not displaying as unlocked until restart
- Fixed rank up sound playing multiple times on unpause
- Fixed speed of workers walking sounds
- Fixed Armor having Shield icon
- Fixed Magic Beans description


