Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Patch Notes

From Super Fantasy Kingdom Official Wiki
Revision as of 19:01, 16 July 2023 by wgg>NTorak

LATEST PATCH

Steam Demo Build 43

  • New UI for card selection
  • Card selection can be minimized
  • World events position uses predefined randomness
  • Performance and code structure optimizations
  • Fixed hero health and shield powerups not affecting initial value
  • Fixed game resuming in road or flag mode
  • Fixed curse level unlock message getting displayed on every win

OUTDATED PATCHES

Steam Demo Build 42

  • Very small resolutions get reset to 640x480 on game start
  • A ton of performance optimizations for projectiles and loading time
  • The first day starts with two animals
  • Added one additional berry bush generating on wild grass
  • Increased mouse treasure magnet range
  • Reduced base health of Leech (monster) by 2
  • Reduced base health of Jester (monster) by 1
  • Marksman is a support unit now
  • Marksman new passive ability
  • Fixed last unlocked unit not being offered
  • Fixed tavern summary displaying gained XP for dead units
  • Fixed play button being German
  • Fixed magnet powerup still working

Steam Demo Build 41

  • Separated curse from hero powerups
  • Curse levels get unlocked by beating the demo instead
  • New selection for curse level once unlocked
  • Removed hero powerups revival, curse and magnet
  • Doubled price of hero powerup Banish

Steam Demo Build 40

  • Added effect dictionary system that displays explanations next to unit sheets and item cards
  • Marksman increased range by 20%
  • Djinn increased damage scaling by 25%
  • Cyclops reduced cooldown from 3.5s to 3.4s
  • Skeleton reduced buff for dead units by 50%
  • Reduced Jailer achievement requirement to 89
  • Fixed Knight's ability Inspire
  • Fixed bleeding status having the adverse effect

Steam Demo Build 39

  • Damage against shield is always displayed in blue damage numbers
  • Added support for crits to blue damage numbers
  • Boss chest can be rerolled
  • Boss chests use predefined randomness
  • Spawned animals use predefined randomness
  • Resources in the world use predefined randomness
  • Breaches do not affect glory anymore (temporary test)
  • Fixed dead units getting experience
  • Fixed heal status using burning fx
  • Fixed moving a unit after it started an attack could lead to problems
  • Fixed Shaman spawning doe at the wrong position
  • Fixed the game trying to spawn animals on exit
  • Fixed empty line in UI after banning

Steam Demo Build 38

  • Reworked animal spawns
  • Each morning one new animal spawns, but only when there are less than three animals in total
  • Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
  • Units health value gets displayed when hovering over its button
  • Improved performance of damage numbers and status effects greatly by reusing them
  • Reduced Marksman damage scaling by 30%
  • Reduced Marksman health scaling by 50%
  • Fixed Armor's upgrades

Steam Demo Build 37

  • Improved knockback to feel a bit more natural
  • Improved timing on skipping tavern summary
  • Added experience amount to tavern summary
  • Level always visbile in tavern summary
  • Reduced cost of Demolisher from 5 to 2 ingots
  • Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
  • Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
  • Reduced Lich's damage scaling by 50%
  • Reduced Archlich's range by 40%
  • Increased Pixie damage scaling by 15%
  • Increased Monk damage scaling by 5%
  • Halfling's shot have a little knockback
  • Fixed some items only applying their effect after a unit gets moved
  • Fixed triggering attacks or passives by moving units
  • Fixed a few stats not resetting properly
  • Fixed no icon in tavern summary when units get nothing to eat
  • Fixed Treant rank descriptions

Steam Demo Build 36

  • Tavern summary screen!
  • All monsters have a bit less health
  • Fixed bug in worker path finding that prevented some routes
  • Fixed unit buildings displaying unscaled stats

Steam Demo Build 35

  • Saves have backups now in case of crashes during saving or accidental resets
  • Geologist findings are predefined now
  • Moving a unit resets its cooldown
  • Day does not end while there is no tavern
  • Changed thickets flower color so it does not get mistaken as bush
  • Linked Wiki in main menu
  • Lich is Mage now
  • Jester is Ranged now
  • Shaman's Doe getting hit does not count as breach anymore
  • Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
  • Reduced Crossbowman damage scaling by 25%
  • Reduced Lightning Elemental damage scaling by 25%
  • Increased Sharpshooters cooldown from 0.5s to 0.75s
  • Improved Deathpriests hitbox
  • Fixed total statistics only counting the last two days
  • Fixed Jailer achievement (untested)
  • Fixed exit animation when skipping Merchant or Witch
  • Fixed an error when Shaman's Doe gets spawned

Steam Demo Build 34

  • World events and guest offers are predefined now
  • Geologist chance increases when they find a sign, but it resets when they find anything else
  • Knight does not follow targets endlessly anymore
  • Crossbowman does less damage the more often he hits the same enemy
  • Reduced Crossbow scaling damage by 50%
  • Reduced Crossbow's bolts movement speed by 15%
  • Increased Crossbow's base damage from 2 to 4
  • Clear tooltip before going into tavern

Steam Demo Build 33

  • Merchants offer can be rerolled now
  • Tavern marker showing who eats goes up and down instead of flickering
  • Reworked Crossbowman
  • Reduced Satyr and Dinosaur knockback by ~20%
  • Reduced Gremlin scaling damage by 30%
  • Reduced Lizard cooldown by .25s
  • Reduced Jester cooldown by .5s
  • Increased Fighter base shield by 1
  • Increased Ghost base and scaling damage by 25%
  • Increased Whraith cooldown by .25s
  • Fixed level up screen stats being wrong
  • Fixed directional attacking units not alternating when placed on gate
  • Fixed Monk rank 3 description

Steam Demo Build 32

  • Cartographer only one new dialogue per run
  • Reduced Miner scaling damage by 20%
  • Reduced Miner (Monster) base damage from 3 to 2
  • Fixed dead units getting experience
  • Fixed message overlay buttons

Steam Demo Build 31

  • Merchants offers are a bit less extreme
  • Increased Treant base damage from 4 to 5
  • Decreased all Elementals base and scaling health
  • Increased Fire Elemental projectile speed
  • Increased Fire Elemental base and scaling damage
  • Decreased Fire Elemental cooldown from 2s to 1.5s
  • Decreased Lightning Elemental scaling damage
  • Fixed units being able to attack and use their passive on the bench
  • Fixed stuck in tavern after sacrificing
  • Fixed weakness increasing magical defense instead of decreasing it
  • Fixed mouse cursor when leaving resource bar
  • Fixed Gremlin rank 3 description

Steam Demo Build 30

  • Music change is not as abrupt anymore
  • Navigating with keyboard is not as abrupt anymore
  • Animal spawn chance is greatly affected by the amount of thickets
  • Halved Knights buff for full shields
  • Decreased Metal Mage from 50% to 30%
  • Increased Demon Spider base health by 50%
  • Increased Demon Spider scaling health by 10%
  • Increased Demon Spider scaling damage by 50%
  • Dinosaur targets furthest instead of nearest monster