Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Patch Notes

From Super Fantasy Kingdom Official Wiki
Revision as of 18:25, 16 July 2023 by wgg>NTorak (Created page with "==Steam Demo Build 43== * New UI for card selection * Card selection can be minimized * World events position uses predefined randomness * Performance and code structure optimizations * * Fixed hero health and shield powerups not affecting initial value * Fixed game resuming in road or flag mode * Fixed curse level unlock message getting displayed on every win ==Steam Demo Build 42== Very small resolutions get reset to 640x480 on game start A ton of performance optimi...")
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Steam Demo Build 43

  • New UI for card selection
  • Card selection can be minimized
  • World events position uses predefined randomness
  • Performance and code structure optimizations
  • Fixed hero health and shield powerups not affecting initial value
  • Fixed game resuming in road or flag mode
  • Fixed curse level unlock message getting displayed on every win

Steam Demo Build 42

Very small resolutions get reset to 640x480 on game start A ton of performance optimizations for projectiles and loading time

The first day starts with two animals Added one additional berry bush generating on wild grass Increased mouse treasure magnet range Reduced base health of Leech (monster) by 2 Reduced base health of Jester (monster) by 1

Marksman is a support unit now Marksman new passive ability

Fixed last unlocked unit not being offered Fixed tavern summary displaying gained XP for dead units Fixed play button being German Fixed magnet powerup still working