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Crossbowman

From Super Fantasy Kingdom Official Wiki
Revision as of 00:01, 1 December 2025 by Purds (talk | contribs) (removed italics)

The Crossbowman is a unit at the Human Kingdom with a minimum Requirement of  × 4 and a Cost of  × 1. The Crossbowman's attacks do Physical Damage and have no Element. The passive ability of the Crossbowman gives  Shield to the unit in front of it ignoring any units with the rage stat. This passive ability is unlocked by the Witch, this is the only way currently to use the powerful Metal Mage Relic.

Stats

The Crossbowman gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 691215192428343945
Health 14182430374553627282
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 25252525252525252525
Resistance 0000000000

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Bolti
Physical damage
Fires 1 bolt at a random target.
Fires 2 projectiles.
Fires 3 projectiles.
Fires 5 projectiles.
 2x
 2s
 100m
 Random
 1
Passive: Give Cover
Support
Ally: Add 10  Shield.
Increase effect to 20.
Increase effect to 30.
Increase effect to 50.
UpgradeCosts
8 ×  Wood
16 ×  Wood
32 ×  Wood

Evolution

Arbalest

The Crossbowman evolves into the Arbalest. To evolve a Unit they must be upgraded to .

Relics

The Crosbowman is required for the following Relics:

The Crossbowman benefits from the following Relics:


Tactics

If you have Metal Mage then it is a good idea to put crossbowman directly behind your magic units, do not put crossbowman behind a rage unit as the Shield will reduce their Rage.