Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Units
Information
There are units that are summoned by the Hermit or via the portal and units that can be bought for resources on the map. Each unit has their favorite food which gives them 5xp. If units die they require food to get back to life.
Bought Units
Summoned Units
| Name | Unlock requirement | 1st Ability | 2nd Ability | Base stats | Movement | Attack style | Role |
|---|---|---|---|---|---|---|---|
| Meet the tailor (NOT IN DEMO) | Infantry | Ranged | Damage | ||||
| Kill 9999 monsters in one run (NOT IN DEMO) | |||||||
| Beat the blacksmith (NOT IN DEMO) | |||||||
| Cyclops | always unlocked | Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m) | +50% rock dmg for units left and right | 24 hp
0 shield 20%/0% res 12 atk 0% crit |
Infantry | Melee | Damage |
| Die | AOE damage that stuns enemies (3.5s, 40-70m) | Revives one dead friendly unit (cd 30s) | 11 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Magic | Support | |
| Kill 666 monster on one day | |||||||
| Defeat the first boss | Charge enemies, knocking them back and dealing AOE damage a (4s 70m) | Always regenerate 1 hp | 24 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Melee | Tank | |
| 1% Chance | Shoots a beam for 4s (cd 4s range 120m) | +50% dmg against wet targets | 12 hp
0 shield 0%/0% res 4 atk 0% crit |
Airborne | Magic | Damage | |
| Have 30 thickets in your city | Shoots multiple leafes coneshaped (cd 1.5s range 10-40m) | +1 dmg for each statuseffect on the target | 14 hp
0 shield 0%/0% res 7 atk 0% crit |
Infantry | Magic | Damage | |
| Bury a unit | Spreads poison and dealing onhit dmg (1s) | +50% poison dmg for units left and right | 24 hp
0 shield 0%/0% res 6 atk 0% crit |
Airborne | Magic | Support | |
| Build both trains | Shoots 3 bullets in a random direction (1.5s) | +0.5 dmg per gold ingot stored | 14 hp
1 shield 0%/0% res 6.5 atk 0% crit |
Infantry | Ranged | Damage | |
| Halfling | always unlocked | Hits single targets on range (cd 1.25s range 80m) | +1 dmg to all units | 15 hp
0 shield 0%/0% res 19 atk 0% crit |
Infantry | Ranged | Support |
| Let units go hungry 95 times in one run | |||||||
| Be funny | Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s) | +100 burning dmg for units above and below | 13 hp
0 shield 0%/0% res 5 atk 0% crit |
Infantry | Melee | Support | |
| 99 breaches on one day | Infantry | ||||||
| Sacrifice a unit | Opens up the door to another dimension (1.5s) | Cast Barrier onto the unit above | 13 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Melee | Support | |
| Complete a quest | Poisons in a 20m radius (cd 4s range 30-80m) | +1 dmg for each spawned enemie | 18 hp
0 shield 0%/0% res 12 atk 0% crit |
Infantry | Magic | Damage | |
| Survive 21 days and see rain (NOT IN DEMO) | |||||||
| Own seven beer | Shoot at one target (cd 2.75s range 100m) | +100% dmg to bleeding targets | 13 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Ranged | Damage | |
| Have 15 gold deposits in your city | Throws pickaxe that hits up to 3 targets ( 3s, 40-100m) | +50% dmg against bleeding targets | Infantry | Ranged | Damage | ||
| Survive 14 days without a goldmine (NOT IN DEMO) | |||||||
| Heal 37 life on one day | Attacks up to 3 targets, applies weakness (cd 1s range 30-80m) | Heals the unit above (+3 hp) | 19 hp
0 shield 0%/0% res 9 atk 0% crit |
Airborne | Magic | Support | |
| Defeat the second boss (NOT IN DEMO) | |||||||
| always unlocked | Hits up to two targets twice (2s, 60m) | +50% dmg against wet enemies | 13 hp
0 shield 0%/0% res 5 atk 0% crit |
Infantry | Magic | Damage | |
| Support the village | Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m) | +50% dmg against stunned targets to the unit above | 12 hp
0 shield 0%/0% res 8 atk 0% crit |
Infantry | Melee | Damage | |
| helping the merchant cart (3 boards) | Drains enemies life, healing its summoned doe (cd 2s range 50-100m) | Spawns a doe, tanking hits | 12 hp
0 shield 0%/0% res 7 atk 0% crit |
infantry | Magic | Tank | |
| Kill 13 monsters in one day | Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m) | +10 dmg for every unit dead | 10 hp
0 shield 0%/0% res 23 atk 0% crit |
Infantry | Ranged | Damage | |
| Have 20 trees in your city | Sprouts roots in a line stunning targets (cd 2s range 80m) | +5 health to adjacent units | 15 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Melee | Support | |
| Survive 21 days without a quarry (NOT IN DEMO) | |||||||
| Survive 21 days without a house (NOT IN DEMO) |
Stats by Unit
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| 4 wheat | 20m radius AOE holy damage | apply regeneration to adjacent units | Reduce cd to 2.5s | Reduce cd to 2s | 8/16/32 wheat |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|





