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Marksman

From Super Fantasy Kingdom Official Wiki
Revision as of 21:13, 31 October 2023 by wgg>CadsBot (→Abilities: upgrade costs)


Template:Tamed monster introduction The Marksman's attacks do Physical Damage and have no element. He shoots at the monster with the most in his range for high damage. Using it's passive unlocked by the Witch the Marksman boosts Electric damage for units above who attack with that element, such as his Dwarven companion the Runescribe.

The Marksman can be placed on Towers.

Stats

The Marksman gains XP and will level up when eating at the Tavern.

Base stats

5
12
0
0%
0%

0%

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Shoot
Physical damage
Shoots at the furthest target.
Decreases  to 2s
Decreases  to 1.25s
Decreases  to 0.5s
 2x
 2.75s
 120m
Prey on the weak
damage boost
+30% Electric for the unit above
Increase effect to 40% Electric
UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Relics

The Marksman is required for the following Relics:

The Marksman benefits from the following Relics: