Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Module:LevelStats
Displays a stat table for units for multiple levels.
Parameter names are the stat abbreviations, for the first level just the two letters, for the 10th level the stat abbreviation with suffix 10, e.g. dm=5 for damage 5 in level 1 and dm10=20 for damage 20 in level 10. Values are interpreted linerarly for the other levels.
For units use exp=true for exponential stat growth.
To display a gain indicator, use gainIndicator=true.
{{LevelStats
|pw=5|pw10=53
|hp=11|hp10=50
|sh=13|sh10=100
|cr=5%
|pd=0
|md=0
}}
Lua error at line 59: attempt to perform arithmetic on local 'valLast' (a string value).
{{LevelStats
|exp=true
|pw=5|pw10=63
|hp=10|hp10=68
|sh=19|sh10=116
|cr=0%
|pd=0
|md=0
}}
Lua error at line 59: attempt to perform arithmetic on local 'valLast' (a string value).
{{LevelStats
|exp=true
|baseIndicator=true
|gainIndicator=true
|pw=5|pw10=63
|hp=10|hp10=68
|sh=19|sh10=116
|cr=0%
|pd=0
|md=0
}}
Lua error at line 59: attempt to perform arithmetic on local 'valLast' (a string value).
for copy pasting units
{{LevelStats
|exp=true
|baseIndicator=true
|gainIndicator=true
|pw= |pw10=
|hp= |hp10=
|ma= |ma10=
|sh= |sh10=
|rg= |rg10=
|cr=0%
|pd=0
|md=0
}}
Code at Module:LevelStats, doc at Template:LevelStats/doc.
local p = {}
function p.levelStats(f)
return p.create(f:getParent().args)
end
function p.create(args)
-- argument name and full name (also used for icon name)
local possibleStats = {
{"dm", "Damage"},
{"hp", "Health"},
{"sh", "Shield"},
{"cr", "Critical Chance"},
{"pd", "Physical Defense"},
{"md", "Magical Defense"},
{"cd", "Cooldown"},
{"ra", "Range"},
{"ar", "Area"},
{"kb", "Knockback"},
{"sp", "Speed"},
{"du", "Duration"},
{"gr", "Greed"},
{"rr", "Reroll"},
{"ba", "Banish"},
{"cu", "Curse"}
}
local usedStats = {}
local levelCount = 10
for _, statNames in ipairs(possibleStats) do
local statAbbreviation = statNames[1]
local statValue = args[statAbbreviation]
if statValue ~= nil and statValue ~= '' then
local statName = statNames[2]
local statValueLast = args[statAbbreviation..levelCount] or statValue
table.insert(usedStats, p.StatEntryRow(statName, statValue, statValueLast, levelCount))
end
end
if #usedStats == 0 then
return ''
end
local headers = {}
for i=1,levelCount do
table.insert(headers, '<th>'..i..'</th>')
end
return '<table class="wikitable"><tr>'..table.concat(headers, '')..'</tr>'..
'<tr>'..table.concat(usedStats, '</tr><tr>')..'</tr>'..'</table>'
end
function p.StatEntryRow(name, val, valLast, levelCount)
local statColumns = {'[[File:'..name..'.png|16x16px]] '..name}
-- stat value increase linearly by level
local gainPerLevel = (valLast - val)/levelCount
for i=0,levelCount-1 do
table.insert(statColumns, val + (i*gainPerLevel))
end
return '<td>'..table.concat(statColumns, '</td><td>')..'</td>'
end
return p


