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Template:CargoItemsTableRow: Difference between revisions

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test for tooltip
Tag: Reverted
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Tag: Reverted
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<includeonly><tr><td>[[File:{{{name|}}}.png|64px|{{{name|}}}|link={{{name|}}}]]</td>
<includeonly><tr><td>[[File:{{{name|}}}.png|64px|{{{name|}}}|link={{{name|}}}]]</td>
<td>[[Items#|{{{name|}}}]]</td>
<td>[[Items#{{{name|}}}]]</td>
<td>{{{effect|}}}</td>
<td>{{{effect|}}}</td>
<td>{{ItemLink|{{{rarity|}}}}}</td>
<td>{{ItemLink|{{{rarity|}}}}}</td>

Revision as of 23:45, 11 May 2026

Displays a table row of the

Icon Name Effect Rarity Kingdom Caravan
Amulet (item) Items#Amulet (item) Gain Poisoned immunity. Epic Swamp Swamp
Area (item) Items#Area (item) Increase  Area by 15%. Epic Swamp Swamp
Armor (item) Items#Armor (item) Increase  Armor by 20. Common Dwarven
Axe (item) Items#Axe (item) Increase  Critical Chance by +10%(flat). Rare Demon
Barrier (item) Items#Barrier (item) Apply Barrier every 10s. Legendary Undead Undead
Bow (item) Items#Bow (item) Increase  Power by 25% for Ranged units. Rare Elven
Burn (item) Items#Burn (item) Apply Burn. Legendary Demon Demon
Chalice (item) Items#Chalice (item) 1 Faith every Morning. Legendary Human Elven
Cloverleaf (item) Items#Cloverleaf (item) Enter Inside the Tavern last. Rare Nature Human
Coin bag (item) Items#Coin bag (item) 1 Coin every Morning. Legendary Desert Desert
Cooldown (item) Items#Cooldown (item) Reduce  Cooldown by 10%. Legendary Desert Desert
Courage (item) Items#Courage (item) Any unit can be placed on Towers. Legendary Swamp Swamp
Duration (item) Items#Duration (item) Increase  Duration by 20%. Epic Undead Undead
Fatigue (item) Items#Fatigue (item) Apply Fatigue. Legendary Undead Undead
Freeze (item) Items#Freeze (item) Apply Freeze. Legendary Elven Elven
Furthest (item) Items#Furthest (item) Change the targeting behavior of a unit. Rare Dwarven
Hammer (item) Items#Hammer (item) Increase  Power by 3. Rare Dwarven Demon
Health (item) Items#Health (item) Increase  Health by 25%. Common Barbarian Barbarian
Knife (item) Items#Knife (item) Increase  Critical Chance by 25%(multiplicative). Rare Elven
Least HP (item) Items#Least HP (item) Change the targeting behavior of a unit. Rare Undead
Magnet (item) Items#Magnet (item) Unequip all items. Epic Barbarian
Mana (item) Items#Mana (item) Increase  Mana by 25%. Common Nature Elven
Most HP (item) Items#Most HP (item) Change the targeting behavior of a unit. Rare Human
Nearest (item) Items#Nearest (item) Change the targeting behavior of a unit. Rare Nature
Overshield (item) Items#Overshield (item) Overcharges  Shield by 5 every 10s. Legendary Dwarven Dwarven
Piercing (item) Items#Piercing (item) Increase  Piercing by 1. Legendary Barbarian Barbarian
Radiance (item) Items#Radiance (item) Apply Radiance. Legendary Human Human
Rage (item) Items#Rage (item) Increase  Rage by 25%. Common Barbarian Demon
Random (item) Items#Random (item) Change the targeting behavior of a unit. Rare Demon
Range (item) Items#Range (item) Increase  Range by 30%. Epic Elven Dwarven
Rejuvenate (item) Items#Rejuvenate (item) Apply Rejuvenate 3 every 10s. Legendary Nature Nature
Resistance (item) Items#Resistance (item) Increase  Resistance by 20. Common Nature
Ring (item) Items#Ring (item) Gain Burn Immunity. Epic Human Barbarian
Shield (item) Items#Shield (item) Increase  Shield by 25%. Common Human Human
Shock (item) Items#Shock (item) Apply Shock. Legendary Elven Dwarven
Special (item) Items#Special (item) Change the targeting behavior of a unit. Rare Elven
Speed (item) Items#Speed (item) Increase  Speed by 20%. Epic Nature Nature
Staff (item) Items#Staff (item) Increase  Power by 25% for Magic units. Rare Nature
Strongest (item) Items#Strongest (item) Change the targeting behavior of a unit. Rare Barbarian
Sword (item) Items#Sword (item) Increase  Power by 25% for Melee units. Rare Human
Thorns (item) Items#Thorns (item) When getting hit, deal 50% damage to the attacker. Epic Nature Nature
Tome (item) Items#Tome (item) Increase  Power by 25% for Summoner units. Rare Undead
Unaffected (item) Items#Unaffected (item) Change the targeting behavior of a unit. Rare Swamp
Weakest (item) Items#Weakest (item) Change the targeting behavior of a unit. Rare Desert
Wetness (item) Items#Wetness (item) Apply Wet Legendary desert desert

Special:CargoTables/Items, called from Template:ItemsTable.