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Crossbowman: Difference between revisions
removed italics |
Update to EA v0.6.00 |
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| Line 4: | Line 4: | ||
| caption = I am so bolt | | caption = I am so bolt | ||
| kingdom = Human | | kingdom = Human | ||
| recruiting = {{MapLink|Human Kingdom Map|[email protected]:702.000|Archery}}: {{ItemLink|Wood|quantity=4}} | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Human}} {{MapLink|Human Kingdom Map|[email protected]:702.000|Archery}}: {{ItemLink|Wood|quantity=4}} | ||
| unlocking = Lose. | | unlocking = Lose. | ||
| upgradeCosts = {{IconLinkSequence|Wood|8|16|32}} | | upgradeCosts = {{IconLinkSequence|Wood|8|16|32}} | ||
| Line 16: | Line 16: | ||
| benefitsFromRelics = | | benefitsFromRelics = | ||
}} | }} | ||
The '''Crossbowman''' is a [[unit]] at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity= | The '''Crossbowman''' is a [[unit]] at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=7}}. The '''Crossbowman''''s attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The passive ability of the '''Crossbowman''' gives {{stat|sh|Shield}} to the [[unit]] in front of it ignoring any units with the {{stat|rg|Rage}} stat. This passive ability is unlocked by the {{ItemLink|Mystic}}. | ||
== Stats == | == Stats == | ||
| Line 39: | Line 39: | ||
|cd1=2s | |cd1=2s | ||
|ra1=100m | |ra1=100m | ||
|ta1 = Random | |ta1=Random | ||
| | |sp1=10 | ||
| | |pi1=1 | ||
|desc1=Fires 1 bolt at a random target. | |desc1=Fires 1 bolt at a random target. | ||
|upgrade1.1 = Fires 2 projectiles. | |upgrade1.1= Fires 2 projectiles. | ||
|upgrade1.2 = | |upgrade1.2= Fires 3 projectiles. | ||
|upgrade1.3 = | |upgrade1.3= Fires 5 projectiles. (cooldown goes down to 1.5s, might be a bug) | ||
|name2=Passive: Give Cover | |name2=Passive: Give Cover | ||
|desc2=Ally: Add 10 {{stat|sh|Shield}}. | |desc2=Ally: Add 10 {{stat|sh|Shield}}. | ||
|grid2.mark=8 | |grid2.mark=8 | ||
|abilityType2 =support | |abilityType2 =support | ||
|upgrade2.1 = Increase effect to 20. | |upgrade2.1= Increase effect to 20. | ||
|upgrade2.2 = Increase effect to 30. | |upgrade2.2= Increase effect to 30. | ||
|upgrade2.3 = Increase effect to 50. | |upgrade2.3= Increase effect to 50. | ||
}} | }} | ||
| Line 73: | Line 73: | ||
==Tactics== | ==Tactics== | ||
If you have {{Relic|Metal Mage}} then it is a good idea to put crossbowman directly behind your | If you have {{Relic|Metal Mage}} then it is a good idea to put '''crossbowman''' directly behind your {{ItemLink|Magic}} [[units]], do not put '''crossbowman''' behind a {{stat|rg|Rage}} unit, as units with the {{stat|rg|Rage}} stat cannot have {{stat|sh|Shield}}. | ||
{{nav units}} | {{nav units}} | ||
Revision as of 07:19, 10 January 2026
The Crossbowman is a unit at the Human Kingdom with a minimum Requirement of
× 7. The Crossbowman's attacks do
Physical Damage and have no Element. The passive ability of the Crossbowman gives
Shield to the unit in front of it ignoring any units with the
Rage stat. This passive ability is unlocked by the
Mystic.
Stats
The Crossbowman gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6 | 9 | 12 | 15 | 19 | 24 | 28 | 34 | 39 | 45 | ||
| 14 | 18 | 24 | 30 | 37 | 45 | 53 | 62 | 72 | 82 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 8 × | |
| 16 × | |
| 32 × |
Evolution
The Crossbowman evolves into the
Arbalest. To evolve a Unit they must be upgraded to
.
Relics
The Crosbowman is required for the following
Relics:
The Crossbowman benefits from the following
Relics:
Tactics
If you have
Metal Mage then it is a good idea to put crossbowman directly behind your
Magic units, do not put crossbowman behind a
Rage unit, as units with the
Rage stat cannot have
Shield.



