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Crossbowman: Difference between revisions

From Super Fantasy Kingdom Official Wiki
removed italics
Update to EA v0.6.00
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| caption = I am so bolt
| caption = I am so bolt
| kingdom = Human
| kingdom = Human
| recruiting = {{MapLink|Human Kingdom Map|[email protected]:702.000|Archery}}: {{ItemLink|Wood|quantity=4}}
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Human}} {{MapLink|Human Kingdom Map|[email protected]:702.000|Archery}}: {{ItemLink|Wood|quantity=4}}
| unlocking = Lose.
| unlocking = Lose.
| upgradeCosts = {{IconLinkSequence|Wood|8|16|32}}
| upgradeCosts = {{IconLinkSequence|Wood|8|16|32}}
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| benefitsFromRelics =
| benefitsFromRelics =
}}
}}
The '''Crossbowman''' is a [[unit]] at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}. The Crossbowman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The passive ability of the Crossbowman gives {{stat|sh|Shield}} to the [[unit]] in front of it ignoring any units with the rage stat. This passive ability is unlocked by the {{ItemLink|Witch}}, this is the only way currently to use the powerful {{Relic|Metal Mage}} [[Relic]].
The '''Crossbowman''' is a [[unit]] at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=7}}. The '''Crossbowman''''s attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The passive ability of the '''Crossbowman''' gives {{stat|sh|Shield}} to the [[unit]] in front of it ignoring any units with the {{stat|rg|Rage}} stat. This passive ability is unlocked by the {{ItemLink|Mystic}}.


== Stats ==
== Stats ==
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|cd1=2s
|cd1=2s
|ra1=100m
|ra1=100m
|ta1 = Random
|ta1=Random
|pi1 = 1
|sp1=10
|dm1=2x
|pi1=1
|desc1=Fires 1 bolt at a random target.
|desc1=Fires 1 bolt at a random target.
|upgrade1.1 = Fires 2 projectiles.
|upgrade1.1= Fires 2 projectiles.
|upgrade1.2 = Fires 3 projectiles.
|upgrade1.2= Fires 3 projectiles.
|upgrade1.3 = Fires 5 projectiles.
|upgrade1.3= Fires 5 projectiles. (cooldown goes down to 1.5s, might be a bug)
|name2=Passive: Give Cover
|name2=Passive: Give Cover
|desc2=Ally: Add 10 {{stat|sh|Shield}}.
|desc2=Ally: Add 10 {{stat|sh|Shield}}.
|grid2.mark=8
|grid2.mark=8
|abilityType2 =support
|abilityType2 =support
|upgrade2.1 = Increase effect to 20.
|upgrade2.1= Increase effect to 20.
|upgrade2.2 = Increase effect to 30.  
|upgrade2.2= Increase effect to 30.  
|upgrade2.3 = Increase effect to 50.
|upgrade2.3= Increase effect to 50.
}}
}}


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==Tactics==
==Tactics==
If you have {{Relic|Metal Mage}} then it is a good idea to put crossbowman directly behind your magic [[units]], do not put crossbowman behind a rage unit as the [[Shield]] will reduce their [[Rage]].
If you have {{Relic|Metal Mage}} then it is a good idea to put '''crossbowman''' directly behind your {{ItemLink|Magic}} [[units]], do not put '''crossbowman''' behind a {{stat|rg|Rage}} unit, as units with the {{stat|rg|Rage}} stat cannot have {{stat|sh|Shield}}.


{{nav units}}
{{nav units}}

Revision as of 07:19, 10 January 2026

The Crossbowman is a unit at the Human Kingdom with a minimum Requirement of  × 7. The Crossbowman's attacks do Physical Damage and have no Element. The passive ability of the Crossbowman gives  Shield to the unit in front of it ignoring any units with the  Rage stat. This passive ability is unlocked by the Mystic.

Stats

The Crossbowman gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 691215192428343945
Health 14182430374553627282
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 25252525252525252525
Resistance 0000000000

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Bolti
Physical damage
Fires 1 bolt at a random target.
Fires 2 projectiles.
Fires 3 projectiles.
Fires 5 projectiles. (cooldown goes down to 1.5s, might be a bug)
 2s
 100m
 Random
 10
 1
Passive: Give Cover
Support
Ally: Add 10  Shield.
Increase effect to 20.
Increase effect to 30.
Increase effect to 50.
UpgradeCosts
8 ×  Wood
16 ×  Wood
32 ×  Wood

Evolution

Arbalest

The Crossbowman evolves into the Arbalest. To evolve a Unit they must be upgraded to .

Relics

The Crosbowman is required for the following Relics:

The Crossbowman benefits from the following Relics:


Tactics

If you have Metal Mage then it is a good idea to put crossbowman directly behind your Magic units, do not put crossbowman behind a  Rage unit, as units with the  Rage stat cannot have  Shield.