Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Dancer: Difference between revisions

From Super Fantasy Kingdom Official Wiki
fixed Effect-Synergy-Store Bleed to Bleeding
Update to EA v0.6.00
Line 5: Line 5:
| kingdom = Elven
| kingdom = Elven
| unlocking = Survive 14 days without a house.
| unlocking = Survive 14 days without a house.
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Gold}} variable
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|11}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|11}}
| onTower = no
| onTower = no
Line 32: Line 32:
{{AbilityUnlockingInfo}}
{{AbilityUnlockingInfo}}
{{abilities
{{abilities
|name1 = Active: Blade Dance
|name1= Active: Blade Dance
|abilityType1 = Physical
|abilityType1= Physical
|cd1 = 2.5s
|cd1= 2.5s
|ra1= 50m
|ra1= 50m
|ta1 = Nearest
|ta1= Nearest
|du1= 3s
|sp1= 4
|upgrade1.1 = Reduce {{Stat|cd|cooldown}} to 1.75s.
|upgrade1.1 = Reduce {{Stat|cd|cooldown}} to 1.75s.
|upgrade1.2 = Increase {{Stat|du|duration}} to 4s.
|upgrade1.2 = Increase {{Stat|du|duration}} to 4s.

Revision as of 06:45, 10 January 2026

The Dancer is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.

Stats

The Dancer gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 7111723303846556575
Health 12141823283339465360
Critical Chance 30%30%30%30%30%30%30%30%30%30%
Armor 30303030303030303030
Resistance 15151515151515151515

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Blade Dance
Physical damage
Spins around, slashing anything in his path applying Bleed.
Reduce  cooldown to 1.75s.
Increase  duration to 4s.
Reduce  cooldown to 1s.
 2.5s
 50m
 Nearest
 3s
 4
Passive: Freezing Criticals
Buff
Self: x2  critical chance against frozen targets.
Increase effect to x3  critical chance.


Upgrades

UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

The Dancer evolves into the File:Singer.png Singer. To evolve a Unit they must be upgraded to .

Relics

The Danceris required for the following Relics:

The Dancer benefits from the following Relics: