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Deathpriest: Difference between revisions
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| kingdom = Undead | | kingdom = Undead | ||
| unlocking = Die | | unlocking = Die | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Undead}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink||quantity=}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| damageType = Magic | | damageType = Magic | ||
| Line 17: | Line 17: | ||
| benefitsFromRelics = | | benefitsFromRelics = | ||
}} | }} | ||
{{Unit introduction}} The Deathpriest's attacks do {{ItemLink|Magic Damage}} and are {{ItemLink|Dark}} it creates undead hands in an area which grasp the monsters and {{effect|stun}}s them after which he raises a zombie. When a zombie hits a monster it does damage | {{Unit introduction}} The Deathpriest's attacks do {{ItemLink|Magic Damage}} and are {{ItemLink|Dark}} it creates undead hands in an area which grasp the monsters and {{effect|stun}}s them after which he raises a zombie. When a zombie hits a monster it does damage to the monster. The Deathpriest its passive unlocked by the {{ItemLink|Mystic}} | ||
The Deathpriest can be placed on {{ItemLink|Tower|link=Walls}}s. | The Deathpriest can be placed on {{ItemLink|Tower|link=Walls}}s. | ||
| Line 45: | Line 45: | ||
|du1=1.83s | |du1=1.83s | ||
|ta1=Furthest | |ta1=Furthest | ||
|ar1= 2.5m | |ar1=2.5m | ||
|upgrade1.1 = Raises 3 minions | |sp1=0.75 | ||
|upgrade1.2 = Raises 6 minions | |upgrade1.1 = Raises 3 minions. | ||
|upgrade1.3 = Raises 9 minions | |upgrade1.2 = Raises 6 minions. Reduce {{stat|cd|cooldown}} to 3s. | ||
|desc1 = The dead grasp all in a radius applying | |upgrade1.3 = Raises 9 minions. Reduce {{stat|cd|cooldown}} to 2.5s. | ||
|desc1 = The dead grasp all targets in a radius, applying {{effect|Stun}}. Raises 1 Zombie(s). | |||
|name2 = Zombie | |name2 = Zombie | ||
|subAbility2=true | |subAbility2=true | ||
|abilityType2 = Physical | |abilityType2 = Physical | ||
|element2 = dark | |element2 = dark | ||
|desc2 = Walks back and forth until hitting monster dealing 2 {{ | |desc2 = Walks back and forth until hitting monster dealing 2 {{ItemLink|Ice}}(might be a bug) {{stat|dm|damage}}. | ||
|name3 =Passive: | |name3 =Passive: | ||
|cd3= 8.0s | |cd3= 8.0s | ||
|abilityType3 = Support | |abilityType3 = Support | ||
|desc3 =Applies {{Effect|Barrier}} to the least protected ally. | |desc3 =Applies {{Effect|Barrier}} to the least protected ally. | ||
|upgrade3.1= Reduce {{stat|cd|to 7.5s | |upgrade3.1= Reduce {{stat|cd|cooldown}} to 7.5s. | ||
|upgrade3.2= Reduce {{stat|cd|to 7s | |upgrade3.2= Reduce {{stat|cd|cooldown}} to 7s. | ||
|upgrade3.3= Reduce {{stat|cd|to 6.5s | |upgrade3.3= Reduce {{stat|cd|cooldown}} to 6.5s. | ||
|grid3.mark=all | |grid3.mark=all | ||
}} | }} | ||
Revision as of 05:58, 10 January 2026
The Deathpriest is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Deathpriest's attacks do
Magic Damage and are
Dark it creates undead hands in an area which grasp the monsters and stuns them after which he raises a zombie. When a zombie hits a monster it does damage to the monster. The Deathpriest its passive unlocked by the
Mystic
The Deathpriest can be placed on
Towers.
Stats
The Deathpriest gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 6 | 9 | 12 | 16 | 20 | 25 | 29 | 35 | 40 | ||
| 16 | 21 | 27 | 35 | 44 | 53 | 64 | 75 | 87 | 100 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Deathpriest evolves into the
Necromancer. To evolve a Unit they must be upgraded to
.
Relics
The Deathpriest is required for the following
Relics:
The Deathpriest benefits from the following
Relics:
Tactics
Monster
As a monster the Deathpriest can attack your kingdom. Deathpriest shows up on day 3 and also can encountered as a monster via provokes. The Deathpriest notably has
Magical Defense and moves somewhat slowly.



