Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Druid: Difference between revisions
From Super Fantasy Kingdom Official Wiki
added duration, speed, hid incorrect upgrade info |
Update to EA v0.6.00 |
||
| Line 5: | Line 5: | ||
| kingdom = Elven | | kingdom = Elven | ||
| unlocking = Have 50 rats in your city. | | unlocking = Have 50 rats in your city. | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| onTower = no | | onTower = no | ||
| Line 17: | Line 17: | ||
== Stats == | == Stats == | ||
The Druid gains [[XP]] and will level up when eating at the [[Tavern]]. | The '''Druid''' gains [[XP]] and will level up when eating at the [[Tavern]]. | ||
{{LevelStats | {{LevelStats | ||
|exp=true | |exp=true | ||
| Line 37: | Line 37: | ||
|cd1=2.5s | |cd1=2.5s | ||
|du1=5s | |du1=5s | ||
|sp1= | |sp1=2.5 | ||
|desc1= Summons a horde of animals, applying {{effect|Radiance}} | |desc1= Summons a horde of animals, applying {{effect|Radiance}} | ||
|upgrade1.1 = Reduce {{stat|cd}} to 2.2s. | |upgrade1.1 = Reduce {{stat|cd|cooldown}} to 2.2s. | ||
|upgrade1.2 = Reduce {{stat|cd}} to 1.9s. | |upgrade1.2 = Reduce {{stat|cd|cooldown}} to 1.9s. | ||
|upgrade1.3 = Reduce {{stat|cd}} to 1.6s. | |upgrade1.3 = Reduce {{stat|cd|cooldown}} to 1.6s. | ||
|name2=Passive: Wild growth | |name2=Passive: Wild growth | ||
|cd2=4s | |cd2=4s | ||
Revision as of 04:23, 10 January 2026
The Druid is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.
Stats
The Druid gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 8 | 12 | 16 | 21 | 27 | 33 | 40 | 47 | 55 | ||
| 11 | 13 | 15 | 18 | 21 | 24 | 28 | 31 | 36 | 40 | ||
| 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Active: Animal Barrage
Summons a horde of animals, applying Radiance
Passive: Wild growth
Apply Overheal 1.
Evolution
File:Archdruid.png
Archdruid
The Druid evolves into the File:Archdruid.png Archdruid. To evolve a Unit they must be upgraded to
.
Relics
The Druidis required for the following
Relics:


