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Ghost: Difference between revisions
neunzehneck (talk | contribs) No edit summary |
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| Line 5: | Line 5: | ||
| unlocking = Bury a unit | | unlocking = Bury a unit | ||
| kingdom = Undead | | kingdom = Undead | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Undead}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink||quantity=}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| damageType = Magic | | damageType = Magic | ||
| Line 17: | Line 17: | ||
| benefitsFromRelics = | | benefitsFromRelics = | ||
}} | }} | ||
{{Unit introduction}} The Ghost's attacks do {{ItemLink|Magic Damage}} and are the {{ItemLink|Poison}} [[Element]]. It flies towards monsters expelling ectoplasm which damages applies {{Effect|Poison}} to all monsters it touches. The Ghost's passive unlocked from the {{ItemLink| | {{Unit introduction}} The Ghost's attacks do {{ItemLink|Magic Damage}} and are the {{ItemLink|Poison}} [[Element]]. It flies towards monsters expelling ectoplasm which damages applies {{Effect|Poison}} to all monsters it touches. The Ghost's passive unlocked from the {{ItemLink|Mystic}}. | ||
The Ghost cannot be placed on {{ItemLink|Tower}}s. | The Ghost cannot be placed on {{ItemLink|Tower}}s. | ||
| Line 39: | Line 39: | ||
|abilityType1 = Magical | |abilityType1 = Magical | ||
|element1 = Poison | |element1 = Poison | ||
|cd1 = 1.5s | |||
|ra1 = 120m | |ra1 = 120m | ||
|ta1= Furthest | |ta1= Furthest | ||
|desc1 =Swoops over the battlefield, striking all foes within an area and applying {{Effect|Poison}}ed | |du1= 3.25s | ||
|upgrade1.1 = Reduce {{stat|cd}} to 1s. | |sp1= 5 | ||
|upgrade1.2 = | |desc1 =Swoops over the battlefield, striking all foes within an area and applying {{Effect|Poison}}ed. | ||
|upgrade1.3 = Cooldown starts directly after attacking. Changes element to {{ItemLink|Dark}} (Likely Bug) | |upgrade1.1 = Reduce {{stat|cd|cooldown}} to 1s. | ||
|upgrade1.2 = Increase {{stat|sp|speed}}. | |||
|upgrade1.3 = {{stat|cd|Cooldown}} starts directly after attacking. Changes element to {{ItemLink|Dark}} (Likely Bug) | |||
|name2 = Passive: Consume Fear | |name2 = Passive: Consume Fear | ||
|abilityType2 = support | |abilityType2 = support | ||
|desc2= Self: +50% {{stat|pw}} against {{effect|Fear}} targets. | |desc2= Self: +50% {{stat|pw|power}} against {{effect|Fear}} targets. | ||
|grid2.mark = 13 | |grid2.mark = 13 | ||
|upgrade2.3 = Increases effect to 100% {{stat|pw}}. | |upgrade2.3 = Increases effect to 100% {{stat|pw|power}}. | ||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
Revision as of 21:13, 9 January 2026
The Ghost is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Ghost's attacks do
Magic Damage and are the
Poison Element. It flies towards monsters expelling ectoplasm which damages applies Poison to all monsters it touches. The Ghost's passive unlocked from the
Mystic.
The Ghost cannot be placed on
Towers.
Stats
The Ghost gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 4 | 5 | 7 | 8 | 10 | 13 | 15 | 17 | 20 | ||
| 6 | 8 | 10 | 13 | 16 | 19 | 23 | 26 | 31 | 35 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | ||
| 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Ghost evolves into the
Wraith. To evolve a Unit they must be upgraded to
.
Relics
The Ghost is required for the following
Relics:
The Ghost benefits from the following
Relics:
Tactics
Monster
As a monster the Ghost can attack your kingdom. They encountered on day 18, meaning you need to be on
C4 or higher to encounter them before or at the 13th day, as well as via as provokes. Ghosts notably will phase in and out as they move, making them invulnerable during that time. They also are resistant to knockback.



