Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Headless: Difference between revisions
From Super Fantasy Kingdom Official Wiki
fix remark consistency EffectSynergyStore |
Update to EA v0.6.00 |
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| Line 5: | Line 5: | ||
| kingdom = Undead | | kingdom = Undead | ||
| unlocking = Have 30 fields in your city | | unlocking = Have 30 fields in your city | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Undead}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink||quantity=}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| onTower = no | | onTower = no | ||
| Line 37: | Line 37: | ||
|element1 = Dark | |element1 = Dark | ||
|ra1 = 80m | |ra1 = 80m | ||
|cd1 = | |cd1 = 4s | ||
|ta1= Furthest | |ta1= Furthest | ||
|du1=5s | |||
|sp1=5 | |||
|desc1 = Rides on horseback, spreading {{effect|Fatigue}}. | |desc1 = Rides on horseback, spreading {{effect|Fatigue}}. | ||
|upgrade1.1 = Reduce {{stat|cd}} to 3.5s. | |upgrade1.1 = Reduce {{stat|cd|cooldown}} to 3.5s. | ||
|upgrade1.2 = Reduce {{stat|cd}} to 3s. | |upgrade1.2 = Reduce {{stat|cd|cooldown}} to 3s. | ||
|upgrade1.3 = Reduce {{stat|cd}} to 2s. Increase {{stat|ar|area}}. | |upgrade1.3 = Reduce {{stat|cd|cooldown}} to 2s. Increase {{stat|ar|area}}. | ||
|name2 = Passive: Stage Fright | |name2 = Passive: Stage Fright | ||
|abilityType2 = support | |abilityType2 = support | ||
|desc2= Self: Apply {{effect|Fear}} to monsters with less than 10% life. | |desc2= Self: Apply {{effect|Fear}} to monsters with less than 10% life. | ||
|grid2.mark = 13 | |grid2.mark = 13 | ||
|upgrade2.3 = Increase effect to 20% | |upgrade2.3 = Increase effect to 20%. | ||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
Revision as of 21:07, 7 January 2026
The Headless is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.
Stats
The Headless gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7 | 9 | 13 | 18 | 23 | 28 | 34 | 41 | 48 | 55 | ||
| 12 | 14 | 18 | 23 | 28 | 33 | 39 | 46 | 53 | 60 | ||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 14 | 15 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | ||
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Active: Haunting Ride
Rides on horseback, spreading Fatigue.
Passive: Stage Fright
Self: Apply Fear to monsters with less than 10% life.
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
File:Horseman.png
Horseman
The Headless evolves into the File:Horseman.png Horseman. To evolve a Unit they must be upgraded to
.
Relics
The Headless is required for the following
Relics:
The Headless benefits from the following
Relics:


