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Treant: Difference between revisions
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| Line 5: | Line 5: | ||
| kingdom = Nature | | kingdom = Nature | ||
| unlocking = Have 15 bonepiles in your city. | | unlocking = Have 15 bonepiles in your city. | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| damageType = Physical | | damageType = Physical | ||
| Line 47: | Line 47: | ||
|ra1=80m | |ra1=80m | ||
|ta1=Nearest | |ta1=Nearest | ||
|du1=1.5s | |||
|ar1=6.25m | |||
|sp1=8 | |||
|desc1=Grows roots that ensnare targets, applying {{effect|Stun}} | |desc1=Grows roots that ensnare targets, applying {{effect|Stun}} | ||
|upgrade1.1= Reduce {{stat|cd|to 1.5s | |upgrade1.1= Reduce {{stat|cd|cooldown}} to 1.5s. | ||
|upgrade1.2= Reduce {{stat|cd|to 1s | |upgrade1.2= Reduce {{stat|cd|cooldown}} to 1s. | ||
|upgrade1.3= Increase {{stat|ar}} | |upgrade1.3= Increase {{stat|ar|area}} to 10m. | ||
|name2 = Passive: Photosynthesis | |name2 = Passive: Photosynthesis | ||
|abilityType2 = Buff | |abilityType2 = Buff | ||
Revision as of 00:11, 6 January 2026
The Treant is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Treant's attacks do
Physical Damage, and have the
Plant Element . The Treant Sprouts roots in a line towards it's target Stunning all monsters it hits.
The Treant cannot be placed on
Towers.
Unlocking
Have 20 Trees in your city. Upgrade the Lumberyard to plant new
Trees. The
Gnomes can also plant some additional
Trees
Stats
The Treant gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6 | 9 | 12 | 15 | 19 | 24 | 28 | 34 | 39 | 45 | ||
| 27 | 32 | 37 | 44 | 52 | 60 | 69 | 79 | 89 | 100 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | ||
| 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Treant evolves into the File:Treefolk.png Treefolk. To evolve a Unit they must be upgraded to
.
Relics
The Treant is required for the following
Relics:
The Treant benefits from the following
Relics:
Tactics
Monster
As a monster the Treant can attack your kingdom.
History
The Treant used to evolve into the
Olreant


