Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Archer: Difference between revisions
From Super Fantasy Kingdom Official Wiki
fixed Effect-Synergy-Store Bleed to Bleeding |
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| recruiting = [[Hermit]]: Free<br/>[[Gevald]]: {{ItemLink|Coins|quantity=10}}<br/>[[Portal]]: {{ItemLink| | | recruiting = [[Hermit]]: Free<br/>[[Gevald]]: {{ItemLink|Coins|quantity=10}}<br/>[[Portal]]: {{ItemLink|Gold}} variable | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| onTower = yes | | onTower = yes | ||
Revision as of 12:47, 28 November 2025
The Archer is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.
Stats
The Archer gains XP and will level up when eating at the Tavern. It is only known that archer has 20%
critical chance [1]
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 11 | 14 | 17 | 20 | 24 | 29 | 33 | 39 | 44 | 50 | ||
| 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | ||
| 12% | 12% | 12% | 12% | 12% | 12% | 12% | 12% | 12% | 12% | ||
| 12% | 12% | 12% | 12% | 12% | 12% | 12% | 12% | 12% | 12% | ||
| 2 | 4 | 7 | 11 | 15 | 19 | 24 | 29 | 34 | 40 |
Abilities
Active: Shoot
Fires 3 arrows that apply Bleed.
Passive: Shatter shot
Self: +50%
against frozen targets.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Archer evolves into the
Deadeye. To evolve a Unit they must be upgraded to
.
Relics
The Archer is required for the following
Relics:
- None right now
The Archer benefits from the following
Relics:
Monster
As a monster the Archer can attack your kingdom. Archers have a chance to do critical damage to your units.



