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Ghost: Difference between revisions

From Super Fantasy Kingdom Official Wiki
fix passive description
in game name for current Ore is Gold
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| unlocking = Bury a unit
| unlocking = Bury a unit
| kingdom = Undead
| kingdom = Undead
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}}
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Gold}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}
| damageType = Magic
| damageType = Magic

Revision as of 12:35, 28 November 2025

The Ghost is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Ghost's attacks do Magic Damage and are the Poison Element. It flies towards monsters expelling ectoplasm which damages applies Poison to all monsters it touches. The Ghost's passive unlocked from the File:Mysitc.png Mysitc. The Ghost cannot be placed on Towers.

Stats

The Ghost gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 345781013151720
Mana 681013161923263135
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 60606060606060606060
Resistance 60606060606060606060

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Ectoplasm
Magical damagePoison
Swoops over the battlefield, striking all foes within an area and applying Poisoned
Reduce to 1s.
Increases  speed
Cooldown starts directly after attacking. Changes element to Dark (Likely Bug)
 1.5s
 120m
 Furthest
Passive: Consume Fear
Support
Self: +50% against Fear targets.
Increases effect to 100% .
UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Wraith

The Ghost evolves into the Wraith. To evolve a Unit they must be upgraded to .

Relics

The Ghost is required for the following Relics:

The Ghost benefits from the following Relics:


Tactics

Monster

As a monster the Ghost can attack your kingdom. They encountered on day 18, meaning you need to be on C4 or higher to encounter them before or at the 13th day, as well as via as provokes. Ghosts notably will phase in and out as they move, making them invulnerable during that time. They also are resistant to knockback.