Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Jouster: Difference between revisions

From Super Fantasy Kingdom Official Wiki
fix shield
in game name for current Ore is Gold
Line 5: Line 5:
| kingdom = Human
| kingdom = Human
| unlocking = Have no graves in your city on day 21
| unlocking = Have no graves in your city on day 21
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Gold}} variable
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}
| onTower = no
| onTower = no

Revision as of 12:08, 28 November 2025

The Jouster is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.

Stats

The Jouster gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 7111724324151617284
Health 131926354556698295110
Shield 46811141721242933
Critical Chance 10%10%10%10%10%10%10%10%10%10%
Armor 40404040404040404040
Resistance 0000000000

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Hunt Wildlife
Physical damage
Charges left and right, scattering his targets
Increases  speed
Increases  speed
Cooldown starts directly after attacking. ( becomes 5.0s)
 Nearest
 6m
 2
Passive: Lance-a-Lot
Physical damage
Ally: +1  Pierce
Applies to more allies.

Upgrades

UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

The Jouster evolves into the File:Chevalier.png Chevalier. To evolve a Unit they must be upgraded to .

Relics

The Jouster is required for the following Relics:

The Jouster benefits from the following Relics:

Tactics