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Halfling: Difference between revisions
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| element = | | element = Rock | ||
| movement = Infantry | | movement = Infantry | ||
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|ra1=80m | |ra1=80m | ||
|ta1= Nearest | |ta1= Nearest | ||
|element1= | |element1= Rock | ||
|desc1=Shoots rocks in a rapid succession. | |desc1=Shoots rocks in a rapid succession. | ||
|upgrade1.1 = Reduce {{stat|cd}} to 0.55s | |upgrade1.1 = Reduce {{stat|cd}} to 0.55s | ||
Revision as of 09:50, 28 November 2025
The Halfling is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Halfling's attacks do
Physical Damage, which are rock element and have no additional effects. The Halfling shoots their slingshot at a target.
The Halfling can be placed on
Towers.
Stats
The Halfling gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 5 | 8 | 12 | 15 | 20 | 24 | 29 | 34 | 40 | ||
| 7 | 9 | 13 | 18 | 23 | 28 | 34 | 41 | 48 | 55 | ||
| 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | ||
| 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | ||
| 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Halfling evolves into the
Lightfoot. To evolve a Unit they must be upgraded to
.
Relics
The Halfling is required for the following
Relics:
The Halfling benefits from the following
Relics:
Tactics
At
the
Lightfoot is very good at dealing with provoked monsters, as they spawn very close together.



