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Magus: Difference between revisions

From Super Fantasy Kingdom Official Wiki
updated stats and upgrades
→Abilities: add mana some people think it is shards
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|upgrade1.3 = Attacks every 1s.
|upgrade1.3 = Attacks every 1s.
|name2=Hydration
|name2=Hydration
|desc2=Allies: +1 {{stat|ma}}.
|desc2=Allies: +1 {{stat|ma|Mana}}.
|cd2=3.00s
|cd2=3.00s
|grid2.mark=8,12,14
|grid2.mark=8,12,14

Revision as of 19:38, 27 November 2025

The Magus is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.

Stats

The Magus gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 345781011131517
Mana 12141823283339465360
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 25252525252525252525
Resistance 35353535353535353535

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Sploosh
Magical damageWater (element)
Conjures a ball of water that explodes in a 20m radius, applying Wetness.
Attacks every 1.75s.
Attacks every 1.5s.
Attacks every 1s.
 Nearest
 25m
 5
Hydration
Support
Allies: +1  Mana.
Increase the effect to 2.
Increase the effect to 3.
Increase the effect to 5.
 3.00s

Upgrades

UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Relics

The Magusis required for the following Relics:

The Magus benefits from the following Relics:

Tactics

Monster

As a monster the Magus can attack your kingdom. It has a circular movement when attacking which can make them hard to hit for ranged units such as Crossbowman.