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Marksman: Difference between revisions
update costs |
updated stats and upgrades |
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}} | }} | ||
{{Unit introduction}} The Marksman's attacks do {{ItemLink|Physical Damage}} and have no element. He shoots at the monster with the most {{stat|hp}} in his range for high damage. Using it's passive unlocked by the {{ItemLink| | {{Unit introduction}} The Marksman's attacks do {{ItemLink|Physical Damage}} and have no element. He shoots at the monster with the most {{stat|hp}} in his range for high damage. Using it's passive unlocked by the {{ItemLink|Mystic}} boosts it's own damage against {{effect|stun|stunned}} targets. | ||
The Marksman can be placed on {{ItemLink|Tower}}s. | The Marksman can be placed on {{ItemLink|Tower}}s. | ||
| Line 29: | Line 29: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw=10|pw10=100 | ||
|hp= | |hp=7|hp10=46 | ||
|cr=0% | |cr=0% | ||
|pd= | |pd=25 | ||
|md=0 | |md=0 | ||
}} | }} | ||
| Line 43: | Line 42: | ||
|abilityType1 =Physical | |abilityType1 =Physical | ||
|dm1 = 2x | |dm1 = 2x | ||
|cd1=2. | |cd1=2.00s | ||
|ra1=120m | |ra1=120m | ||
|desc1= | |ta1= Most HP | ||
|upgrade1.1= Decreases {{stat|cd | |desc1= Unleashes a powerful shot at a single target. | ||
|upgrade1.2= Decreases {{stat|cd | |upgrade1.1= Decreases {{stat|cd}} to 1.66s | ||
|upgrade1.3= Decreases {{stat|cd | |upgrade1.2= Decreases {{stat|cd}} to 1.33s | ||
|name2 = Passive: | |upgrade1.3= Decreases {{stat|cd}} to 1s | ||
|abilityType2 = | |name2 = Passive: Easy shot | ||
|desc2= | |abilityType2 = boost | ||
|grid2.mark= | |desc2= Self: Increase {{stat|pw}} by 30% against stunned targets. | ||
|upgrade2.3 = Increase effect to | |grid2.mark=13 | ||
|upgrade2.3 = Increase effect to 50%. | |||
}} | }} | ||
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The Marksman benefits from the following {{ItemLink|relic|Relics}}: | The Marksman benefits from the following {{ItemLink|relic|Relics}}: | ||
==Tactics== | ==Tactics== | ||
{{nav units}} | {{nav units}} | ||
Revision as of 18:46, 27 November 2025
The Marksman is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Marksman's attacks do
Physical Damage and have no element. He shoots at the monster with the most
in his range for high damage. Using it's passive unlocked by the
Mystic boosts it's own damage against stunned targets.
The Marksman can be placed on
Towers.
Stats
The Marksman gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 15 | 22 | 31 | 40 | 50 | 61 | 74 | 86 | 100 | ||
| 7 | 10 | 13 | 16 | 20 | 25 | 29 | 35 | 40 | 46 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Marksman evolves into the
Sharpshooter. To evolve a Unit they must be upgraded to
.
Relics
The Marksman is required for the following
Relics:
The Marksman benefits from the following
Relics:



