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If you notice any errors, feel free to correct them.

Marksman: Difference between revisions

From Super Fantasy Kingdom Official Wiki
update costs
updated stats and upgrades
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{{Unit introduction}} The Marksman's attacks do {{ItemLink|Physical Damage}} and have no element. He shoots at the monster with the most {{stat|hp}} in his range for high damage. Using it's passive unlocked by the {{ItemLink|Witch}} the Marksman boosts {{ItemLink|Electric}} damage for units above who attack with that element, such as his {{ItemLink|Dwarven}} companion the {{ItemLink|Runescribe}}.
{{Unit introduction}} The Marksman's attacks do {{ItemLink|Physical Damage}} and have no element. He shoots at the monster with the most {{stat|hp}} in his range for high damage. Using it's passive unlocked by the {{ItemLink|Mystic}} boosts it's own damage against {{effect|stun|stunned}} targets.


The Marksman can be placed on {{ItemLink|Tower}}s.
The Marksman can be placed on {{ItemLink|Tower}}s.
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|baseIndicator=true
|baseIndicator=true
|gainIndicator=true
|gainIndicator=true
|dm=5|dm10=73
|pw=10|pw10=100
|hp=12|hp10=60
|hp=7|hp10=46
|sh=0
|cr=0%
|cr=0%
|pd=0%
|pd=25
|md=0%
|md=0
}}
}}


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|abilityType1 =Physical
|abilityType1 =Physical
|dm1 = 2x
|dm1 = 2x
|cd1=2.75s
|cd1=2.00s
|ra1=120m
|ra1=120m
|desc1=Shoots at the furthest target. <br> Should actually target monsters with the highest {{Stat|hp|HP}}
|ta1= Most HP
|upgrade1.1= Decreases {{stat|cd|to 2s}}
|desc1= Unleashes a powerful shot at a single target.
|upgrade1.2= Decreases {{stat|cd|to 1.25s}}
|upgrade1.1= Decreases {{stat|cd}} to 1.66s
|upgrade1.3= Decreases {{stat|cd|to 0.5s}}
|upgrade1.2= Decreases {{stat|cd}} to 1.33s
|name2 = Passive: Prey on the weak
|upgrade1.3= Decreases {{stat|cd}} to 1s
|abilityType2 = self boost
|name2 = Passive: Easy shot
|desc2=Ally: +30% {{IconLink|Electric}}
|abilityType2 = boost
|grid2.mark=8
|desc2= Self: Increase {{stat|pw}} by 30% against stunned targets.
|upgrade2.3 = Increase effect to 40% {{IconLink|Electric}}
|grid2.mark=13
|upgrade2.3 = Increase effect to 50%.
}}
}}


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The Marksman benefits from the following {{ItemLink|relic|Relics}}:
The Marksman benefits from the following {{ItemLink|relic|Relics}}:
* {{Relic|Frost Arrows}}
 
* {{Relic|Knock Knock}}
* {{Relic|Mug of Joy}}
* {{Relic|Armor}}
* {{Relic|Bow}}
* {{Relic|Glasses}}


==Tactics==
==Tactics==
place behind [[runescribe]] to maximize the use of Marksman's passive.
 


{{nav units}}
{{nav units}}

Revision as of 18:46, 27 November 2025


The Marksman is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Marksman's attacks do Physical Damage and have no element. He shoots at the monster with the most in his range for high damage. Using it's passive unlocked by the Mystic boosts it's own damage against stunned targets.

The Marksman can be placed on Towers.

Stats

The Marksman gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 101522314050617486100
Health 7101316202529354046
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 25252525252525252525
Resistance 0000000000

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Shoot
Physical damage
Unleashes a powerful shot at a single target.
Decreases to 1.66s
Decreases to 1.33s
Decreases to 1s
 2x
 2.00s
 120m
 Most HP
Passive: Easy shot
boost
Self: Increase by 30% against stunned targets.
Increase effect to 50%.

Upgrades

UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Sharpshooter

The Marksman evolves into the Sharpshooter. To evolve a Unit they must be upgraded to .

Relics

The Marksman is required for the following Relics:

The Marksman benefits from the following Relics:


Tactics