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Halfling: Difference between revisions

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|element1= Earth
|element1= Earth
|desc1=Shoots rocks in a rapid succession.
|desc1=Shoots rocks in a rapid succession.
|upgrade1.1 = Decrease {{stat|cd}} to 0.55s
|upgrade1.1 = Reduce {{stat|cd}} to 0.55s
|upgrade1.2 = Projectiles split and can hit up to 2 more targets.
|upgrade1.2 = Projectiles split and can hit up to 2 more targets.
|upgrade1.3 = Reduce {{stat|cd}} to 0.4s.
|upgrade1.3 = Reduce {{stat|cd}} to 0.4s.

Revision as of 18:26, 27 November 2025

The Halfling is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Halfling's attacks do Physical Damage, which are rock element and have no additional effects. The Halfling shoots their slingshot at a target. The Halfling's passive unlocked from the Witch gives all units +1

The Halfling can be placed on Towers.

Stats

The Halfling gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 35812152024293440
Health 791318232834414855
Critical Chance 10%10%10%10%10%10%10%10%10%10%
Armor 15151515151515151515
Resistance 10101010101010101010

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Slingshot
Physical damageEarth
Shoots rocks in a rapid succession.
Reduce to 0.55s
Projectiles split and can hit up to 2 more targets.
Reduce to 0.4s.
 0.7s
 80m
 Nearest
Passive: Singing
Buff
All: Increase by 1.
Increases effect to 2

Upgrades

UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Lightfoot

The Halfling evolves into the Lightfoot. To evolve a Unit they must be upgraded to .

Relics

The Halfling is required for the following Relics:

The Halfling benefits from the following Relics:


Tactics

At the Lightfoot is very good at dealing with provoked monsters, as they spawn very close together.