Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Jester: Difference between revisions
update costs |
updated stats and upgrades |
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| Line 15: | Line 15: | ||
| preferredFood = {{ItemLink|fox}} | | preferredFood = {{ItemLink|fox}} | ||
| requiredForRelics = Burning Book | | requiredForRelics = Burning Book | ||
| benefitsFromRelics = | | benefitsFromRelics = | ||
}} | }} | ||
{{Unit introduction}} The Jester's attacks do {{ItemLink|Physical Damage}} and have the {{ItemLink|Fire}} [[Element]]. He throws balls of fire at random locations leaving behind a fire which applies {{effect|Burn}}. Using it's passive unlocked by the {{ItemLink| | {{Unit introduction}} The Jester's attacks do {{ItemLink|Physical Damage}} and have the {{ItemLink|Fire}} [[Element]]. He throws balls of fire at random locations leaving behind a fire which applies {{effect|Burn}}. Using it's passive unlocked by the {{ItemLink|Mystic}}. | ||
The Jester is a unit which can be placed on {{ItemLink|Tower}}s. | The Jester is a unit which can be placed on {{ItemLink|Tower}}s. | ||
| Line 33: | Line 32: | ||
|gainIndicator=true | |gainIndicator=true | ||
|dm=5|dm10=53 | |dm=5|dm10=53 | ||
|hp= | |hp=5|hp10=44 | ||
|sh=0 | |sh=0 | ||
|cr=0% | |cr=0% | ||
|pd=0 | |pd=0 | ||
|md=0 | |md=0 | ||
}} | }} | ||
| Line 46: | Line 45: | ||
|abilityType1 = Physical | |abilityType1 = Physical | ||
|element1 = Fire | |element1 = Fire | ||
|cd1= | |cd1= 2.5s | ||
|du1 = 4s | |du1 = 4s | ||
|desc1= | |ta1= Random | ||
|upgrade1.1= Increases {{stat|ar}} | |desc1= Tosses a juggling ball that bursts into a small fire, applying {{effect|Burn}} | ||
|upgrade1.2= Increases {{stat|ar}} | |upgrade1.1= Increases {{stat|ar|area}}. Increases {{stat|du}} to 6s. | ||
|upgrade1.3= Increase {{stat|ar}} | |upgrade1.2= Increases {{stat|ar|area}}. Reduce {{stat|cd}} to 2s. | ||
|name2=Passive: | |upgrade1.3= Increase {{stat|ar|area}}. | ||
|name2=Passive: Searing Pain | |||
|abilityType2 = Support | |abilityType2 = Support | ||
|desc2=Allies: | |desc2=Allies: On crit, apply {{Effect|burn}} | ||
|grid2.mark = | |grid2.mark = 12,14 | ||
| | |name3 = | ||
|subAbility3=true | |||
|upgrade3.3 = Applies to more allies. | |||
|grid3.mark = 12,14,18 | |||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
|effect=Burn | |effect=Burn | ||
|unit= Jester | |||
|causes=1 | |causes=1 | ||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
|effect=Burn | |effect=Burn | ||
|remarks= | |remarks=with passive for units left and right | ||
}} | }} | ||
| Line 79: | Line 83: | ||
The Jester benefits from the following {{ItemLink|relic|Relics}}: | The Jester benefits from the following {{ItemLink|relic|Relics}}: | ||
==Tactics== | ==Tactics== | ||
a good way to defeat [[bosses]] is to place Jester | a good way to defeat [[bosses]] is to place Jester next to [[fire Elemental]]. | ||
== Monster == | == Monster == | ||
Revision as of 15:59, 27 November 2025
The Jester is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Jester's attacks do
Physical Damage and have the
Fire Element. He throws balls of fire at random locations leaving behind a fire which applies Burn. Using it's passive unlocked by the
Mystic.
The Jester is a unit which can be placed on
Towers.
Unlocking
Be Funny
Stats
The Jester gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 8 | 11 | 14 | 18 | 23 | 27 | 33 | 38 | 44 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 5 | 7 | 11 | 16 | 21 | 26 | 32 | 39 | 46 | 53 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Jester evolves into the
Trickster. To evolve a Unit they must be upgraded to
.
Relics
The Jester is required for the following
Relics:
The Jester benefits from the following
Relics:
Tactics
a good way to defeat bosses is to place Jester next to fire Elemental.
Monster
As a monster the Jester can attack your kingdom. Jester causes the burn effect on your units when attacking.



