Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Jailer: Difference between revisions
update costs |
updated stats and upgrades |
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| Line 14: | Line 14: | ||
| onTower = no | | onTower = no | ||
| preferredFood = {{ItemLink|fox}} | | preferredFood = {{ItemLink|fox}} | ||
| requiredForRelics = | | requiredForRelics = Hellfire | ||
| benefitsFromRelics = | | benefitsFromRelics = | ||
}} | }} | ||
The Jailer's attacks do {{ItemLink|Physical Damage}} and have the {{ItemLink|Fire}} [[Element]]. He cracks a flame whip in an area close to him which applies {{effect|Burn}}. The Jailer's passive unlocked by the {{ItemLink| | The Jailer's attacks do {{ItemLink|Physical Damage}} and have the {{ItemLink|Fire}} [[Element]]. He cracks a flame whip in an area close to him which applies {{effect|Burn}}. The Jailer's passive unlocked by the {{ItemLink|Mystic}} gives him bonus damage against targets with {{effect|Bleed}}. | ||
The Jailer cannot be placed on {{ItemLink|Tower}}s. | The Jailer cannot be placed on {{ItemLink|Tower}}s. | ||
| Line 28: | Line 28: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw=5|pw10=50 | ||
|hp= | |hp=10|hp10=58 | ||
|rg=8|rg10= | |rg=8|rg10=27 | ||
|cr=0% | |cr=0% | ||
|pd= | |pd=25 | ||
|md= | |md=10 | ||
}} | }} | ||
| Line 42: | Line 42: | ||
|abilityType1 = Physical | |abilityType1 = Physical | ||
|element1 = Fire | |element1 = Fire | ||
|cd1= | |cd1=2.00s | ||
|desc1=Hits all in | |desc1=Hits all in area, applying {{effect|Burn}} 1 | ||
|upgrade1.1= Decrease {{stat|cd}} to 1. | |upgrade1.1= Decrease {{stat|cd}} to 1.6s | ||
|upgrade1.2= Decrease {{stat|cd}} to 1.2s | |upgrade1.2= Decrease {{stat|cd}} to 1.2s | ||
|upgrade1.3= Increase {{stat|ar}} | |upgrade1.3= Increase {{stat|ar|area}} | ||
|name2=Passive: | |name2=Passive: Lashing | ||
|abilityType2 = | |abilityType2 = buff | ||
|desc2=+30%{{stat| | |desc2=Self: +30% {{stat|pw}} against {{Effect|Bleed|bleeding}} targets. | ||
|grid2.mark=13 | |grid2.mark=13 | ||
|upgrade2.3 = Increases effect to 50% | |upgrade2.3 = Increases effect to 50% | ||
| Line 55: | Line 55: | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
|effect=Burn | |effect=Burn | ||
|unit=jailer | |||
|causes=1 | |causes=1 | ||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
|effect= | |effect=Bleed | ||
|unit=Jailer | |||
|causes=0 | |||
|remarks= with passive | |||
}} | }} | ||
| Line 70: | Line 74: | ||
The Jailer is required for the following {{ItemLink|relic|Relics}}: | The Jailer is required for the following {{ItemLink|relic|Relics}}: | ||
* {{Relic| | * {{Relic|Hellfire}} | ||
The Jailer benefits from the following {{ItemLink|relic|Relics}}: | The Jailer benefits from the following {{ItemLink|relic|Relics}}: | ||
== Trivia == | == Trivia == | ||
*It | * In the demo. It was rumored to be impossible to unlock without a really long list of random numbers in a spreadsheet. | ||
* The {{ItemLink|Prison|link=outpost}} [[outpost]] thematically helps unlock Jailer nicely as it can provide you with an additional unit at the very start of your run | * In the demo The {{ItemLink|Prison|link=outpost}} [[outpost]] thematically helps unlock Jailer nicely as it can provide you with an additional unit at the very start of your run | ||
==Tactics== | ==Tactics== | ||
== Monster == | == Monster == | ||
Revision as of 15:42, 27 November 2025
The Jailer's attacks do
Physical Damage and have the
Fire Element. He cracks a flame whip in an area close to him which applies Burn. The Jailer's passive unlocked by the
Mystic gives him bonus damage against targets with Bleed.
The Jailer cannot be placed on
Towers.
Stats
The Swordsman gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 8 | 12 | 16 | 20 | 25 | 31 | 37 | 43 | 50 | ||
| 10 | 12 | 16 | 21 | 26 | 31 | 37 | 44 | 51 | 58 | ||
| 8 | 9 | 10 | 12 | 14 | 16 | 19 | 21 | 24 | 27 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | ||
| 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Jailer evolves into the
Warden. To evolve a Unit they must be upgraded to
.
Relics
The Jailer is required for the following
Relics:
The Jailer benefits from the following
Relics:
Trivia
- In the demo. It was rumored to be impossible to unlock without a really long list of random numbers in a spreadsheet.
- In the demo The
Prison outpost thematically helps unlock Jailer nicely as it can provide you with an additional unit at the very start of your run
Tactics
Monster
As a monster the Jailer can attack your kingdom.



