Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Jailer: Difference between revisions

From Super Fantasy Kingdom Official Wiki
update costs
updated stats and upgrades
Line 14: Line 14:
| onTower = no
| onTower = no
| preferredFood = {{ItemLink|fox}}
| preferredFood = {{ItemLink|fox}}
| requiredForRelics = Eclipse
| requiredForRelics = Hellfire
| benefitsFromRelics = Eagle Eye, Gas Cloud, Knock Knock, Mug of Joy, Armor, Sword, Glasses
| benefitsFromRelics =
}}
}}


The Jailer's attacks do {{ItemLink|Physical Damage}} and have the {{ItemLink|Fire}} [[Element]]. He cracks a flame whip in an area close to him which applies {{effect|Burn}}. The Jailer's passive unlocked by the {{ItemLink|Witch}} gives him bonus damage against targets with {{effect|fear}}.
The Jailer's attacks do {{ItemLink|Physical Damage}} and have the {{ItemLink|Fire}} [[Element]]. He cracks a flame whip in an area close to him which applies {{effect|Burn}}. The Jailer's passive unlocked by the {{ItemLink|Mystic}} gives him bonus damage against targets with {{effect|Bleed}}.


The Jailer cannot be placed on {{ItemLink|Tower}}s.
The Jailer cannot be placed on {{ItemLink|Tower}}s.
Line 28: Line 28:
|baseIndicator=true
|baseIndicator=true
|gainIndicator=true
|gainIndicator=true
|dm=6|dm10=74
|pw=5|pw10=50
|hp=12|hp10=60
|hp=10|hp10=58
|rg=8|rg10=37
|rg=8|rg10=27
|cr=0%
|cr=0%
|pd=0%
|pd=25
|md=0%
|md=10
}}
}}


Line 42: Line 42:
|abilityType1 = Physical
|abilityType1 = Physical
|element1 = Fire
|element1 = Fire
|cd1=1.6s
|cd1=2.00s
|desc1=Hits all in an area applying {{effect|Burn}} 1
|desc1=Hits all in area, applying {{effect|Burn}} 1
|upgrade1.1= Decrease {{stat|cd}} to 1.4s
|upgrade1.1= Decrease {{stat|cd}} to 1.6s
|upgrade1.2= Decrease {{stat|cd}} to 1.2s
|upgrade1.2= Decrease {{stat|cd}} to 1.2s
|upgrade1.3= Increase {{stat|ar}}
|upgrade1.3= Increase {{stat|ar|area}}
|name2=Passive: Prey on the weak
|name2=Passive: Lashing
|abilityType2 = self boost
|abilityType2 = buff
|desc2=+30%{{stat|dm}} against targets with {{Effect|Fear}}
|desc2=Self: +30% {{stat|pw}} against {{Effect|Bleed|bleeding}} targets.
|grid2.mark=13
|grid2.mark=13
|upgrade2.3 = Increases effect to 50%
|upgrade2.3 = Increases effect to 50%
Line 55: Line 55:
{{EffectSynergyStore
{{EffectSynergyStore
|effect=Burn
|effect=Burn
|unit=jailer
|causes=1
|causes=1
}}
}}
{{EffectSynergyStore
{{EffectSynergyStore
|effect=Fear
|effect=Bleed
|unit=Jailer
|causes=0
|remarks= with passive
}}
}}


Line 70: Line 74:


The Jailer is required for the following {{ItemLink|relic|Relics}}:
The Jailer is required for the following {{ItemLink|relic|Relics}}:
* {{Relic|Fire in a Bottle}}
* {{Relic|Hellfire}}


The Jailer benefits from the following {{ItemLink|relic|Relics}}:
The Jailer benefits from the following {{ItemLink|relic|Relics}}:
* {{Relic|Eagle Eye}}
 
* {{Relic|Gas Cloud}} if you have a source of {{effect|Poison}}
* {{Relic|Knock Knock}}
* {{Relic|Mug of Joy}}
* {{Relic|Armor}}
* {{Relic|Sword}}
* {{Relic|Glasses}}
* {{Relic|Burning Book}}


== Trivia ==
== Trivia ==
*It is rumored to be impossible to unlock without a really long list of random numbers in a spreadsheet.
* In the demo. It was rumored to be impossible to unlock without a really long list of random numbers in a spreadsheet.
* The {{ItemLink|Prison|link=outpost}} [[outpost]] thematically helps unlock Jailer nicely as it can provide you with an additional unit at the very start of your run
* In the demo The {{ItemLink|Prison|link=outpost}} [[outpost]] thematically helps unlock Jailer nicely as it can provide you with an additional unit at the very start of your run


==Tactics==
==Tactics==
Jailers passive combos well with [[Lich]]


== Monster ==
== Monster ==

Revision as of 15:42, 27 November 2025


The Jailer's attacks do Physical Damage and have the Fire Element. He cracks a flame whip in an area close to him which applies Burn. The Jailer's passive unlocked by the Mystic gives him bonus damage against targets with Bleed.

The Jailer cannot be placed on Towers.

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 581216202531374350
Health 10121621263137445158
Rage 891012141619212427
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 25252525252525252525
Resistance 10101010101010101010

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Whip
Physical damageFire
Hits all in area, applying Burn 1
Decrease to 1.6s
Decrease to 1.2s
Increase  area
 2.00s
Passive: Lashing
Buff
Self: +30% against bleeding targets.
Increases effect to 50%


Upgrades

UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Warden

The Jailer evolves into the Warden. To evolve a Unit they must be upgraded to .

Relics

The Jailer is required for the following Relics:

The Jailer benefits from the following Relics:


Trivia

  • In the demo. It was rumored to be impossible to unlock without a really long list of random numbers in a spreadsheet.
  • In the demo The Prison outpost thematically helps unlock Jailer nicely as it can provide you with an additional unit at the very start of your run

Tactics

Monster

As a monster the Jailer can attack your kingdom.