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Druid: Difference between revisions
From Super Fantasy Kingdom Official Wiki
Sexy Pancake (talk | contribs) m Updated damageType = magic |
added base stats and Abilities + upgrades |
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}} | }} | ||
{{Unit introduction}} | {{Unit introduction}} | ||
== Stats == | |||
The Druid gains [[XP]] and will level up when eating at the [[Tavern]]. | |||
{{LevelStats | |||
|exp=true | |||
|baseIndicator=true | |||
|gainIndicator=true | |||
|pw=5|pw10=55 | |||
|ma=11|ma10=40 | |||
|cr=25% | |||
|pd=0 | |||
|md=40 | |||
}} | |||
== Abilities == | == Abilities == | ||
{{AbilityUnlockingInfo}} | {{AbilityUnlockingInfo}} | ||
{{abilities | {{abilities | ||
|name1 = Active: |cd1=|desc1= | |name1 = Active: Animal Barrage | ||
|name2 = Passive: |cd2=|desc2= | |abilityType1 = Magical | ||
|element = none | |||
|cd1=2.5s | |||
|ra1=10 | |||
|desc1= Summons a horde of animals, applying {{effect|Radiance}} | |||
|upgrade1.1 = Reduce {{stat|cd}} to 2s. | |||
|upgrade1.2 = Reduce {{stat|cd}} to 1.5s. | |||
|upgrade1.3 = Reduce {{stat|cd}} to 1s. | |||
|name2=Passive: Wild growth | |||
|cd2=3.33s | |||
|desc2= Apply {{effect|Overheal}} 1. | |||
|grid2.mark=7,8,9,,12,14,17,18,19 | |||
|abilityType2 = support | |||
|upgrade2.1 = Increase the effect to 2. | |||
|upgrade2.2 = Increase the effect to 3. | |||
|upgrade2.3 = Increase the effect to 5. | |||
}} | }} | ||
== | {{UpgradeInfo | ||
{{ | |costs1={{ItemLink|Wood|quantity=8}} | ||
|costs2={{ItemLink|Wood|quantity=16}} | |||
|costs3={{ItemLink|Wood|quantity=32}} | |||
}} | |||
== Evolution == | |||
{{EvolutionInfo|Druid|Archdruid|Elven}} | |||
== Relics == | |||
The Druidis required for the following {{ItemLink|relic|Relics}}: | |||
The | * {{Relic|Enlightenment}} | ||
{{nav units}} | {{nav units}} | ||
Revision as of 16:42, 25 November 2025
The Druid is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.
Stats
The Druid gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 8 | 12 | 16 | 21 | 27 | 33 | 40 | 47 | 55 | ||
| 11 | 13 | 15 | 18 | 21 | 24 | 28 | 31 | 36 | 40 | ||
| 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Active: Animal Barrage
Summons a horde of animals, applying Radiance
Passive: Wild growth
Apply Overheal 1.
| Upgrade | Costs |
|---|---|
| 8 × | |
| 16 × | |
| 32 × |
Evolution
File:Archdruid.png
Archdruid
The Druid evolves into the File:Archdruid.png Archdruid. To evolve a Unit they must be upgraded to
.
Relics
The Druidis required for the following
Relics:


