Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Devil: Difference between revisions

From Super Fantasy Kingdom Official Wiki
added base stats and Abilities + upgrades
fixed passive
Line 46: Line 46:
|name2 = Passive: Burning Rage
|name2 = Passive: Burning Rage
|abilityType2 = Buff
|abilityType2 = Buff
|desc3 = Self: Increase {{stat|cr}} by 100% against {{effect|Burn|Burning}} targets.
|desc2 = Self: Increase {{stat|cr}} by 100% against {{effect|Burn|Burning}} targets.
|grid3.mark=13
|grid2.mark=13
|upgrade3.3 = Increase effect to 200%
|upgrade2.3 = Increase effect to 200%
}}
}}
{{EffectSynergyStore
{{EffectSynergyStore

Revision as of 16:09, 25 November 2025


The Devil is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.

Stats

The Devil gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 4579111316192225
Mana 131926354556698295110
Rage 131926354556698295110
Critical Chance 25%25%25%25%25%25%25%25%25%25%
Armor 50505050505050505050
Resistance 50505050505050505050

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Conjure Meteor
Physical damageFire
Conjures a meteor from the sky.
Reduce to 3s.
Increases area.
Fires 2 projectiles.
 1×
 3.5s
Passive: Burning Rage
Buff
Self: Increase by 100% against Burning targets.
Increase effect to 200%


Evolution

Satan

The Devil evolves into the Satan. To evolve a Unit they must be upgraded to .

Monster