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Crossbowman: Difference between revisions

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updated stats and upgrades
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| role = Damage
| role = Damage
| requiredForRelics = Metal Arrows
| requiredForRelics = Metal Arrows
| benefitsFromRelics = Eagle Eye, Frost Arrows, Hungry Shield, Metal Arrows, Metal Mage, Knock Knock, Mug of Joy, Armor, Bow, Shield, Glasses
| benefitsFromRelics =
}}
}}
The '''Crossbowman''' is a [[unit]] at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}. The Crossbowman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The passive ability of the Crossbowman gives {{stat|sh|Shield}} to the [[unit]] in front of it ignoring any units with the rage stat. This passive ability is unlocked by the {{ItemLink|Witch}}, this is the only way currently to use the powerful {{Relic|Metal Mage}} [[Relic]].
The '''Crossbowman''' is a [[unit]] at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}. The Crossbowman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The passive ability of the Crossbowman gives {{stat|sh|Shield}} to the [[unit]] in front of it ignoring any units with the rage stat. This passive ability is unlocked by the {{ItemLink|Witch}}, this is the only way currently to use the powerful {{Relic|Metal Mage}} [[Relic]].
Line 24: Line 24:
|baseIndicator=true
|baseIndicator=true
|gainIndicator=true
|gainIndicator=true
|dm=4|dm10=33
|dm=6|dm10=45
|hp=14|hp10=82
|hp=14|hp10=82
|sh=0
|cr=0%
|cr=0%
|pd=0%
|pd=25%
|md=0%
|md=0%
}}
}}
Line 40: Line 39:
|cd1=2s
|cd1=2s
|ra1=100m
|ra1=100m
|target1 = Random
|pi1 = 1
|dm1=2x
|dm1=2x
|desc1=Fires 1 bolt at a random target
|desc1=Fires 1 bolt at a random target
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|upgrade1.3 =  Fires 5 projectiles
|upgrade1.3 =  Fires 5 projectiles
|name2=Passive: Give cover
|name2=Passive: Give cover
|desc2=Ally: +10 {{stat|sh}} for the unit above
|desc2=Ally: Add 10 {{stat|sh}}.
|grid2.mark=8
|grid2.mark=8
|abilityType2 =support
|abilityType2 =support
|upgrade2.1 = +20 {{stat|sh}} for the unit above
|upgrade2.1 = Increase the effect to 20.
|upgrade2.2 = +30 {{stat|sh}} for the unit above
|upgrade2.2 = Increase the effect to 30.
|upgrade2.3 = +50 {{stat|sh}} for the unit above
|upgrade2.3 = Increase the effect to 50.
}}
}}



Revision as of 22:05, 12 November 2025

The Crossbowman is a unit at the Human Kingdom with a minimum Requirement of  × 4 and a Cost of  × 1. The Crossbowman's attacks do Physical Damage and have no Element. The passive ability of the Crossbowman gives  Shield to the unit in front of it ignoring any units with the rage stat. This passive ability is unlocked by the Witch, this is the only way currently to use the powerful Metal Mage Relic.

Stats

The Crossbowman gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Health 14182430374553627282
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 25%25%25%25%25%25%25%25%25%25%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 691215192428343945

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Bolti
Physical damage
Fires 1 bolt at a random target
Fires 2 projectiles
Fires 3 projectiles
Fires 5 projectiles
 2x
 2s
 100m
 1
Passive: Give cover
Support
Ally: Add 10 .
Increase the effect to 20.
Increase the effect to 30.
Increase the effect to 50.
UpgradeCosts
8 ×  Wood
16 ×  Wood
32 ×  Wood

Evolution

Arbalest

The Crossbowman evolves into the Arbalest. To evolve a Unit they must be upgraded to .

Relics

The Crosbowman is required for the following Relics:

The Crossbowman benefits from the following Relics:

Tactics

If you have Metal Mage then it is a good idea to put crossbowman directly behind your magic units, do not put crossbowman behind a rage unit as the Shield will reduce their Rage.