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Crossbowman: Difference between revisions
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updated stats and upgrades |
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| Line 14: | Line 14: | ||
| role = Damage | | role = Damage | ||
| requiredForRelics = Metal Arrows | | requiredForRelics = Metal Arrows | ||
| benefitsFromRelics = | | benefitsFromRelics = | ||
}} | }} | ||
The '''Crossbowman''' is a [[unit]] at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}. The Crossbowman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The passive ability of the Crossbowman gives {{stat|sh|Shield}} to the [[unit]] in front of it ignoring any units with the rage stat. This passive ability is unlocked by the {{ItemLink|Witch}}, this is the only way currently to use the powerful {{Relic|Metal Mage}} [[Relic]]. | The '''Crossbowman''' is a [[unit]] at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}. The Crossbowman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The passive ability of the Crossbowman gives {{stat|sh|Shield}} to the [[unit]] in front of it ignoring any units with the rage stat. This passive ability is unlocked by the {{ItemLink|Witch}}, this is the only way currently to use the powerful {{Relic|Metal Mage}} [[Relic]]. | ||
| Line 24: | Line 24: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
|dm= | |dm=6|dm10=45 | ||
|hp=14|hp10=82 | |hp=14|hp10=82 | ||
|cr=0% | |cr=0% | ||
|pd= | |pd=25% | ||
|md=0% | |md=0% | ||
}} | }} | ||
| Line 40: | Line 39: | ||
|cd1=2s | |cd1=2s | ||
|ra1=100m | |ra1=100m | ||
|target1 = Random | |||
|pi1 = 1 | |||
|dm1=2x | |dm1=2x | ||
|desc1=Fires 1 bolt at a random target | |desc1=Fires 1 bolt at a random target | ||
| Line 46: | Line 47: | ||
|upgrade1.3 = Fires 5 projectiles | |upgrade1.3 = Fires 5 projectiles | ||
|name2=Passive: Give cover | |name2=Passive: Give cover | ||
|desc2=Ally: | |desc2=Ally: Add 10 {{stat|sh}}. | ||
|grid2.mark=8 | |grid2.mark=8 | ||
|abilityType2 =support | |abilityType2 =support | ||
|upgrade2.1 = | |upgrade2.1 = Increase the effect to 20. | ||
|upgrade2.2 = | |upgrade2.2 = Increase the effect to 30. | ||
|upgrade2.3 = | |upgrade2.3 = Increase the effect to 50. | ||
}} | }} | ||
Revision as of 22:05, 12 November 2025
The Crossbowman is a unit at the Human Kingdom with a minimum Requirement of
× 4 and a Cost of
× 1. The Crossbowman's attacks do
Physical Damage and have no Element. The passive ability of the Crossbowman gives
Shield to the unit in front of it ignoring any units with the rage stat. This passive ability is unlocked by the
Witch, this is the only way currently to use the powerful
Metal Mage Relic.
Stats
The Crossbowman gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 14 | 18 | 24 | 30 | 37 | 45 | 53 | 62 | 72 | 82 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 6 | 9 | 12 | 15 | 19 | 24 | 28 | 34 | 39 | 45 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 8 × | |
| 16 × | |
| 32 × |
Evolution
The Crossbowman evolves into the
Arbalest. To evolve a Unit they must be upgraded to
.
Relics
The Crosbowman is required for the following
Relics:
The Crossbowman benefits from the following
Relics:
Frost Arrows
Hungry Shield (Unit in front of a crossbowman with passive)
Metal Arrows
Metal Mage (Unit in front of a crossbowman with passive)
Knock Knock
Mug of Joy
Armor
Bow
Shield (Unit in front of a crossbowman with passive)
Glasses
Tactics
If you have
Metal Mage then it is a good idea to put crossbowman directly behind your magic units, do not put crossbowman behind a rage unit as the Shield will reduce their Rage.



