Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Deathpriest: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>CadsBot
guardian->hero->unit
update unit costs
Line 6: Line 6:
| unlocking = Die
| unlocking = Die
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}}
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}}
| upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}
| damageType = Magic
| damageType = Magic
| element = Dark
| element = Dark

Revision as of 17:47, 4 November 2025

The Deathpriest is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Deathpriest's attacks do Magic Damage and are Dark it creates undead hands in an area which grasp the monsters and stuns them after which he raises a zombie. When a zombie hits a monster it does damage and applies Fatigue to the monster. The Deathpriest boosts Summoner Units with its passive unlocked by the Witch

The Deathpriest can be placed on Towers.

Stats

The Deathpriest gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Mana 11131518212428313640
Shield 0000000000
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 6101622293745546474

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Grasp
Magical damageDark
The dead grasp all in a radius applying Stun
Raises 1 Zombie(s).
Raises 3 minions
Raises 6 minions; Decrease to 3s
Raises 9 minions; Decrease to 2.5s
 0.25×
 3.5s
 40m-70m
Zombie
Physical damageDark
Walks back and forth until hitting monster dealing 2 and applies fatigue
Passive: Awaken the Dead
Support
Allies: +30% for
Increases effect to 50%


UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Necromancer

The Deathpriest evolves into the Necromancer. To evolve a Unit they must be upgraded to .

Relics

The Deathpriest is required for the following Relics:

The Deathpriest benefits from the following Relics:

Tactics

Deathpriest's minions apply fatigue which helps both Skeleton and Dryad do more damage.

Monster

As a monster the Deathpriest can attack your kingdom. Deathpriest shows up on day 3 and also can encountered as a monster via provokes. The Deathpriest notably has  Magical Defense and moves somewhat slowly.