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Archer: Difference between revisions
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added stats and ability |
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{{infobox unit | {{infobox unit | ||
| title = Archer | | title = Archer | ||
| image = Archer.png | | image = <gallery> | ||
Archer.png|Sprite | |||
Archer icon.png|Icon | |||
</gallery> | |||
| caption = ''Danger Zone!'' | |||
| kingdom = Elven | |||
| unlocking = Always Unlocked | | unlocking = Always Unlocked | ||
| recruiting = [[Hermit]]: Free<br/>[[ | | recruiting = [[Hermit]]: Free<br/>[[Gevald]]: {{ItemLink|Coins|quantity=10}}<br/>[[Portal]]: {{ItemLink|Ore}} variable | ||
| upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}} | | upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}} | ||
| attackStyle = | | onTower = no | ||
| role = | | damageType = Physical | ||
| element = None | |||
| movement = Infantry | |||
| attackStyle = Ranged | |||
| role = Damage | |||
| requiredForRelics = Bloody Knife | |||
| benefitsFromRelics = | |||
}} | }} | ||
{{Unit introduction}} | {{Unit introduction}} | ||
| Line 17: | Line 28: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
|dm= | |dm=2|dm10=40 | ||
|hp= | |hp=11|hp10=50 | ||
| | |||
|cr=20% | |cr=20% | ||
|pd= | |pd=12% | ||
|md= | |md=12% | ||
}} | }} | ||
==Abilities== | ==Abilities== | ||
{{abilities | {{abilities | ||
|name1 = Active: |desc1= | |name1 = Active: Shoot | ||
|name2 = Passive: |desc2= | |abilityType1 = Physical | ||
|dm1=1× | |||
|cd1=2.5s | |||
|ra1=60m-120m | |||
|targets = Nearest | |||
|upgrade1.1 = Fires 5 projectiles. | |||
|upgrade1.2 = Fires 10 projectiles. | |||
|upgrade1.3 = Fires 15 projectiles. | |||
|desc1 = Fires 3 arrows that apply {{effect|Bleed}}. | |||
|name2 = Passive: Shatter shot | |||
|desc2 = Self: +50%{{stat|pw}} against {{effect|frozen}} targets. | |||
|grid2.mark=13 | |||
|upgrade2.3 = Increase effect to 100%. | |||
}} | |||
{{EffectSynergyStore | |||
|effect=Bleed | |||
|remarks= | |||
|causes=1 | |||
}} | |||
{{EffectSynergyStore | |||
|effect=Frozen | |||
|remarks- requires passive | |||
|causes=0 | |||
}} | }} | ||
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|upgrade3= | |upgrade3= | ||
}} | }} | ||
== Evolution == | |||
{{EvolutionInfo|Abomination|Deadeye|Undead}} | |||
== Relics == | == Relics == | ||
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* None right now | * None right now | ||
The | The Archer benefits from the following {{ItemLink|relic|Relics}}: | ||
* {{Relic|Eagle Eye}} | * {{Relic|Eagle Eye}} | ||
Revision as of 15:25, 31 October 2025
The Archer is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.
Stats
The Archer gains XP and will level up when eating at the Tavern. It is only known that archer has 20%
critical chance [1]
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 11 | 14 | 17 | 20 | 24 | 29 | 33 | 39 | 44 | 50 | ||
| 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | ||
| 12% | 12% | 12% | 12% | 12% | 12% | 12% | 12% | 12% | 12% | ||
| 12% | 12% | 12% | 12% | 12% | 12% | 12% | 12% | 12% | 12% | ||
| 2 | 4 | 7 | 11 | 15 | 19 | 24 | 29 | 34 | 40 |
Abilities
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| 2 × | ||
| 6 × | ||
| 11 × |
*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×
Ingot for that cycle.
Evolution
The Abomination evolves into the
Deadeye. To evolve a Unit they must be upgraded to
.
Relics
The Archer is required for the following
Relics:
- None right now
The Archer benefits from the following
Relics:
Monster
As a monster the Archer can attack your kingdom. Archers have a chance to do critical damage to your units.



