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Clown: Difference between revisions

From Super Fantasy Kingdom Official Wiki
m 76561198001235582 moved page Skeleton to Clown without leaving a redirect: Unit renamed in full release
Updated wording for new name
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{{infobox unit
{{infobox unit
| title = Skeleton
| title = Clown
| image = Skeleton.png
| image = Clown.png
| caption = ''Bone to be wild''
| caption = ''Bone to be wild''
| kingdom = Undead
| kingdom = Undead
Line 18: Line 18:
}}
}}


{{Unit introduction}} The Skelton's attacks do {{ItemLink|Physical Damage}}, have no element. It throws bones at the nearest target applying {{effect|Fatigue}}. The Skeleton's passive unlocked from the {{ItemLink|Witch}} gives it extra {{stat|dm|damage}} against [[monsters]] which have {{effect|fatigue}}.
{{Unit introduction}} The Clown attacks do {{ItemLink|Physical Damage}}, have no element. It throws bones at the nearest target applying {{effect|Fatigue}}. The Skeleton's passive unlocked from the {{ItemLink|Witch}} gives it extra {{stat|dm|damage}} against [[monsters]] which have {{effect|fatigue}}.


The Skeleton can be placed on {{ItemLink|Tower}}s.
The Clown can be placed on {{ItemLink|Tower}}s.


== Stats ==
== Stats ==
The Skeleton gains [[XP]] and will level up when eating at the [[Tavern]].
The Clown gains [[XP]] and will level up when eating at the [[Tavern]].


{{LevelStats
{{LevelStats
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== Evolution ==
== Evolution ==
{{EvolutionInfo|Skeleton|Wight|Undead}}
{{EvolutionInfo|Clown|Comedian|Undead}}


== Relics ==
== Relics ==
The Skeleton is required for the following {{ItemLink|relic|Relics}}:
The Clown is required for the following {{ItemLink|relic|Relics}}:
* {{Relic|Eclipse}}
* {{Relic|Eclipse}}


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==Tactics==
==Tactics==
Combos with [[deathpriest]] as skeleton does more damage against [[monsters]] which have {{effect|fatigue}}.
Combos with [[deathpriest]] as Clown does more damage against [[monsters]] which have {{effect|fatigue}}.


== Monster ==
== Monster ==
{{infobox monster
{{infobox monster
| title = Skeleton
| title = Clown
| image = Skeleton.png
| image = Clown.png
| health = 8
| health = 8
| damage = 0
| damage = 0

Revision as of 13:11, 24 October 2025


The Clown is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Clown attacks do Physical Damage, have no element. It throws bones at the nearest target applying Fatigue. The Skeleton's passive unlocked from the Witch gives it extra  damage against monsters which have fatigue.

The Clown can be placed on Towers.

Stats

The Clown gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Health 7101520263340485665
Shield 0000000000
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 111724334354678093108

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Throw
Physical damageDark
Throws up to 2 bones at the nearest targets
Applies fatigue
Fires 3 projectiles; Reduce  to 1.8s
Fires 5 projectiles; Reduce  to 1.6s
Fires 7 projectiles
 1x
 2s
 50m
Passive: Party
Self boost
Self: +30% against Fatigued targets
Increases effect to +50%


UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

The Clown evolves into the File:Comedian.png Comedian. To evolve a Unit they must be upgraded to .

Relics

The Clown is required for the following Relics:

The Halfling benefits from the following Relics:

Tactics

Combos with deathpriest as Clown does more damage against monsters which have fatigue.

Monster

As a monster the Clown can attack your kingdom.