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Units: Difference between revisions

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== Information ==
== Information ==

Revision as of 07:12, 22 June 2023

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Information

There are units that are summoned by the Hermit or via the portal and units that can be bought for resources on the map. Each unit has their favorite food which gives them 5xp. If units die they require food to get back to life.

Bought Units

These are Units that you can buy after unlocking their Roads and it is possible to buy all of them on Day 1.

Icon Name Road cost to Unlock Purchase Cost Upgrade cost Movement Attack style Role
File:Fighter.png Fighter  × 0
 × 1
 × 4  × 8 ⯈ 16 ⯈ 32 Infantry Melee Tank
Crossbowman  × 4
 × 1
 × 4  × 8 ⯈ 16 ⯈ 32 Infantry Ranged Damage
Monk  × 8
 × 1
 × 4  × 8 ⯈ 16 ⯈ 32 Infantry Magic Support

Summoned Units

Summoned Units have a fixed Upgrade Cost of  × 2 ⯈ 6 ⯈ 11 and it increases all other Summoned Units' Upgrade Costs by 1 every time you buy it.

Icon Name Unlock Requirements Abilities Movement Attack Style Role
Archer Meet the tailor
(NOT IN DEMO)
Unknown Infantry Ranged Damage
Berserker Kill 9999 monsters in one run
(NOT IN DEMO)
Unknown Unknown Unknown Unknown
Colossus Beat the blacksmith
(NOT IN DEMO)
Unknown Unknown Unknown Unknown
Cyclops always unlocked Abilities Infantry Melee Damage
Deathpriest Die Abilities Infantry Magic Support
Devil Kill 666 monster on one day Unknown Unknown Unknown Unknown
Dinosaur Defeat the first boss Abilities Infantry Melee Tank
Djinn 1% Chance Abilities Airborne Magic Damage
Dryad Have 30 thickets in your city Abilities Infantry Magic Damage
Ghost Bury a unit Abilities Airborne Magic Support
Gremlin Build both trains Abilities Infantry Ranged Damage
Halfling always unlocked Abilities Infantry Ranged Support
Jailer Let units go hungry 95 times in one run Unknown Unknown Unknown Unknown
Jester Be funny Abilities Infantry Melee Support
Leech-Mother 99 breaches on one day Unknown Infantry Unknown Unknown
Lich Sacrifice a unit Abilities Infantry Melee Support
Lizard Complete a quest Abilities Infantry Magic Damage
Magus Unlock Requirement
(NOT IN DEMO)
Unknown Unknown Unknown Unknown
Marksman Own seven beer Abilities Infantry Ranged Damage
Miner Have 15 gold deposits in your city Abilities Infantry Ranged Damage
Observer Survive 14 days without a goldmine
(NOT IN DEMO)
Unknown Unknown Unknown Unknown
Pixie Heal 37 life on one day Abilities Airborne Magic Support
Psion Defeat the second boss
(NOT IN DEMO)
Abilities Unknown Unknown Unknown
Runescribe always unlocked Abilities Infantry Magic Damage
Satyr Support the village Abilities Infantry Melee Damage
Shaman helping the merchant cart (3 boards) Abilities Infantry Magic Tank
Skeleton Kill 13 monsters in one day Abilities Infantry Ranged Damage
Treant Have 20 trees in your city Abilities Infantry Melee Support
Troll Survive 21 days without a quarry
(NOT IN DEMO)
Unknown Unknown Unknown Unknown
Vampire Survive 21 days without a house
(NOT IN DEMO)
Unknown Unknown Unknown Unknown

To be Moved Inside the Units' Individual Pages

Cyclops
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m) +50% rock dmg for units left and right Reduce cd to 2.75s Reduce cd to 2s Increases stun radius to 40m, +100% rock dmg for units left and right  × 2 × 6 × 11


Deathpriest
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none AOE damage that stuns enemies (3.5s, 40-70m) Revives one dead friendly unit (cd 30s) Raises 1 zombie every 0.8s, Reduce revive cd to 25s Raises 3 zombie every 0.8s, reduce 1st ability cd to 3s, reduce revive cd to 20s Reduce zombie summon cd to 0.4s, reduce 1st ability cd to 2.5s, reduce revive cd to 15s  × 2 × 6 × 11


Dinosaur
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Charge enemies, knocking them back and dealing AOE damage a (cd 4s, range 70m) Always regenerate 1 hp Always regenerate 2 hp, Reduce cd to 3.5s Always regenerate 3 hp, increase area of attack Always regenerate 5 hp, additional laser attack  × 2 × 6 × 11


Djinn
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Shoots a beam for 4s (cd 4s range 120m) +50% dmg against wet targets Reduce cd to 3s Increase duration to 8s Reduce cd to 2s, +100% dmg against wet targets  × 2 × 6 × 11


Dryad
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Shoots multiple leafes coneshaped (cd 1.5s range 10-40m) +1 dmg for each statuseffect on the target Reduce cd to 1s Increase area of attack Increase area of attack, +3 dmg for each statuseffect on the target  × 2 × 6 × 11


Fighter
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
 × 4 10-20m range AOE slash Taunt enemies in a 50m radius 1st ability cd 2s -> 1.4s 1st ability cd 1.4s -> 1.2s Increase area of attack  × 8/ × 16/ × 32


Ghost
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none spreads poison and dealing onhit dmg (120m range AOE) +50% poison dmg for units left and right Reduce cd to 0.5s Flies faster Can fly multiple times at the same time, +100% poison dmg for units left and right  × 2 × 6 × 11


Gremlin
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Shoots 3 bullets in a random direction (1.5s) +0.5 dmg per gold ingot stored Shoots 6 bullets Shoots 9 bullets Shoots 12 bullets, 1 dmg per gold ingot stored  × 2 × 6 × 11


Halfling
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Hits single targets on range (cd 1.25s range 80m) +1 dmg to all units Reduce cd Hits spread to 2 more targets behind Hits spread to 3 more targets behind, +3 dmg to all units  × 2 × 6 × 11


Jailer
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Jester
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s) +50% burning dmg for units above and below Increase area and duration Reduce cd to 1.5s Inccrease area, +100% burning dmg for units above and below  × 2 × 6 × 11
Lich
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Opens up the door to another dimension (dealing damage+ pulling enemies together) Cast Barrier onto the unit above Reduce cd to 1.25s Reduce cd to 1s Increase radius, Cast barrier onto units left, right and above  × 2 × 6 × 11


Lizard
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Poisons in a 20m radius (cd 4s range 30-80m) +1 dmg for each spawned enemie Reduce cd to 3.5s Reduce cd to 3s Leaves behind a pool of poison, +1 dmg for each spawned enemie  × 2 × 6 × 11


Marksman
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Shoot at one target (cd 2.75s range 100m) +100% dmg to bleeding targets Reduce cd to 2s Reduce cd to 1.25s Reduce cd to 0.5s, +200% dmg to bleeding targets  × 2 × 6 × 11


Miner
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Throws pickaxe that hits up to 3 targets ( 3s, 40-100m) +50% dmg against bleeding targets Reduce cd to 2.5s, hit up to 4 targets Reduce cd to 2s, hit up to 5 targets Reduce cd to 1s hit up to 7 targets, +100% dmg against bleeding targets  × 2 × 6 × 11


Monk
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
4 wheat 20m radius AOE holy damage apply regeneration to adjacent units Reduce cd to 2.5s Reduce cd to 2s 8/16/32 wheat


Pixie
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Attacks up to 3 targets, applies weakness (cd 1s range 30-80m) Heals the unit above (+3 hp) Reduce cd to 0.75s Reduce cd to 0.5s Can attack multiple times at the same time, heals the unit above (+3 hp)  × 2 × 6 × 11


Runescribe
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Hits up to two targets twice (2s, 60m) +50% dmg against wet enemies Hits up to 3 targets twice Hits up to 3 targets thrice Hits up to 4 targets four times, +100% dmg against wet enemies  × 2 × 6 × 11


Satyr
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m) +50% dmg against stunned targets to the unit above Reduce cd to 2.25s Reduce cd to 1.5s Reduce cd to 1s, +100% dmg against stunned targets to the unit above  × 2 × 6 × 11


Shaman
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Drains enemies life, healing its summoned doe (cd 2s range 50-100m) Spawns a doe, tanking hits Attacks 2 targets at once Attacks 3 targets at once Attacks 5 targets at once, 3x health for summoned doe  × 2 × 6 × 11


Skeleton
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m) +10 dmg for every unit dead Reduce cd to 1.8s, throws 2 bones Reduce cd to 1.6s, throws 3 bones Throws 5 bones, +20 dmg for every unit dead  × 2 × 6 × 11


Treant
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Sprouts roots in a line stunning targets (cd 2s range 80m) +5 health to adjacent units Reduce cd to 1.5s Reduce cd to 1s +50 health to adjacent units, area of attack doubled  × 2 × 6 × 11