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Treant: Difference between revisions

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Revision as of 22:33, 12 November 2023

Template:Tamed monster introduction The Treant's attacks do Physical Damage, and have the Plant Element . The Treant Sprouts roots in a line towards it's target Stunning all monsters it hits. The Treant's passive unlocked from the Witch gives +3 max to all adjacent units. This is not healing and the units will require some sort of regeneration or Rejuvenate to make use of it.

The Treant cannot be placed on Towers.

Unlocking

Have 20 Trees in your city. Upgrade the Lumberyard to plant new Trees. The Gnomes can also plant some additional Trees

Stats

The Treant gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Health 15233548638098117138160
Shield 0000000000
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 691215192428343945

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Plants
Physical damagePlant
Sprouts roots from the ground Stunning targets
Decrease  to 1.5s
Decrease  to 1s
Increase area
 2s
 80m
Branching
Support
+3 for adjacent units
Increase effect to 6
Increase effect to 12
Increase effect to 24
UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Relics

The Treant is required for the following Relics:

The Treant benefits from the following Relics:

Monster

As a monster the Treant can attack your kingdom.