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Treant: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>CadsBot
→Abilities: Coins -> Shards
imported>Emilyba
transfer upgrades to ability template; added tower info
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| attackStyle = Melee
| attackStyle = Melee
| role = Support
| role = Support
| onTower = no
| preferredFood = {{ItemLink|deer}}
| preferredFood = {{ItemLink|deer}}
}}
}}
{{Tamed monster introduction}} The Treant's attacks do {{ItemLink|Physical Damage}}, and have the {{ItemLink|Plant}} [[Element]] . The Treant Sprouts roots in a line towards it's target {{effect|Stunning}} all monsters it hits. The Treant's passive unlocked from the {{ItemLink|Witch}} gives +3 max {{stat|hp}} to all adjacent units. This {{stat|hp}} is not healing and the units will require some sort of regeneration or {{effect|Rejuvenate}} to make use of it.
{{Tamed monster introduction}} The Treant's attacks do {{ItemLink|Physical Damage}}, and have the {{ItemLink|Plant}} [[Element]] . The Treant Sprouts roots in a line towards it's target {{effect|Stunning}} all monsters it hits. The Treant's passive unlocked from the {{ItemLink|Witch}} gives +3 max {{stat|hp}} to all adjacent units. This {{stat|hp}} is not healing and the units will require some sort of regeneration or {{effect|Rejuvenate}} to make use of it.


The Treant cannot be placed on [[Walls]]
The Treant cannot be placed on [[file:Stone Tower.png|16px|link=[[walls]]]]Towers
== Unlocking ==
== Unlocking ==
Have 20 Trees in your city. Upgrade the [[Lumberyard]] to plant new {{ItemLink|Tree}}s. The {{ItemLink|Gnomes}} can also plant some additional {{ItemLink|Tree}}s
Have 20 Trees in your city. Upgrade the [[Lumberyard]] to plant new {{ItemLink|Tree}}s. The {{ItemLink|Gnomes}} can also plant some additional {{ItemLink|Tree}}s
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The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}.
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}.
{{abilities
{{abilities
|name1=Plants{{ItemLink|Physical Damage|}}{{ItemLink|Plant|}}|cd1=2s|ra1=80m|desc1=Sprouts roots from the ground {{effect|Stunning}} targets
|name1=Plants
|name2=Branching{{ItemLink|Support|}}|desc2=+3 {{stat|hp}} for adjacent units
|abilityType1= Physical
}}
|element1 = Plant
 
|cd1=2s
== Upgrades ==
|ra1=80m
{{UpgradesTamedMonsters
|desc1=Sprouts roots from the ground {{effect|Stunning}} targets
|upgrade1='''Plants''' Decrease {{stat|cd|to 1.5s}}<br>'''Branching''' Increase effect to 6{{stat|hp}}
|upgrade1.1= Decrease {{stat|cd|to 1.5s}}
|upgrade2='''Plants''' Decrease {{stat|cd|to 1s}}<br>'''Branching''' Increase effect to 12{{stat|hp}}
|upgrade1.2= Decrease {{stat|cd|to 1s}}
|upgrade3='''Plants''' Increase {{stat|ar}}<br>'''Branching''' Increase effect to 24{{stat|hp}}
|upgrade1.3= Increase {{stat|ar}} area
|name2=Branching
|abilityType2 = Support
|desc2=+3 {{stat|hp}} for adjacent units
|upgrade2.1=Increase effect to 6{{stat|hp}}
|upgrade2.2= Increase effect to 12{{stat|hp}}
|upgrade2.3= Increase effect to 24{{stat|hp}}
}}
}}



Revision as of 20:52, 30 October 2023

Template:Tamed monster introduction The Treant's attacks do Physical Damage, and have the Plant Element . The Treant Sprouts roots in a line towards it's target Stunning all monsters it hits. The Treant's passive unlocked from the Witch gives +3 max to all adjacent units. This is not healing and the units will require some sort of regeneration or Rejuvenate to make use of it.

The Treant cannot be placed on Towers

Unlocking

Have 20 Trees in your city. Upgrade the Lumberyard to plant new Trees. The Gnomes can also plant some additional Trees

Stats

The Treant gains XP and will level up when eating at the Tavern.

Base stats

6
15
0
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Shards.

Plants
Physical damagePlant
Sprouts roots from the ground Stunning targets
Decrease  to 1.5s
Decrease  to 1s
Increase area
 2s
 80m
Branching
Support
+3 for adjacent units
Increase effect to 6
Increase effect to 12
Increase effect to 24

Relics

The Treant is required for the following Relics:

  • None right now

The Treant benefits from the following Relics: