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Treant: Difference between revisions
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{{infobox unit | {{infobox unit | ||
| info = | | info = ''I am goot'' | ||
| kingdom = Nature | | kingdom = Nature | ||
| unlocking = Have 20 Trees in your city | | unlocking = Have 20 Trees in your city | ||
Revision as of 22:46, 18 October 2023
Template:Tamed monster introduction The Treant's attacks do
Physical Damage, and have the
Plant Element . The Treant Sprouts roots in a line towards it's target Stunning all monsters it hits. The Treant's passive unlocked from the
Witch gives +3 max
to all adjacent units. This
is not healing and the units will require some sort of regeneration or Rejuvenate to make use of it.
The Treant cannot be placed on Walls
Unlocking
Have 20 Trees in your city. Upgrade the Lumberyard to plant new
Trees. The
Gnomes can also plant some additional
Trees
Stats
The Treant gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Coins.
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Plants Decrease Branching Increase effect to 6 |
2 × | |
| Plants Decrease Branching Increase effect to 12 |
6 × | |
| Plants Increase Branching Increase effect to 24 |
11 × |
*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×
Ingot for that cycle.
Relics
The Treant is required for the following
Relics:
- None right now
The Treant benefits from the following
Relics:


