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Swordsman: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Emilyba added stats, relics, more infobox stuff, expanded description. |
imported>Emilyba No edit summary |
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The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}. | The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}. | ||
{{abilities | {{abilities | ||
|name1=Stab|cd1=2 s|ra1=10m - 20m|desc1=Hits all in a very small area | |name1=Stab {{ItemLink|Physical Damage|}}|cd1=2 s|ra1=10m - 20m|desc1=Hits all in a very small area | ||
|name2=Taunt|cd2=5 s|ra2=50m|desc2={{tooltip|Taunts|Taunt attracts targets for 5 s}} monsters in a 50m radius | |name2=Taunt|cd2=5 s|ra2=50m|desc2={{tooltip|Taunts|Taunt attracts targets for 5 s}} monsters in a 50m radius | ||
}} | }} | ||
Revision as of 17:56, 10 October 2023
The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of
× 0 and a cost of
× 1. The Swordsman's attacks do
Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with it's passive unlocked by the
Witch
Stats
The Swordsman gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Coins.
Stab
Physical Damage
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Reduce the 1st ability's |
8 × | |
| Reduce the 1st ability's |
16 × | |
| Increase |
32 × |
Relics
The Swordsman is required for the following
Relics:
The Swordsman benefits from the following
Relics:


