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Swordsman: Difference between revisions

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imported>Emilyba
added stats, relics, more infobox stuff, expanded description.
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The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
{{abilities
{{abilities
|name1=Stab|cd1=2 s|ra1=10m - 20m|desc1=Hits all in a very small area
|name1=Stab {{ItemLink|Physical Damage|}}|cd1=2 s|ra1=10m - 20m|desc1=Hits all in a very small area
|name2=Taunt|cd2=5 s|ra2=50m|desc2={{tooltip|Taunts|Taunt attracts targets for 5 s}} monsters in a 50m radius
|name2=Taunt|cd2=5 s|ra2=50m|desc2={{tooltip|Taunts|Taunt attracts targets for 5 s}} monsters in a 50m radius
}}
}}

Revision as of 17:56, 10 October 2023


The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of  × 0 and a cost of  × 1. The Swordsman's attacks do Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with it's passive unlocked by the Witch

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

Base stats

5
10
19
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Coins.

Hits all in a very small area
 2 s
 10m - 20m
Taunt
Taunts monsters in a 50m radius
 5 s
 50m

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Reduce the 1st ability's  to 1.4 s 8 ×  Stone
Reduce the 1st ability's  to 1.2 s 16 ×  Stone
Increase 32 ×  Stone

Relics

The Swordsman is required for the following Relics:

The Swordsman benefits from the following Relics: