Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Swordsman: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Cadaei →Upgrades: upgrade template |
imported>Cadaei →Abilities: abilities template |
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== Abilities == | == Abilities == | ||
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Treasure|quantity=100}}. | The second ability can be unlocked at the [[Witch]] for {{ItemLink|Treasure|quantity=100}}. | ||
{{abilities | |||
|name1=Stab|cd1=2 s|ra1=10 m - 20 m|desc1=Point and stab | |||
|name2=Taunt|cd2=5 s|ra2=50 m|desc2={{tooltip|Taunts|Taunt attracts targets for 5 s}} monsters in a 50 m radius | |||
| | }} | ||
| | |||
| | |||
== Upgrades == | == Upgrades == | ||
Revision as of 17:03, 15 July 2023
The Fighter is a unit unlocked at the Human Kingdom with a minimum requirement of
× 0 and a cost of
× 1.
Abilities
The second ability can be unlocked at the Witch for 100 × File:Treasure.png Treasure.
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Reduce the 1st ability's Template:CD | 8 × | |
| Reduce the 1st ability's Template:CD | 16 × | |
| Increase Template:Ar | 32 × |
Levels
The Fighter levels up when eating at the Tavern, increasing some of the stats. The most preferred food giving 5 XP is the
rabbit.


