Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Swordsman: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Cadaei format, added food |
imported>Cadaei →Abilities: format |
||
| Line 21: | Line 21: | ||
{| class="wikitable" | {| class="wikitable" | ||
! 1st Ability | ! 1st Ability | ||
| | | {{range|10–20 m}} Range {{AoE}} Slash | ||
|- | |- | ||
! 2nd Ability | ! 2nd Ability | ||
| [[Taunt]] [[Enemies]] in a 50 m | | [[Taunt]] [[Enemies]] in a {{range|50 m}} radius | ||
|} | |} | ||
Revision as of 14:20, 9 July 2023
The Fighter is a unit unlocked at the Human Kingdom with a minimum requirement of
× 0 and a cost of
× 1.
Abilities
The second ability can be unlocked at the Witch for 100 × File:Treasure.png Treasure.
| 1st Ability | Template:Range Range Template:AoE Slash |
|---|---|
| 2nd Ability | Taunt Enemies in a Template:Range radius |
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Costs | Effects |
|---|---|---|
| 1 | 8 × |
Reduce the 1st ability's Template:CD from 2 s to 1.4 s |
| 2 | 16 × |
Reduce the 1st ability's Template:CD from 1.4 s to 1.2 s |
| 3 | 32 × |
Increase Area of Attack |
Levels
The Fighter levels up when eating at the Tavern, increasing some of the stats. The most preferred food giving 5 XP is the
rabbit.


