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Jester: Difference between revisions

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== Abilities ==
== Abilities ==
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}.
{{AbilityUnlockingInfo}}
{{abilities
{{abilities
|name1=Juggling Balls {{ItemLink|Physical Damage|}}{{ItemLink|Fire|}}|cd1=1.5s|desc1=Targets random spot leaving behind a small fire, applies {{effect|Burn}}
|name1=Juggling Balls {{ItemLink|Physical Damage|}}{{ItemLink|Fire|}}|cd1=1.5s|desc1=Targets random spot leaving behind a small fire, applies {{effect|Burn}}

Revision as of 20:13, 31 October 2023

Template:Tamed monster introduction The Jester's attacks do Physical Damage and have the Fire Element. He throws balls of fire at random locations leaving behind a fire which applies Burn. Using it's passive unlocked by the Witch the Jester boosts Fire damage for units above and below who attack with that element.

The Jester is a unit which can be placed on Walls.

Stats

The Jester gains XP and will level up when eating at the Tavern.

Base stats

5
13
0
0%
0%

0%

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Juggling Balls Physical Damage Fire
Targets random spot leaving behind a small fire, applies Burn
 1.5s
Set on Fire Support
+50% Fire for units above and below

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Juggling BallsIncreases ; Increases to 6s 2 ×  Ingot*
Juggling BallsIncreases ; Decreases to 1.25s 6 ×  Ingot*
Juggling BallsIncrease
Set on Fire Increases effect to 100% Fire
11 ×  Ingot*

*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×  Ingot for that cycle.

Relics

The Jester is required for the following Relics:

The Jester benefits from the following Relics: